Playing this mod for the first time in ages and I've noticed a couple of weird bugs that I don't see flagged anywhere.
1) Playing a Rhaegar game, two odd things are happening: The Reach keeps its levies raised ALL THE TIME. This means the Reach is always bankrupt, which leads to a cycle of civil war - new ruler - new ruler bankrupt - civil war - new ruler.
2) In the same Rhaegar game, the North and the Riverlands, when they fight, have a tendency to send their armies to Dorne, for no reason. So a Bolton war for the north saw 5,000 Dreadfort troops sieging Winterfell, while the Starks hung out in Dorne, and they would have lost the north had I not imprisoned the Bolton lord.
3) In an Aegon game, the improvements to the Red Keep do not fire. So you spend the initial 250, and 60 years later I don't have a red keep improvement of any kind to my name.
I'm just flagging these - overall, the mod looks and plays great, so thank you all for the time and effort you guys have put into making this game great.
1) Playing a Rhaegar game, two odd things are happening: The Reach keeps its levies raised ALL THE TIME. This means the Reach is always bankrupt, which leads to a cycle of civil war - new ruler - new ruler bankrupt - civil war - new ruler.
2) In the same Rhaegar game, the North and the Riverlands, when they fight, have a tendency to send their armies to Dorne, for no reason. So a Bolton war for the north saw 5,000 Dreadfort troops sieging Winterfell, while the Starks hung out in Dorne, and they would have lost the north had I not imprisoned the Bolton lord.
3) In an Aegon game, the improvements to the Red Keep do not fire. So you spend the initial 250, and 60 years later I don't have a red keep improvement of any kind to my name.
I'm just flagging these - overall, the mod looks and plays great, so thank you all for the time and effort you guys have put into making this game great.