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Congratulations, you have just discovered the "plane train". This tool is particularly effective in 10v10s, when you don't have to take care of as large a front, and thus can let your team mates carry your weight, as you build up a massive fleet of bombers. Supplement AAA along the entire frontline of the map, disabled "Winchester Evac" to guide your bombers more precisely as they extract, and sprinkle in some fighters here and there. Voilà: No amount of 88mm or even Flakvierlings will do shit against you, which means you have just won anything but the tank war.

Thats why i advocate for more aoe effect of aa guns in the air. this would make plane trains much less effective.
 
Thats why i advocate for more aoe effect of aa guns in the air. this would make plane trains much less effective.

I agree to an extent, but without more dangerous AA it'd just be a delaying action as planes get the AA to reveal itself for howitzer SEAD, at which pint you're truly up shit creek without a paddle.

You can of course try to move AA away or counter bat, but as ever increasing numbers of planes get through defenses will collapse.

So I think Eugen SHOULD - in addition to damage buffs for low caliber AA and Aoe buffs for all AA - fudge the source of AA and arty so that counter bat and SEAD are tougher and require a much more serious commitment of force.

Right now airborne decks get more planes in actual competitive decks than many divisions can bring in AA even if they fill every slot with the highest availability option. AA - which unlike planes does pretty much one thing - absolutely needs to punch above its weight just like AT guns do and for similar reasons.
 
I agree to an extent, but without more dangerous AA it'd just be a delaying action as planes get the AA to reveal itself for howitzer SEAD, at which pint you're truly up shit creek without a paddle.

You can of course try to move AA away or counter bat, but as ever increasing numbers of planes get through defenses will collapse.

So I think Eugen SHOULD - in addition to damage buffs for low caliber AA and Aoe buffs for all AA - fudge the source of AA and arty so that counter bat and SEAD are tougher and require a much more serious commitment of force.

Right now airborne decks get more planes in actual competitive decks than many divisions can bring in AA even if they fill every slot with the highest availability option. AA - which unlike planes does pretty much one thing - absolutely needs to punch above its weight just like AT guns do and for similar reasons.

It's all a balance/gameplayability thing. The availability of on-call unspotted artillery in WW2 was pretty limited, even for those armies that had their act together with artillery, like the Brits and Soviets. Sound and Flash registration was still in its infancy, and wasn't all that good. Forward Observers were more likely to bring down fire onto targets immediately relevant to the unit that they were supporting, not in-depth targets (which were rightly the domain of the dedicated counter-battery guns). Flak suppression was generally left to the air units, and in the majority of cases happened well before a major air operation occurred. In Normandy, for general use, the flak kept quiet to avoid being spotted, in most cases...they were there to deal with the major air operations, such as the heavy bomber ground support attacks, not so much to stir up the fighter bombers (as a general rule).