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Human Rebel

Recruit
17 Badges
May 9, 2025
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4
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Hello all, this is my first post on the forum, now with 4.0 I was planning on seeing how to tackle Synthetic Fertility with the new changes since it's my favorite origin and no matter what it seems that it became less of a "tech rush to keep pops" and more of a "avoiding -70 energy credits" nearly every time, normally in the past the balancing act of having a stable/below average economy and tech rushing with this origin was manageable but now it just seems impossible to sustain an economy at all because of the repository rapidly draining energy faster than generators being able to prop up and even then it's still not enough, chaining into energy shortages that will cause even more harm now that I'm producing mechanical pops. Nearly all other components of my economy need to be sold off to maintain a stock pile of energy. (It's gotten to the point where I'm taking Relentless Industrialists just to get more resources so I can sell them off.)

Maybe it's just a skill issue on my end but I want to know of other takes from people using this origin in the new update.
 
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I think there is a bug with the progress of the situation. No matter which option all have the same progress. I also needed to trade all to keep energy over zero. I don't remember pre 4.0 like that even if there was always the energy deficit.
 
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I've tried it several times over the weekend and just can't ascend before losing all my pops regardless of how I approach the process. I imagine you're meant to be able to do this, and think having a mix of robots and organic with the perks seems like it'd be amazing, but without 0.5 x tech I cannot see any way of making it work.

In case I'm doing something wrong, in my most recent attempt I went Research Focus in the Rapid Identity Preservation situation for -40% energy + 20% engineering, built two extra research and two extra alloy foundries on capital, focused energy and engineering, maxed out my starbases doing trade, did Artificial Workforce then Artificial Specialists then Artificial Administration in engineering and boosted tech in others, and only took Discovery for the tech boost while banking the rest of my unity. I prepped expansion to my two guaranteed planets and grabbed them when the tech landed but I'm still going to be years too slow.

Situation will resolve in 46 months while tech is still 106 months away. Next attempt I'm gonna switch Xeno for Egal while keeping Fab Mat but I just cant think what to do beyond this. Anyone have any advice?

edit: Knocked it out on first 3.14 attempt and found that having meat pops left when you get Artificial Administration does nothing special anyway - guess my buddy from my MP group was wrong in being confused by my having no organics left or maybe just stuck in 0.5 x tech thinking
 
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Hello all, this is my first post on the forum, now with 4.0 I was planning on seeing how to tackle Synthetic Fertility with the new changes since it's my favorite origin and no matter what it seems that it became less of a "tech rush to keep pops" and more of a "avoiding -70 energy credits" nearly every time, normally in the past the balancing act of having a stable/below average economy and tech rushing with this origin was manageable but now it just seems impossible to sustain an economy at all because of the repository rapidly draining energy faster than generators being able to prop up and even then it's still not enough, chaining into energy shortages that will cause even more harm now that I'm producing mechanical pops. Nearly all other components of my economy need to be sold off to maintain a stock pile of energy. (It's gotten to the point where I'm taking Relentless Industrialists just to get more resources so I can sell them off.)

Maybe it's just a skill issue on my end but I want to know of other takes from people using this origin in the new update.
it is rough but the following has halped me tremendously:
civics:
parlamentarism and technocracy are the best
but genesis guides and that architecture civic are really good too. dark research consortium is also nice because 1 dark matter is worth like price * (1-market fee) which u can then buy price * (1+ market fee) energy for. thats super inefficient but the dark matter is worth like 10 energy effectively and nice if u want to go dark matter engines quickly

unity:
statecraft is deceptively strong, both for the leader experience and for the agenda speed, which gives u progress towards your ascension

Unity production. it all depends a bit on how close u want to cut. ive unlocked over 3 full traditions by 2030 before but it's the safest option to just unlock statecraft and then save up all unity.

research priorities:
- robot technologies (need that pop assembly asap)
- research buildings
- energy tech

Trades:
sell:
food 10-30
consumer goods 2-5
buy:
energy
minerals
alloys

job priorities:
research (particularly engineering), robot assembly, energy, unity, alloys...

Build order:
maybe an autochtone monument
but most of the minerals are best spent on orbital deposits and civil districts but u want to get these civilians productively employed asap. also like 1 more energy district..

if u settle worlds with droids as soon as you are able to youll have a better post ascension game, but itll be even more brutal on your economy..

and then you are off racing to synths. it can be done by 2012ish but i usually do it by 2020ish.

Dont forget to disable buildings without pops.
if you are super hurting energy u can delete districts 2.
i havent yet found out how i can run utopian abundance with this built yet. the CG cost is too high

if u spawn next to a genocidal empire its probably game over on most difficulty levels. it does help if u can find an empire that offers you benevolent vassalage because their subsidies can absolutely float your economy and your research should be so good that u start scaling hard post ascension
 
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Synthetic Evolution needs a TLC after 4.0 - Automation should be incorporated into their Situation given how much thematical and gameplay sense it makes.
And it needs a numbers pass to bring it closer to it's 3.14 state - imo it's fine If it's a bit harder than 3.14 but it's too hard to finish right now.
 
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Synthetic Fertility is really easy in 4.0 with utopian abundance citizens. Start fan egalitarian and materialist traits Seasonal Dormancy and Spatial Mastery ( not necessary but nice bonus) for civics Civil Education and parliamentary system.

Go utopian abundance disabled all jobs but alloys and cg and build autochtone asap.

Go Mercantile first switch to Consumer Benefits disabled cg and alloys jobs and buy them from market together with energy credit you will have all the trade you need.

Build the other 2 State Academies.

Second tradition is Prosperity but only finish the first 2 traditions safe unity for sync ascension.

When you get the robot event open 300 Technicians jobs and disable the robot assembly building.

Try to get Architectural Interest governor.

For agendas expend the council first and than Synthetic Evolution agenda

Those things can help you finish faster but are not necessary to finish before all pops are dead. You can run the situation on the last option (this build would allow it) getting Technological Ascendancy as first perk and use leader with Spark of Genius.

Build star bases for food (sale it) and energy credits (now everyone can use the building) you can have 5 star bases with edict
 
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I've tried it several times over the weekend and just can't ascend before losing all my pops regardless of how I approach the process.
Honestly the purge speed was dramatically increased but also so was the value in the building it now gives you a global job efficiency boost. Combing make sure its located next to you global pop building and its absurdly powerful. Like to the point of me strongly recommending you do not finish it until they are all purged regardless of if you can.
 
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Synthetic Fertility is really easy in 4.0 with utopian abundance citizens. Start fan egalitarian traits Seasonal Dormancy and Spatial Mastery ( not necessary but nice bonus) for civics Civil Education and parliamentary system.

Go utopian abundance disabled all jobs but alloys and cg and build autochtone asap.

Go Mercantile first switch to Consumer Benefits disabled cg and alloys jobs and buy them from market together with energy credit you will have all the trade you need.

Build the other 2 State Academies.

Second tradition is Prosperity but only finish the first 2 traditions safe unity for sync ascension.

When you get the robot event open 300 Technicians jobs and disable the robot assembly building.

Try to get Architectural Interest governor.

For agendas expend the council first and than Synthetic Evolution agenda

You can run the situation on the last option if you want to finish faster but it's not necessary same for getting Technological Ascendancy it will be faster but not necessary.

Build star bases for food (sale it) and energy credits (now everyone can use the building) you can have 5 star bases with edict

it is rough but the following has halped me tremendously:
civics:
parlamentarism and technocracy are the best
but genesis guides and that architecture civic are really good too. dark research consortium is also nice because 1 dark matter is worth like price * (1-market fee) which u can then buy price * (1+ market fee) energy for. thats super inefficient but the dark matter is worth like 10 energy effectively and nice if u want to go dark matter engines quickly

unity:
statecraft is deceptively strong, both for the leader experience and for the agenda speed, which gives u progress towards your ascension

Unity production. it all depends a bit on how close u want to cut. ive unlocked over 3 full traditions by 2030 before but it's the safest option to just unlock statecraft and then save up all unity.

research priorities:
- robot technologies (need that pop assembly asap)
- research buildings
- energy tech

Trades:
sell:
food 10-30
consumer goods 2-5
buy:
energy
minerals
alloys

job priorities:
research (particularly engineering), robot assembly, energy, unity, alloys...

Build order:
maybe an autochtone monument
but most of the minerals are best spent on orbital deposits and civil districts but u want to get these civilians productively employed asap. also like 1 more energy district..

if u settle worlds with droids as soon as you are able to youll have a better post ascension game, but itll be even more brutal on your economy..

and then you are off racing to synths. it can be done by 2012ish but i usually do it by 2020ish.

Dont forget to disable buildings without pops.
if you are super hurting energy u can delete districts 2.
i havent yet found out how i can run utopian abundance with this built yet. the CG cost is too high

if u spawn next to a genocidal empire its probably game over on most difficulty levels. it does help if u can find an empire that offers you benevolent vassalage because their subsidies can absolutely float your economy and your research should be so good that u start scaling hard post ascension

Are these both on 0.5 x tech? Several things here make me think they must be but am interested to hear if I'm perhaps underselling Utopian Abundance in the first and Statecraft in the second. Also only learned on my last run that the Synthetic Evolution tech agenda has to go through the unimportant Powered Exoskeletons before it gets to the ones that actually matter for the situation - did you two rush Powered Exoskeletons first or go straight to the guaranteed research option Artificial Workforce?
  1. Tech powered exoskeletons.png Powered Exoskeletons
  2. Artificial Workforce Artificial Workforce
  3. Artificial Specialists Artificial Specialists
  4. Artificial Administration Artificial Administration
 
Are these both on 0.5 x tech? Several things here make me think they must be but am interested to hear if I'm perhaps underselling Utopian Abundance in the first and Statecraft in the second. Also only learned on my last run that the Synthetic Evolution tech agenda has to go through the unimportant Powered Exoskeletons before it gets to the ones that actually matter for the situation - did you two rush Powered Exoskeletons first or go straight to the guaranteed research option Artificial Workforce?
  1. Tech powered exoskeletons.png Powered Exoskeletons
  2. Artificial Workforce Artificial Workforce
  3. Artificial Specialists Artificial Specialists
  4. Artificial Administration Artificial Administration
mine is on 1x tech and traditions. always research powered exoskeletons first if you get it as you can be extremely unlucky and never get it but I think I only saw it happens once.
I forgot to add that you need to go fanatic egalitarian and materialist (you can go fanatic materialist and egalitarian but I find it harder even tho the research you get is crazy)
 
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