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N3UTR0N

Major
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Oct 12, 2017
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Watching some Civilization 6 on youtube, I thought it would be a great Idea for a Paradox game spanning from 1836 to up to the year 2000.

So you would have Victorian Era, World war 1, World War 2, Cold War and perhaps World war 3.

I would love to see this game, with an advanced combat system from hearts of Iron 4, Advanced Ideology system from Heart of Iron 3/Victoria 2, advanced Politics and diplomacy with a faction influence system from Hearts of Iron 3.
 
You know that it's quiet hard to model just all the changes going on in Vickys timespan? And then you want to add another 70 years to it? I mean great idea if it'd work, but maybe thats better left for 2 or 3 seperate games with potentially with a savegame converter.
 
Maybe a separate game for Cold War and modern world. The era Victoria 2 covers is too diverse in itself - real world's 1836 was drastically different from 1860, which was nothing like 1890, which has too many differences with interwar era and WW2.

It would be better if modern world was depicted in a different game. Or perhaps a few years or a decade when computers are powerful enough to allow calculation on that scale where a single game can span from 17th century to the modern era.

*sheds a tear for East VS West*

...
 
Maybe a separate game for Cold War and modern world. The era Victoria 2 covers is too diverse in itself - real world's 1836 was drastically different from 1860, which was nothing like 1890, which has too many differences with interwar era and WW2.

It would be better if modern world was depicted in a different game. Or perhaps a few years or a decade when computers are powerful enough to allow calculation on that scale where a single game can span from 17th century to the modern era.

*sheds a tear for East VS West*

...
I think the issue is that it's basically making two, three, or even four games in one. And nobody is going to that much extra for it, and if anything it hurts sales because instead of selling four different games you're selling one really hard to make one.

The economics aren't there. Hoi could have done the ww1 and ww2 era is they really tried for it, while Victoria 2 would be able to shift a few years earlier, and then a new game could run the cold war (probably looking a lot like victoria tbh).

A modern day game probably won't sell well, since it's either going to be boring or unrealistic.
 
I think the issue is that it's basically making two, three, or even four games in one. And nobody is going to that much extra for it, and if anything it hurts sales because instead of selling four different games you're selling one really hard to make one.

The economics aren't there. Hoi could have done the ww1 and ww2 era is they really tried for it, while Victoria 2 would be able to shift a few years earlier, and then a new game could run the cold war (probably looking a lot like victoria tbh).

A modern day game probably won't sell well, since it's either going to be boring or unrealistic.

I completely agree.

Though that said, the problem with putting multiple eras in a single game is that it will inevitably become very generic, due to its very nature of having to use streamlined mechanisms that can work for every age it depicts.

This works with Civ series because it is immensely enjoyable whether focusing on a single time period, or spanning from bronze age to space era. It has a strong foundation that cannot be shaken, and it has consistent mechanisms. And can take huge liberties since it is only based on history to an extent.

But a Paradox game (or for that matter, a Total War game for example) can only handle a single time period (or transition from one age to another) at best, and other timeframes suffer in one way or another. Any attempts allow playing them all in individual detail would almost push the limits of computer specification.

Take CK2 for example, it can barely depict the early medieval era (the Dark Age) right. EU4's mechanisms shine best around 1500s to 1700, but are inaccurate for anything before or after that timespan (professional standing armies in 1444 for example). Victoria 2 can depict early and mid-industrial revolution around the globe better than any other game in history of gaming, but almost falls flat as soon as the modern industrialized societies appear in 1890s and has to use workarounds.

Or for Total War examples, Shogun 2 is the only game that depicts transitions well - from feudal armies of peasants, archers and Samurai into very professional forces of disciplined, gun-armed soldiers...and then from that into late 19th century modern industrialized society and military. Medieval 2 Total War (from early medieval to late), and to an extent Attila (transition from huge urban empires to collection of semi-tribal kingdoms) and Empire (essentially EU4 - small medieval-esque kingdoms and rich empires to large modernized colonial powers). Each of those game had to sacrifice element of one era to depict the transition or multiple of them.

So yes, a game spanning 1821 to say 2000s is definitely possible. But it would either have to incorporate so many mechanisms and emerging features that it would become expensive and heavy on the computer...or it would have to be blanded down to something generic enough to handle everything yet not immerse or satisfy lovers of any era perfectly.
 
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sounds good on paper, but would work out horribly. modeling the tremendous shift from the victorian era to pre-WWII is awkward enough as it is, but going from victorian to cold war? too many paradigm shifts.
 
The game can’t handle a cold war if the player interference starts so early on. After 100 years the gamers nation would be to powerfull for a cold war. No AI nation would be strong enough.
 
Hey guys, we just invented the train!

To.

Hey guys we just created tanks with depleted uranium armor and autoloading cannons!

I don't have the slightest idea how you could get a game to work with such significant tech differences.
 
Hey guys, we just invented the train!

To.

Hey guys we just created tanks with depleted uranium armor and autoloading cannons!

I don't have the slightest idea how you could get a game to work with such significant tech differences.

a train with DU armor and a turret bustle autoloader. (because carousel autoloaders are both a liability and SOOOOOO 1970s.)
 
East vs. West style paradox game would be marvelous. Cold war with espionage, diplomacy, proxy wars and a possible atomic war. A pity it didn´t happen back in the day. A game from 1949 to 1990 would be an insta-buy to me.
What I also would like is a game seit in 2025. Take modern day politics with espionage, invasions and proxy wars over ressources. Drones, funding seperatists movements, coup d´etat, all those things we seen the past 10 years with a more cynical spin. That would be just great.
 
I don't see that happening not a realistically fun option. PDS should keep focusing on 'ages' with mechanics, technology, government and politicking that developed evolutionary not revolutionary. A larger game would be inadequate to accurately and fun portrait the world wars. At the same time the technological differences are way too big in a timespan like this.

Antiquity, medieval age. Renaissance, exploration and enlightenment, Victorian, the WW's.

These are all excellent periods to be covered by a separate game mixing then up would lead to too many inconsistencies in my mind