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richie

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May 12, 2003
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Creating or grabing duke titles don't need counties of the same name?

This sound a bit complicated, but let me explain using examples (1066 scenario, 1.02) :
1. playing as Byzantium, I can create Prince of Edessa title. That's fine, but when I look on the needed counties there are listed: Koloneia, Melitene and Tell Bashir. And what about County of Edessa itself???
2. any other country than Byzantium - in order to usurp title Prince of Chaldea, i need to own only one county: Theodosiopolis. And what about the County of Chaldea? Well it would be needed, but to usurp Prince of Trapezous instead :confused:
IMHO looks like a bugs in the list of which county to which duchy belongs. In the first example, County of Edessa should be added (or exchanged with County of Tell Bashir) to the Principality of Edessa. In the second example belonging of County of Theodosiopolis should be exchanged with County of Chaldea.
 
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Scaith said:
Usurping the title King of Venice needs no priovince at all. And the 50 prestige it cost is not needed eiter. You just loose 50. That's all. ;)

Yup, I think this was also logged as a bug there
http://forum.paradoxplaza.com/forum/showthread.php?t=140306

Scaith said:
To 1.) Edessa is part of: EDES; ALEP;
To 2.) Chaldea is part of: CHAL; BYZA;
Theodosiopolis is part of: TRAP; BYZA;

At least that is what the province.csv says. ;)

Yes, you're right. Province.csv looks good, but doesn't change the fact in game it works wrong!? I thought for a moment that those are another mistakes on the map, but certainly NOT. Now, I started game as Prince of Trapezous, and I could usurp duke of Chaldea (I needed Theodosiopolis, I got Theodosiopolis so I can usurp duke of Chaldea :( )
Now, in the situation when Chaldea and Theodosiopolis were only uncorectly described on the map I wouldn't may usurp Chalsea, because I would need "Theodosiopolis" (which would be in fact uncorectly described Chaldea).... phew :wacko:
 
Ok, I couldn't throw this problem out of my mind, so I went deeper and found something interesting.
Let us open province.csv and begin checking provinces from 672.

Duchy of Armenia (ARME), should consist of Dwin (672), Albania (673), Derbent (674), Semender (675), Ani (682), Vaspurakan (683)
Checking these counties - ok, all got duchy ARME.
Checking these counties in game (usurping probe) - ok, 6 of 6, passed.

Duchy of Georgia (DGEO), should consist of Kakheti (676), Guria (677), Kartli (679), Tao (680)
Checking these counties - ok, all got duchy DGEO.
Checking these counties in game (creating duchy probe) - ok, 4 of 4, passed.

Now, I got a problem because provinces 684-699 belongs to muslims, so I can't check correctness of their belongings to the respective duches through claims :( This is very unfortunate, because the bug is somwhere there - I know it. Why? Because province belongings after 699 are corrupted. Here we go:

Duchy of Mesopotamia (DMES), should consist of Amida (683), Taron (700), Mesopotamia (701)
Checking these counties - ok, all got duchy DMES.
Checking these counties in game (usurping probe) - Amida - ok, Taron - ok, Bira - WRONG!

Duchy of Trapezous (TRAP), should consist of Trapezous (678), Karin (702), Theodosiopolis (703), Koloneia (705)
Checking these counties - ok, all got duchy TRAP.
Checking these counties in game (usurping probe) - Trapezous - ok, Karin - ok, Mesopotamia and Chaldea - WRONG!

Duchy of Chaldea (CHAL), should consist of Chaldea (704)
Checking this county - ok, it got duchy CHAL.
Checking this county in game (usurping probe) - Theodosiopolis - WRONG!

Duchy of Edessa (EDES), should consist of Melitene (706), Edessa (707), Tell Bashir (708)
Checking these counties - ok, all got duchy EDES.
Checking these counties in game (creating duchy probe) - Melitene - ok, Tell Bashir - ok, Koloneia - WRONG!

...and so on, so on, havent checked more, but its very probably that list of provinces is messed till the very end :(
Please, could somebody check it and confirm so it could be classified as a bug?
 
richie said:
Please, could somebody check it and confirm so it could be classified as a bug?

Just asked about it in the beta forum, let's wait and see what happens.

EDIT others saw it as weird as well, logged
 
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