So, the claim is that 56K modems are playable multiplayer.. Here are my results (NOTE: I have DSL, but find most compitition on VNet have modems):
2 players: Playable at 1:2 speed. Modem client stays reasonably up to date. Fairly high delay on commands reported.
3 players: Passable at 1:2 speed. Pauses required 1 or 2 times a year to allow modem players to catch up. High delay on commands reported by modem players. 1:1 speed a minor improvement, but not much.
4 players: Barely playable at 1:1 speed. Pauses required several times a year. High command delays reported. Some say unplayable.
5+ players: Unplayable at any speed.
Not to mention, the game download takes about 10 minutes PER modem player (it doesn't seem to send the data in parallel).
Just something to think about when you guys are setting up a game.. And (honestly no flame intended) another piece of evidence that Paradox needs to learn some more about multiplayer programming.. ;-)
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2 players: Playable at 1:2 speed. Modem client stays reasonably up to date. Fairly high delay on commands reported.
3 players: Passable at 1:2 speed. Pauses required 1 or 2 times a year to allow modem players to catch up. High delay on commands reported by modem players. 1:1 speed a minor improvement, but not much.
4 players: Barely playable at 1:1 speed. Pauses required several times a year. High command delays reported. Some say unplayable.
5+ players: Unplayable at any speed.
Not to mention, the game download takes about 10 minutes PER modem player (it doesn't seem to send the data in parallel).
Just something to think about when you guys are setting up a game.. And (honestly no flame intended) another piece of evidence that Paradox needs to learn some more about multiplayer programming.. ;-)
Waffen