• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
See here provinceimprovements.txt:
Code:
church =
{
	cost = { gold = 42 prestige = 0 piety = 0 }
	construction_time = 12

	[B]required_province_improvements = { tilefactory = yes }
	required_advances = { brickwork_structures = yes  basilican_structures = yes }[/B]

	onetime_bonus = { piety = 10 }

	lasting_effects =
	{
		periodic_loyalty = { peasants = 0.001 }
		percentage_score = { gold = 0.98 }
	}

}
You need tilefactory, basilican structures and brick structures.
 
krispin said:
sorry, should have played a bit longer before posting... or ( dare i say it?) a better manual is required...

It´s the same with me. Originally I wanted to post the same problem, but now I´ve found the explanation here :rolleyes:

But I´m not agreeing with the manual. It´s really fine and includes more than I have expected. By the way I like the fresh printing-smell ;-)
 
PontifexMaximus said:
It´s the same with me. Originally I wanted to post the same problem, but now I´ve found the explanation here :rolleyes:

But I´m not agreeing with the manual. It´s really fine and includes more than I have expected. By the way I like the fresh printing-smell ;-)

Yes, the manual is good !
 
Status
Not open for further replies.