• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

S_Stackpole

Corporal
7 Badges
Oct 9, 2003
37
0
Visit site
  • Arsenal of Democracy
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
It would be more realistic to have more than the current maximum 5 tech teams working. I mean, like Germany which have a tremendous industrial machine wiht lots of company and ressources, why can't it have more than 5 working on war research? confused: Even when we maximize the researsh potential of a country by researching computers and the like, we lose ground every year compared to the historical years of the discoveries because htere are too many researches to do. :
 
Upvote 0
Most of the suggestions here seem to make money a much more valuable commodity, bringing in the possibility of a commercial aspect of the game, instead of focusing exclusively on an industrial one.
 
I like the ideas you all brought up, except the one from Lord Finnish who was suggesting to return to the old HOI1 way of doing things. That was too complicated and concentrating too much on the technologies at the expense of running a war. There are multiple ideas to port the research to a higher level of realism without having to resort to more complicated stuff. Thanks for all your replies.
 
We have forgotten that many scientists have worked without government support, financed by them self or by private companies. So, there could be two types of teams: ones that you finance (state factories, mining companies, oil industries...) and independent (scientists, private companies...).
 
JZC said:
Slightly OT, but research related...


I think for each technology you wish to research, different tech teams effectively "bid" for it. Like in reality. So if I wished to research "advanced fighter" as UK I would recieve tenders from:

Supermarine
Hawker
Avro
etc.

So, instead of matching tech teams to a set of skills / specialities for research, all of their attributes should all be hidden and instead, each of them would say:

Cost = X per day
Estimated completion = Y days

(+/- hidden random variables, so not all projects actually get delivered when they say they will and costs go up (also like real life))


The player would then select a tech team to deliver a piece of work against a set time and cost.

However, it could include a manual option that would increase X thus decreasing Y and vice versa. This could be viewed as a "rush" option whereby extra money gets thrown at a project and a mothball option where the plans are stored and the project kinda ticks over waiting for additional funding... (Maybe non capitalists could spend IC instead of $$$...?)

Of course, each country would then be limited in tech team slots by how much it could *afford* to spend. So, similar to the Production window, different research could be prioritised at the expense of other research.

Finally, the output should differ from project to project. So, for example, if the advanced fighter was produced by Supermarine and it was well funded, it would produce a superior plane to one produced by Hawker or Avro which had erratic funding.


Whaddaya think? At least it would make money more useful than it currently is...

This is probably the best Idea ever. And the most realistic.
 
I would like to see a possibility to put more effort into a project. The ability to throw in an "extra" team for a load of $ sounds great.

But it would have to be tested thoroughly to avoid to big balancing problems.
 
Yes All these Ideas would go along way to correcting one of the things that Have been troubling me about HoI2.

American scientists are not smarter than those of any other countries, they just happened to have better funding, and thus alot more resources and equipment to work with, as well as motivation and support staff.

Solution like alot have said is to make funding central to all research. If Cash also is what builds up all trade deals (like it is in the real world) It will have alot more value.

Mod 33 have a good system where you spend a large sum of money on your research budget every 3years and the ammount will determine your overall efficiency and odds of gaining blueprints by events.

I think Money should be made so valuable that some countries would actually want to start lagging in research to gain other short term advantages like bigger and less obsolete army, new navy and new important trade deals. This happend in the real war and the reason none of the german wunderwaffen got to turn the war around was because the money was needed more badly on all other fronts.

Perhaps funding of a techteam could change its skill temporary with up to +-3 depending on how much (or little) money you want to throw into the project.
 
Berrrie said:
That's a good idea IMHO. It's still a trade-off, so you still have to make decisions on either investing in supplies, upgrades, new units, money for spy missions or faster research.

The balancing of this idea is however something else...

Also like your other ideas! :)

time for Hitler to invest 200 IC on the maus! :rofl:


this is a good idea, this also could simulate the US more correctly, now they cannot even have atomic bombs in 1946 which is not correct!
 
henryjai said:
this is a good idea, this also could simulate the US more correctly, now they cannot even have atomic bombs in 1946 which is not correct!

Actually the atomic and rocket techs are pretty bad examples since its the only fields where you actually CAN spend extra IC to speed up research :rolleyes:

I had nukes with Japan in dec 44' iirc (playing with arma1.1) so Its just a matter of prioritys.

But I do agree with the main point, USA and major nations should be able to prioritize almost everything :D
 
How about having you pay for each tech team slot. Every slot would be exponentially more expensive. This would keep the minors in check and the majors could get more tech teams, but at a price.