Hello,
I'd appreciate some help with the 3dsmsx to FBX workflow. I can export the .fbx file easily enough by going to file > export. However, I either cannot get textures to appear or the model won't even appear in Skyline's asset import window. I can click on the file name, but I cannot get a preview image, nor can I click on the "continue" button. It's as if nothing is there. I've had better luck before, during the beta, but the method I used then was extremely inconsistent and now it doesn't work at all. Someone had even said the method I used prior to this was outdated (but they never specified why or gave an alternative method). I would really appreciate for someone to describe their 3dsMax workflow, from start to finish. I have no idea where to go from here, as the first method I had used never really even worked in the first place. :wacko:
I'd appreciate some help with the 3dsmsx to FBX workflow. I can export the .fbx file easily enough by going to file > export. However, I either cannot get textures to appear or the model won't even appear in Skyline's asset import window. I can click on the file name, but I cannot get a preview image, nor can I click on the "continue" button. It's as if nothing is there. I've had better luck before, during the beta, but the method I used then was extremely inconsistent and now it doesn't work at all. Someone had even said the method I used prior to this was outdated (but they never specified why or gave an alternative method). I would really appreciate for someone to describe their 3dsMax workflow, from start to finish. I have no idea where to go from here, as the first method I had used never really even worked in the first place. :wacko: