I'd really prefer if the ruler portrait just wasn't there in the top left at all, and the flag filled all that space instead. As it is now the flag looks awkwardly tiny
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Many icons here and in some other parts of UI seem to be more difficult to read than in EUIV.Also I hadn't thought of it until now: EU4's notification banners have a drop shadow, adding a little bit of visual depth to separate them from the background. EU5's UI doesn't seem like it does.
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I don't know. Elements in EU4's UI just seem easier to tell apart from one another. I could just be biased by familiarity though.
Also there is there no minimap in EU5? With the EU4 minimap, you could click around the world to quickly pan from one region to another. What's the matter, consoles couldn't use it? (yes).
There's a definite blurriness to the icons, like they're low res and have been upscaled, or something. There's very little space between the icon and the vertical edges, which might not help. There's also way too much empty space above and below the icons.Many icons here and in some other parts of UI seem to be more difficult to read than in EUIV.
I've noticed it before and I wondered if that could be result of messing around with screenshots (enlarging), but apparently not.
Can anyone pin down where it comes from? Colours not clear enough? Contours not clear enough?
There is an option for Are you sure? box or hold click until charged.I dislike the "hold left click while this action charges up" style of UX that seems to be implemented for some actions. I am on a PC. The correct way to do it is to add a click effect on button down and execute the action on button up. I you want to cancel the action you can hold down the button and move the mouse off the button. Maybe a option should be added for the delay of the click that you can set to 0.
Where is that from?I like comment on the UI
The UI will change, either a little or drastically.
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Not as pretty as imperator but definitely better than crusader kings and Victoria, I'm sure modders will be able to make it even more vibrant and beautiful. Love the way the armies look on the map.
I think this is exacerbated by the fact that every second location in Italy is a town or city, so buildings crowd out the rural locations. It doesn't look so bad elsewhereThe cities here look good, but perhaps a little too large. I suspect this is a side-effect of high development, but slightly smaller models would not hurt in my eyes.
negativity already ? the ui is still work in progress , and so are the graphics .
I guess we'll have to wait for version 2.0 of EU5 to get good UI, too.
They didn't even give us a minimap this time! Yipee!!
they should get that art team to do a once over on the UI. The thing I'm realizing is that a game like CK3 had a unified voice in its design, whereas EU5's UI design feels more haphazard (maybe because of the abundance of the color palette, or some windows being more ornate with others being bland sharp boxes).I was and remain enthralled with the overall level of polish, depth, artistry and ambiance of CK3. Unfortunately this may have set an unrealistically high bar for pretty much every other modern strategy game for me, especially reworked titles by Paradox. The marketing material certainly implies that's what EUV wants to deliver, but the screenshots feel like 2012 all over again. Perhaps the gameplay will compensate but as that requires an even greater attention to detail, my expectations may need to ratchet down a notch or ten before buying into the next EU franchise with any confidence. Fingers crossed that it only gets better from here.
Reading that, my mind went to a UI element where changing the game's speed would adjust rigging ropes from a ship, the hammer of a flintlock, the number of coins in a pile, or something similar. It'd be a lovely touch to see something themed like that rather than the bland boxes we see now.Vic3's UI is controversial, but a great example of this is the pause/speed buttons in that game. It is literally a gear that turns and creates steam when you interact with it.