AA/AT 88's firing both anti-air shots and aiming to target a ground unit in range in under 1 second? Can this be changed? Seems pretty "unrealistic" as there is 1 barrel and can't have both shells loaded at the same time.
I definitly agree with you. However the priorisation of air target could be an "exploit", i.e. sending an attack plane to force the air attack and send a ground attack simultaneously to pin down/destroy the 88. It's a strat which can really weaken relying on 88.
Edit: on the other hand, it could had no effect on the balance. It must be added to the next patch @EUG_FLX =D
AA/AT 88's firing both anti-air shots and aiming to target a ground unit in range in under 1 second? Can this be changed? Seems pretty "unrealistic" as there is 1 barrel and can't have both shells loaded at the same time.
Nope, since when does sherman, stugs, 76mm, pak 40 do this?
88s definitely need a balance pass. I've been abusing them this weekend in 2v2-4v4 games with 716 and people really struggle when they're massed and in good spots with leaders nearby. Keeping a 2 star 88 stunned long enough to kill it is tricky. Once they hit critical mass in an area only careful smoke and arty use plus creeping up tanks and/or rushing with transports in the hopes of surrendering them will get you kills.
The rookie ones are fine, its vet that makes them stupid.
New players are especially challenged by 88s. I've had a standard 3v3 game where I got 7k kills in a game where my teammates were a 12% Lehr guy and an AI. We ended up with a draw. In another game I saw a guy get 7k kills with the new luftlande division just by creeping 88s. Both times the guy on the direct other side was pretty new and just got clobbered by the creep once the initial line was broken with arty. In the game where I got 7k the guy in mid was a pretty good 4AD player (high win rate, lots of games) who couldn't seem to deal with the combo of HS129, Ju88 and flanking 88s on Colombelles, allowing me to crash into his side for a good chunk of kills.
Search for Clairmont on SD-replays.net and you can find the replays. I posted four of them. My play is hardly perfect, but it really doesn't need to be when I'm crutching on such a beast mode unit.
Edit: and I acknowledge I was wrong before in saying they didn't need a nerf. The whole point of this weekend's 716 extravaganza was to test that claim and, uh, wow. To balance them I'd lower the suppression resistance and recovery provided to AA by vet. That's the big issue here.
AA 88's only need aim time between shots, not reload time. Targeting Air and Ground uses two separate reload counters but the aim time is almost instant. If it fires at an airplane, you still have to worry about an instant shot from the ground weapon without the reload timer.