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Aside from possible bugs and some missing UI informations, I guess it is hard to find a suitable base migration value.

If it is too high, there is no necessity for the player to invest in multipliers to increase this value by techs, buildings, traditions, etc. (PS.: The Advisor veteran trait "Frontier Spirit" got buffed with +% automatic settlement chance too). It also devalues manual resettlement and its connected traditions and species trait (costs, policies and its implications).

If the the base is too low, even empires with low pop growth will eventually run into the problem of stacking civilians and any way to increase it might not even counter it.

Assuming it is working correctly, it should be possible to stack multipliers ontop of base migration high enough to be sufficient even for egalitarian clone empires, even if it costs you some effort.

No-one actually wants to invest in those modifiers though, they just make anything associated with them be weaker. Changing them into something more worthwhile would be a better solution.

In the mean-time, egalitarians get screwed over even more, since it's -20% happiness if you turn on re-settlement to actually make this supposed new growth system work in the first place.
 
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Maybe by design the only pops that migrate will be civilians? That means any other strata will either wait for jobs or demote over time to civilians and then leave.

For some reason changing the base auto-resettle value in the defines file from 10to 25 made most of them start migrating. Though now that civilians exist, I am wondering why unemployed pops need to exist in the state they're in. Currently their main purpose is to crowd up the sidebar with the yellow unemployed briefcases since due to how pop growth works now, every planet with elite or specialist jobs will keep spawning unemployed pops of those strata.
 
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No-one actually wants to invest in those modifiers though, they just make anything associated with them be weaker. Changing them into something more worthwhile would be a better solution.

In the mean-time, egalitarians get screwed over even more, since it's -20% happiness if you turn on re-settlement to actually make this supposed new growth system work in the first place.

I totally agree that egalitarians shouldn't be screwed over by forcing them to change their migration policy.
I also neither think nor say that the current base value of 10 migration is good or bad, it may be a little bit low, experience will tell.

However if you go for heavy (or even heaviest) pop growth (clones) and also be egalitarian, it could be expected that the player invest into +% auto migration value by whatever means they have access to. If that isn't enough, then surely the values have to be adjusted. But just to expect everything to work out by default when going egalitarian clones and not to worry about an abundance of civilians is a bit foolish.
 
For some reason changing the base auto-resettle value in the defines file from 10to 25 made most of them start migrating. Though now that civilians exist, I am wondering why unemployed pops need to exist in the state they're in. Currently their main purpose is to crowd up the sidebar with the yellow unemployed briefcases since due to how pop growth works now, every planet with elite or specialist jobs will keep spawning unemployed pops of those strata.

Originally it was to make people losing their jobs not want to demote themselves from a ruler to a lowly toiler in the mines, Which is a nice themeing thing to have for individual empires. It also gave gestalts instant demotion becuase they are drones and don't care.

They never bothered fixing the bug where sometimes a new pop will just displace a ruler or specialist for no reason, despite them being identical, so now we just get random rulers and specialist unemployed for no reason.
 
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Originally it was to make people losing their jobs not want to demote themselves from a ruler to a lowly toiler in the mines, Which is a nice themeing thing to have for individual empires. It also gave gestalts instant demotion becuase they are drones and don't care.

They never bothered fixing the bug where sometimes a new pop will just displace a ruler or specialist for no reason, despite them being identical, so now we just get random rulers and specialist unemployed for no reason.

My initial assumption was that pop groups of a given strata would spawn pops of their own respective strata, thus meaning that say, elite pops would create more elites that exist uselessly until they demote. So its slightly better to hear that this is the result of a bug, but not much if it still exists and hasn't been fixed
 
The choice to make international migration only function through your capital effectively means that it doesn't work unless your empire shares common habitability with the other empire. This... kind of defeats much of the benefit of migration treaties (using xenos to populate worlds for which your founding species has poor habitability). If you pick the Gaia/Relic world start, then I guess it works well enough because everyone has high habitability on those.

I feel like many of the other issues surrounding migration (i.e. "the base rate is too low") would not be issues if this were not the case.
 
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I feel like many of the other issues surrounding migration (i.e. "the base rate is too low") would not be issues if this were not the case.

Ostensibly, the minimum habitability needed to make a planet a valid migration destination is 20%. II seems to work for planets in the same empire . . . at least in the first 10-20 years. Then migration to pretty much anywhere seems to drop off hard and most planets start developing infestations of unemployed elites and specialists