Hello all, this is my first post on the forum, now with 4.0 I was planning on seeing how to tackle Synthetic Fertility with the new changes since it's my favorite origin and no matter what it seems that it became less of a "tech rush to keep pops" and more of a "avoiding -70 energy credits" nearly every time, normally in the past the balancing act of having a stable/below average economy and tech rushing with this origin was manageable but now it just seems impossible to sustain an economy at all because of the repository rapidly draining energy faster than generators being able to prop up and even then it's still not enough, chaining into energy shortages that will cause even more harm now that I'm producing mechanical pops. Nearly all other components of my economy need to be sold off to maintain a stock pile of energy. (It's gotten to the point where I'm taking Relentless Industrialists just to get more resources so I can sell them off.)
Maybe it's just a skill issue on my end but I want to know of other takes from people using this origin in the new update.
it is rough but the following has halped me tremendously:
civics:
parlamentarism and technocracy are the best
but genesis guides and that architecture civic are really good too. dark research consortium is also nice because 1 dark matter is worth like price * (1-market fee) which u can then buy price * (1+ market fee) energy for. thats super inefficient but the dark matter is worth like 10 energy effectively and nice if u want to go dark matter engines quickly
unity:
statecraft is deceptively strong, both for the leader experience and for the agenda speed, which gives u progress towards your ascension
Unity production. it all depends a bit on how close u want to cut. ive unlocked over 3 full traditions by 2030 before but it's the safest option to just unlock statecraft and then save up all unity.
research priorities:
- robot technologies (need that pop assembly asap)
- research buildings
- energy tech
Trades:
sell:
food 10-30
consumer goods 2-5
buy:
energy
minerals
alloys
job priorities:
research (particularly engineering), robot assembly, energy, unity, alloys...
Build order:
maybe an autochtone monument
but most of the minerals are best spent on orbital deposits and civil districts but u want to get these civilians productively employed asap. also like 1 more energy district..
if u settle worlds with droids as soon as you are able to youll have a better post ascension game, but itll be even more brutal on your economy..
and then you are off racing to synths. it can be done by 2012ish but i usually do it by 2020ish.
Dont forget to disable buildings without pops.
if you are super hurting energy u can delete districts 2.
i havent yet found out how i can run utopian abundance with this built yet. the CG cost is too high
if u spawn next to a genocidal empire its probably game over on most difficulty levels. it does help if u can find an empire that offers you benevolent vassalage because their subsidies can absolutely float your economy and your research should be so good that u start scaling hard post ascension