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The good thing about my server is there are no trolls, no entitled adolescents trying to play the bully, or pick a fight with you behind the safety of the internet. Just mature adults playing an adult game.
If you can find that anywhere else on discord, please tell me. I haven't found it.
 
I think what would be really enjoyable to have teams of 3 players who really enjoy playing together, to join a game, as an alliance. The interaction between axis and allies can be minimal. I have met people I'd rather not play with, and some who'd rather not play with me. But as long as they show up to play and don't ragequit, there's really no one I would mind playing against.

I want to develop a format for playing this game in multiplayer that can endure more than single sessions. Once a format is established, perhaps comprise a players' catalogue with some stats. I can't help it. I'm a sports guy.
 
I think what would be really enjoyable to have teams of 3 players who really enjoy playing together, to join a game, as an alliance. The interaction between axis and allies can be minimal. I have met people I'd rather not play with, and some who'd rather not play with me. But as long as they show up to play and don't ragequit, there's really no one I would mind playing against.
This can be arranged.
 
As long as the team you are on shows up in full 9 times out of 10, and games are ran regularly, details can be discussed and such a game can happen.

I've forgotten why you don't like me however if it is true you can tolerate me on the opposing team, I can get an Italy and Japan Player for us.

While playing Axis is a strong preference, the TRP mod is a requirement. It basically 1) Makes the air war a thing. Hoi2 overpowered air, everyone failed to balance it, then the modders of TRP did it. To play TRP is to not disregard the air war. The vastly superior naval situation is great, too.

I suggest that you and me hammer out some basics, some rules (though gentlemanly behavior should in my opinion make many redundant), then take Faction lead for our countries. Please do bring solid guys though I quite dislike the many games that end at the fall of poland.
 
The good thing about my server is there are no trolls, no entitled adolescents trying to play the bully, or pick a fight with you behind the safety of the internet. Just mature adults playing an adult game.
If you can find that anywhere else on discord, please tell me. I haven't found it.
That's only from your perspective, though. Many people have the experience that you are uncompromising, and quick to designate people as "toxic elements that need to be removed". Leading to a constant need to recruit new players. Upon trying to address the issue in terms of "If you constantly get in to fights, maybe the solution is partially to adjust your behavior, and not blame everything on people that aren't you, which is to say, have empathy" the result is always to be designated non-desirable, and removed.

I suggest a neutral server, with an Axis room, an Allies room, both private, and a room for rules that nobody can write in, with the only person seeing everything having no interest in DH multiplayer.

I approve of your viewpoint that after years of trying to find "non-toxic" players, that segregation is the solution for you. I, too, do not care who I am playing in the opposing team either, and finally know 3-5 guys that would play.

Furthermore I have recently figured out a method to increase stability markedly and I am therefore hoping to increase the player amount to 4v4 or 5v5.

If you want this, you may add me on Discord "rodmuth" and we can sort out the details
 
That's only from your perspective, though. Many people have the experience that you are uncompromising, and quick to designate people as "toxic elements that need to be removed". Leading to a constant need to recruit new players. Upon trying to address the issue in terms of "If you constantly get in to fights, maybe the solution is partially to adjust your behavior, and not blame everything on people that aren't you, which is to say, have empathy" the result is always to be designated non-desirable, and removed.

I suggest a neutral server, with an Axis room, an Allies room, both private, and a room for rules that nobody can write in, with the only person seeing everything having no interest in DH multiplayer.

I approve of your viewpoint that after years of trying to find "non-toxic" players, that segregation is the solution for you. I, too, do not care who I am playing in the opposing team either, and finally know 3-5 guys that would play.

Furthermore I have recently figured out a method to increase stability markedly and I am therefore hoping to increase the player amount to 4v4 or 5v5.

If you want this, you may add me on Discord "rodmuth" and we can sort out the details
I'm no doubt uncompromising about some things, probably more now than ever. And some of that has nothing to do with the game. Someone I'm going to sit on discord with for several hours a session, I want to have basic levels of maturity, integrity(to show up) and willingness to cooperate. We have to agree on a mod, countries, teams and house rules.

I've spent a good deal of time trying to setup a model for some standardization of multiplayer, and perhaps therein lies the trouble. My opinion is that this doesn't have to be the standard of all the servers. But servers should be like restaurants. Players should be able to peruse these servers for the best multiplayer experience.

And that can change game to game. For example, I don't like playing alt history mods including Kaiserreich, but i realize it's still the most popular mod. So I'm sure people are out there playing it. I'd like to see all the servers be cooperative with each other, even if the players never join cooperative games.

There's been an enmity created, which I feel is totally unnecessary. But then, we're from all over the world, and the world is at war right now to some degree. People see I'm from USA and there's instant assumptions made about me. Or they see I'm from a specific part of USA(It's a big country) and make assumptions. I'm in my 60s and there are generational assumptions made as well. These can create tension within a group(as I've learned). Bottom line is I'm not for everybody, and I won't try to be.

There can be political tension created as well. I'd strongly recommend we don't discuss politics, or anything that could be seen as propaganda.

I thought that this idea of a server forming a group to play as a team, axis or allies, to join other server's games as a team, was a very good one. I also now feel that 6 players is ideal, with USA starting as China until Paris falls. This to avoid giving USA any more help than it needs preparing for war, while still providing the Japanese player a challenge, so that China falling non historically doesn't become some sacrifice made in the name of 'game balance' when balance can be made using victory conditions.. More players are fine if the platform can handle it.

If you've found some way to increase mp stability, I hope you will share it with me. You were going to bring a team of players to challenge my team. We were ready on my server, but then nothing. Not even a response. I'm not beyond ever playing with you again. But right now, -and I give you your right to be who you are, I'm going to be who I am as well. Bring a team like you once said you would, and let's see if I can't match it with my own team. And FFS let's have a game

I'm indeed uncompromising about my server. I want to run my little server, my little way. I'll compromise on who plays what countries and with who. I'll offer multiple options of mod. I'm open to discuss any house rules. Try to understand, I started a server because I felt the other servers weren't offering me a superior experience to SP with leaving important countries to AI. I know that with the right players, it CAN be.
 
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Good luck with your game. Personally, I quit mp because of the ai usa rule. Jmo ymmv
 
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If there are only 6 players available, having USA start as China until France falls, to me, is the most efficient and realistic way to have 2 sides of 3 players each. The war itself is not balanced, so I see no reason to balance the sides, but rather players gain rank by achieving goals such as simply lasting longer than your historic counterpart. I've set other goals that allow a player to rise more than one rank in a game. And a couple ways to lose a rank. But the ranks stay with you from game to game, as evidence of your game performance to date.
 
My discord server has 3 games currently being played: TRP in 1941 with 6 players. The USSR is on the ropes and turkey, Iraq, and Iran have just joined the Axis. This is where it gets interesting.

AIORed in Aug 1939 with 5 players. We need an Italy. We are a month from starting ww2.

We are also playing Blood and Iron WW1 with 5 players. Italy and Ottomans are open. I'm always recruiting new players.

The games would progress faster if we had more players. I'm looking to have more than one group based on time zone. As this is a team game, noobs are welcome to join as a limited partner, or just watch a shared screen in order learn from players who know the game well.
 
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If I could I would join this game.
 
It's wonderful we have AI, but I don't find any reward in it's friendship or occupation of my time. I want to connect with real people who want to play. That's how I want to meet people. Not by getting drunk in a bar.

I want the games to be a shared experience that others remember. I don't know how others feel, but the idea of being able to play with people with different perspectives and perhaps education from all over the planet, is f*cking awesome. Especially a game who's subject is about the story of our planet.

I like the idea of ranking people based, not only on game performance, but of reliability. Game integrity runs on reliability. So I also flag people for unreliability, perhaps hostile behavior. I don't want to kick them. So I just demote them.
 
I like big mp (grand strategy) games without AI, all human. It's great we have AI to play against anytime. I guess I'm still a kid wanting to organize everyone on the court instead of just shooting hoops. I'm willing to sacrifice some of the good, for what can only be better. I guess in the end, I just want to apply myself to something competitive, that uses knowledge and creativity.
 
I miss these big 6-player games of Darkest hour. But mostly I miss the dream of what it could be with serious teams anxious to put their historic knowledge and ability to develop battlefield skill, along with their ability to cooperate as part of a team to the test. I honestly think this game could be like the ultimate mental sport. I guess people just don't socially organize like this anymore. Let me just say it wasn't like this when I was growing up, even if I have to admit it is now.

Whatever issues I might have with this game; it's old, whatever, the basic design is prototypical of the game I want. Troops in battle perform, pretty much, the way they would in reality, even in this abstract way that can be displayed much better. The different values assigned absolutely work, even if they still can be nuanced and augmented.

I guess I'm on some kind of weird mission to get these Darkest Hour games organized, since I seem to think about it once a day at least. I've played hoi4 and SRU. I'm not BSing people.
 
This 6 player Darkest Hour game isn't going to happen for a month at least.

I'm going to do my best to learn from my mistakes, and plan this game with the RIGHT players, who really want to play to an acceptable conclusion for all. I'm going to wait until I really know I have those players. Because without that group of people who want to play badly enough to be sociable and reliable, this game just isn't any fun at all.

In the past, my anxiety to play has driven me to play with people who just don't give af enough to make it a worthwhile game. I'm here to tell you that after countless bad experiences, that anxiety is GONE. You're going to have to show me you really want to play, and I don't mean today, but to be willing to schedule. Because otherwise, the effort just isn't worth it
 
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Of all the people I've chatted with, no one has posted any kind of continuing interest in DH. Just passing curiosity. I feel my mistake has been to rely too much on players who have demonstrated too little. And it's costing me players who really want to play, but want to be respected as far as time and attention go.

5 players are ready to go. We only need a 6th player. I feel satisfied that I've advertised enough. We could certainly flex and even postpone a given week.

While 7 or more would be nice to cover every major, 6 players works out nice as it evens the sides. In order to not give Japan an unfair advantage in China AND not give the USA an unfair advantage in foresight, I've combined the 2 roles. Britain is better off controlling Allies it must cooperate on the battlefield with, such as France/Commonwealth.