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Hawk8762

Second Lieutenant
Apr 24, 2017
103
0
1- Attack move for NON aa units does NOT include engaging aircraft.
I lost the other day because while organizing a multiple front attack, I gave my tank destroyers an attack move command. There were planes over head, and i didnt realize it would factor into the attack move, so they just sat uselessly shooting at planes, completely missing out on the chance to hit an opponent's armor from the side. BY the time i realized it, one front was already destroyed (DONT EVEN SAY l2p, this is an issue of excessive micromanagement)

2- Toggle "AA engage ground units"
As cover can block AA LOS, I often find that to provide the best AA coverage I put my Bofors into cover somewhat near the front line. All too often I find bofors hammering away, wasting ammo and exposing itself to enemy fire by shooting at a Tiger at 1000m. I have lost MANY bofors to idiotic crews.

Ive been noticing pathing has been wonked lately, with tanks given a simple move/attack command, and instead decide to spin themselves around 2, 3 times.

Please add in any other tweaks to the controls that you feel are necessary.


Also, is there a way to turn off auto pathing?
Im tired of my infantry deciding to take the long way around to a location. If I want them to move through cover, I will tell them to.
 
Would be also nice to be able to toggle if units should shoot if they have no chance to pen at all. It sucks to see my IG´s comitting suicide by shooting on tanks without any sense beside surpression. Same with PAk´s that are shooting on tanks which they can´t penetrate on that distance. If I want to panic something I will order them to do it, normally it should happen not as often as I want to prevent them fire. So a toggle button for people thinking the other way would be nice.

Also I don´t understand why there is no possibility to give an order for fast move while shoot if an enemy is spotted like it is automatic for reinforcments. Now you can move units only painfully slow, even on a road or stay all the time there while they are moving fast. Feels a bit akward if your reinforcments are able to do it only until they reached the point where they should move on reinforcing and from than on they aren´t able to do the same thing again.
 
Would be also nice to be able to toggle if units should shoot if they have no chance to pen at all. It sucks to see my IG´s comitting suicide by shooting on tanks without any sense beside surpression. Same with PAk´s that are shooting on tanks which they can´t penetrate on that distance. If I want to panic something I will order them to do it, normally it should happen not as often as I want to prevent them fire. So a toggle button for people thinking the other way would be nice.

Also I don´t understand why there is no possibility to give an order for fast move while shoot if an enemy is spotted like it is automatic for reinforcments. Now you can move units only painfully slow, even on a road or stay all the time there while they are moving fast. Feels a bit akward if your reinforcments are able to do it only until they reached the point where they should move on reinforcing and from than on they aren´t able to do the same thing again.

For that, I find "Hold Fire" hotkey Z to be sufficient. The unit will aim/allign at the target, but not fire until fired upon, OR you give it a direct fire command. I find thats enough as I can simply select that at gun, hover over the enemy target. If its 0 pen chance, I wait, once it gets closer I fire.
 
Can you set up hot key groups in this game? like set up key #1 for Tanks? Also anybody know the command to attach a command unit to a tank or any other unit to follow it around?
 
I'm still baffled at how much they failed in this area.

Is there any case, ever, when evac/retreat would overlap? Yet they're somehow separate keys. You can't even bind them together. Then there's fastmove+unload. What reason is there for it to exist as a separate command, and even use up space on the UI? It's inelegant and redundant. Allowing multiple binds, such as secondary keys for binding things like stop+unload, los+fire-pos, shift+unload/evac would give far more control into the hands of players. Unless Eugen are loaning the engine from Focus, surely this is something they are able to change.
Why are there no camera hotkeys? Idle unit selectors? Optional "toggle HE"? If they want the games to be accessible to both newcomers and experienced players, these are the things they should be focusing on.
 
stop+unload is done by... simple unload.
stop+unload(+retreat+evac) is a catch-all for unexpected events, not just a transport thing.
My point is that multiple binds open up tons of possibilities not forced by the devs, personalised to the player.
 
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I want a button which disables units shooting at air targets, and i want this mode ON be default with 20 mm vehicles. They have so few ammo and are so ineffective against air that i really would like the possibility of them firing at planes removed permanently.

Actually same is true for 50 cal on tanks. I want to conserve ammo for use against infantry/marders/at guns.
 
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Also anybody know the command to attach a command unit to a tank or any other unit to follow it around?

Just use the wanted order (fast move or combat) and do the left click on the unit you want to follow, worked for me. Unfortunately the following unit closes up often completly if the leading unit stopped, that´s a bit annoying because of arty and air spam.

Only thing that seems not working is to make an ammunition truck following an arty unit from an other player in your team, then supply will not work if they stop. Experienced it a few times now. Not sure if it´s the same with your own units but it´s working with not loadable units only anyway because it will load them if they can instead of following them.

@Crotou
Would be amazing, it´s annoying to do it manually each time.

Also a "move in order" command would be nice, it´s quiet annoying to select every single troop after the other to send them forward. I mean something like in Total War where your troops move in the same formation as they started to the desired point and then don`t sit on each other there. Even if it´s not the perfect desired position for each unit I would prefer to adjust single units after the command instead of giving each one the order.
 
There is a serious pathing issue on many of the longer distance drop orders, like those you might employ when you have an active fight a long way from spawn, but you know which tree line you want your troops. The trucks will sometimes drive to the wrong end of the field, to drop the troops, who then have to path hundreds of meters under enemy fire, exposing both vehicle and troops fire. Other issues with this occur in the opposite, especially in the opening minutes, the transports will drop too early on oddly shaped tree lines, and what would have been a perfect D line gets rolled over because the AT gun is moving a circle of 300m, to go an effect 100 meters up the road.
 
There is a serious pathing issue on many of the longer distance drop orders, like those you might employ when you have an active fight a long way from spawn, but you know which tree line you want your troops. The trucks will sometimes drive to the wrong end of the field, to drop the troops, who then have to path hundreds of meters under enemy fire, exposing both vehicle and troops fire. Other issues with this occur in the opposite, especially in the opening minutes, the transports will drop too early on oddly shaped tree lines, and what would have been a perfect D line gets rolled over because the AT gun is moving a circle of 300m, to go an effect 100 meters up the road.

You start to know perfectly how things are going the most time you play. There are two main rules to follow to prevent what you describe from happening :
1) Never give disembark orders in the middle of an open field nor a treeline in the middle of two roads. Know the roads of the maps and give your disembark orders on roads or just around roads. Then manage your units from there to put them in their definitive locations. You may give multiple orders with shift-click (starting point to road 1, road 1 to treeline) but it takes too much time to give multiple orders to each unit if you ask me. Just disembark around roads when your units have arrived ang give manual orders from there. If you disembark just behind cover, your units will automatically go into cover anyway.
2) Related to 1), even if you're just by a road, never give a disembark order directly in the treeline with cover involved. Disembark just behind it. If you give this order to inf/at guns, they may disembark as soon as they see the treeline and make their extra distance on foot in the treeline to be in cover. You'll loose time. Always disembark on roads or near roads on open ground/behind treelines.

The best way is always to double speed new units on roads then give disembark or other orders manually when they are around the area you want to cover.
To some point, the pathfinding is created for units to use automatic road paths and use cover to move around. It is why your recon may sometimes stay in cover and follow a bush line avoiding a direct line in the open when you ask to recon around a far bush line ahead of you. If you do'nt use properly this roads/cover pathfinding, units will just go from point A from point B and suffer from decreased off-road speed.
 
Hawk, you can turn off ammo types. Sounds like your .50 was firing. I always turn off everything but AP with most tanks that are hunting. Leave a few HE tanks to mop up everything else. Just micro the ammo types when threats come up. You have to do it individually though, changing ammo will not work with grouped units.
 
Can you set up hot key groups in this game? like set up key #1 for Tanks? Also anybody know the command to attach a command unit to a tank or any other unit to follow it around?

Yes, use the ctrl+number you want. Not the number from the numeric keypad too. I usually do that to manage art and plane.
 
I've forgot to say your unit will of course auto-target and auto-shoot units within its range if you suppress your "hold fire" button but when you're ambushing with a unit (a pak or inf with panzerfausts) and decide to shoot at a certain range, you usually target manually one particular enemy unit and not make the mistake of doing auto-shoot. Cause auto-shoot may tend to shoot the armored car in front when your goal is to pop the tank placed just behind it.
 
This is some very helpful content. I found this game's UI and its use of keys and clicks somewhat awkward. Also rather slow to use in a MP tactical game and slow (due to not having group coordination commands). There was also inconsistent information before and after release that was somewhat confusing.

Can you guys suggest good guides to the ui and controls and advice on tactical combinations -video, charts, or text?

Thanks