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postm00v

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Apr 14, 2009
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I'm playing as the Kingdom of Holland, and the Pope called a Crusade for Jerusalem.
The King of Leon occupied Jerusalem and the Crusade succesfully ended.

Now a couple of years later the Pope calls a crusade for Antiocheia and I went for it !
I captured the province and made peace with the Seljuk Turks ( the former occupants )
But now the Crusade won't end !:eek:
I even made the title Duke of Antioch and it still won't end, is this a bug or do I just wait because I get a -0,5 Piety penalty a month because of Crusade expectations.


Also, in the profile of my King there are a number of attributes and there some more numbers behind them in brackets, what do the numbers in brackets mean ?

And last but not least, is there a way to create something of an Emperor or King of Europe without saving over existing Kingdoms ?

Thanks in advance !
 
Crusades end by event. The event should fire in a few years. If it doesn't speed up the process by conquering the neighboring provinces.

The attributs you're talking about are your character's stats. There are four: Martial, Stewardship, Intrigue, and Diplomacy. The numbers in parentheses are your ruler's stat plus the stats of his cabinet.

Martial is military ability. It helps win battles, and also increases the replenishment rate of your regiments. It's useful, but less useful then the others, largely because it has no effect on sieges and sieges are the heart of warfare in CK. In battle only the base number of the commanders matter, so if your King has no Martial ability, but he's got a genius Martial, the King's army will suck at battle but the Marshall's army will kick butt.

Stewardship is how good your character is at administering his country. Higher stewardship leads to more income, and as your regiment size is determined by income it's probably more important militarily then Martial is. The number in parentheses always applies to Stewardship, so you can compensate for a crappy King by hiring a good Steward.

Intrigue is your ability to do sneaky stuff. It also affects your desmene limit, because a character with low intrigue will be easily swindled by his tenants. This makes it very important militarily, as you can only lose a war when all your castles fall. Ideally you'll have a castle in some random out-of-the-way place specifically so you can run and hide if your enemies prove to be too strong, and you can't afford to do that if your desmene limit is two.

The number in parentheses has no effect on desmene limit. It does affect your chances at assassinating people, getting good sneaky events, and protecting from assassinations. In practical terms you can ignore this job totally because the AI won't try to assassinate you unless you assassinate it first, and the intrigue-related events aren't that great. Don't ignore it too much, tho. One of those intrigue-related events is you being poisoned by a treacherous spymaster so make sure the guy you have in this job is happy. This is one job where a loyal fool is better-qualified then a treacherous genius.

Diplomacy is your ability to get along with people. It makes vassals happy, and makes it more likely your other diplomatic overtures will succeed. If you're a podunk Count you can ignore it somewhat, but if you're King of the world it's probably the single most important stat because most of your county's troops will actually be controlled by vassals. The number in parentheses is used for vassal loyalty calculations, so you can compensate for an inept King with a good Chancellor.

As for Kingdoms:
They aren't hard to mod. There's only one real Emperor-title in the game (Byzantium), and technically that's a souped up King-title. You don't have to replace a Kingdom totally to make a new creatable Kingdom, but you do have to give the creatable Kingdom default land.

Nick
 
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Wow, that's everything I needed to know and more !

Just one more thing about the King of Europe, can I make a county a part of i.e. Kingdom of Germany AND Kingdom of Europe ?
 
"In practical terms you can ignore this job totally because the AI won't try to assassinate you unless you assassinate it first..."

Really? I thought I've seen otherwise. Do AI countries try to assassinate other AI countries unprovoked..?
 
That's... incredibly disappointing. So what kind of variable is used to control whether a given country will try to make an assassination attempt against another? Would it be possible to mod in... some kind of AI-only event that'll flip that flag to on?
 
That's... incredibly disappointing. So what kind of variable is used to control whether a given country will try to make an assassination attempt against another? Would it be possible to mod in... some kind of AI-only event that'll flip that flag to on?

You can make a chain of events to have someone assassinated by someone from another court (check the bastard_events file for an example).
 
you can also start an assassination war between AIs by sending all of your children away as fosterlings, then assassinating someone; the AI will try to avenge you by assassinating one of your children, the AI ruler whose court your child is in will try to avenge that, etc
 
Wait, so are there already events which trigger AI assassination things, then? As I said, I THOUGHT I'd seen that happen, so if there are events doing it...

Also I'm wondering if you could just make a set of events that would randomly kill off people in your court depending on how low your intrigue was. Like, if it was REALLY low, random family members would get assassinated, if it was just sort of low you'd lose courtiers, if it was mediocre they'd get held for ransom and you could pay for their release or let them die... Not actually AI countries assassinating you but it'd still make having a higher intrigue more important.

Actually I'm pretty sure it'd be easy to do that. It's more a question of whether or not it'd be annoying/interesting/fun.
 
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Wait, so are there already events which trigger AI assassination things, then? As I said, I THOUGHT I'd seen that happen, so if there are events doing it...

no it isn't. assassination events don't use assassination tool (with retaliation etc...)
theey are just events with finality of killing someone