Hey, glad to see you around here girafe! That bike looks great! As a general tip, I prefer to keep scale as-is in Max, then increase it by 100% in the asset editor.
you right, it s working thanks
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Hello, i an unwraping my model, but the unwrap is resizing the textures, does that video explains how to get around that? Thanks.Hey Bipin,
I prefer to use UVW unwrapping, it’s much more versatile especially with more complex models.
This video covers the basics of UVW unwrapping pretty well:
Once you get to the point where you are ready to export, just be sure to not use uppercase in the name of the *.fbx or the textures. Also be sure to name the textures the same as the *.fbx.
And don’t forget to use:
name_d.png for the diffuse map
name_s.png for the specular map
name_n.png for the normal map
Good memory Ayce, your spot on mate, the *.fbm does store all the texture data and whatever else comes over with the *.fbx
cheers