FrEDa said:
The event_effects.txt file seems to suggest that the add_regiment effect should set a mercenaries=yes|no flag. However, none of the Mercenary events do this.. nor the Templar events. So, how does the game know what regiments are mercenaries?
IIRC if you look into your savegame, you'll see this flag is set properly anyway. I will verify tonight.
FrEDa said:
The events in Mercenaries use tech_prov = # as an option, while the Templar events use region = middle_east or none for the Teutonic order (should perhaps be region = eastern_europe). The region thing is probably just where to place the unit (in the capital if not present) though..
techprov = # is used to give your mercenary the tech of the province they are coming from. So if you get welsh mercenaries, they will have the Welsh Province bow tech (so if your own bow tech is still primitive, as Welsh get a tech bonus for bows, chances are their tech would be better than yours). There is a bug underlying here BTW, but it is not related to your current problem.
"region" is to place the regiment in that region if possible, if I remember well.
But the Templars will have the tech of your capital (IIRC) anyway. Not the tech of any templar-existing country. Which make sense: There are probably Templars from a house inside your desmene...
FrEDa said:
Something wrong here? IF we check the savegame files regiments of mercenaries will have a mercenaries = yes tag. Perhaps the add_regiment set's this flag automatically?
Here you go, the flag is set properly
FrEDa said:
But, should Templars, Hospitalers and Teutonic Knight be considered mercenaries in this case? Would be kind of weird if a Christian nation is at war vs. a Pagan/Islam nation and the Templar regiment decides to switch sides as I encountered the other day (going to Sheikdom of Syria)!?
The mercenaries flag, AFAIK, is used so that if you disband them, they won't be added to the pool of their "home province".
Otherwise, you will be artificially increasing your pool of troops each time you disband mercenaries...
Cat