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zbychos

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Mar 22, 2018
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  • Surviving Mars
in a big simplification...
We create Label for changes once:

CreateLabelModifier("id", "label", "property", new_amount, new_percent)
where:
id = unique ID; for example, the ID of your commander or mission sponsor
new_amount = 0 or initial value
new_percent = 0 or initial value​
We introduce changes using:
ChangeLabelModifier("id", "label", "property", new_amount, new_percent)

This is described in the help for the editor.

I made help (CHM) from the TechTree.lua file plus a pair of property that struck me in the eye :). It would be nice if someone sent me other modifications worth placing in such a quick help. I am also asking for comments and suggestions on the e-mail:
zbychos @ delirium. hopto. org
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Buildings
Maintenance
label: "Consts"
property: "BuildingMaintenancePointsModifier"
desc: Buildings require maintenance less often.

Cargo / Capacity
Atomic Battery
label: "AtomicBattery"
property: "capacity"
desc: Power storage capacity.

Cargo / Capacity
Atomic Battery Capacity
label: "AtomicBattery"
property: "capacity"
desc: Power storage capacity.

Cargo / Capacity
Battery Capacity
label: "Battery_WaterFuelCell"
property: "capacity"
desc: Power storage capacity.

Cargo / Capacity
CargoShuttle Cargo Capacity
label: "CargoShuttle"
property: "max_shared_storage"
desc: Shuttle cargo capacity.

Cargo / Capacity
Drone Battery Capacity
label: "Drone"
property: "battery_max"
desc: Drone battery capacity.

Cargo / Capacity
Drone Hub Max Drones
label: "Consts"
property: "CommandCenterMaxDrones"
desc: Drone Hubs maximum number of Drones.

Cargo / Capacity
Drone Hub Starting Drones
label: "DroneHub"
property: "starting_drones"
desc: Drone Hubs are constructed with additional <param> Drones.

Cargo / Capacity
Drone Resource Carry
label: "Consts"
property: "DroneResourceCarryAmount"
desc: Drones carry two resources at once.

Cargo / Capacity
Oxygen Tank Capacity
label: "OxygenTank"
property: "air_capacity"
desc: Oxygen storage capacity.

Cargo / Capacity
RC Rover Max Drones
label: "Consts"
property: "RCRoverMaxDrones"
desc: The RC Rover Drones limit.

Cargo / Capacity
RC Rover Starting Drones
label: "RCRover"
property: "starting_drones"
desc: The RC Rover starts with <param> additional Drones.

Cargo / Capacity
RC Transport Storage
label: "RCTransport"
property: "max_shared_storage"
desc: The RC Transport maximum storage.

Cargo / Capacity
Rocket Cargo Space
label: "Consts"
property: "CargoCapacity"
desc: Rocket Cargo Space in kg.

Cargo / Capacity
ShuttleHub Max Shuttles
label: "ShuttleHub"
property: "max_shuttles"
desc: The maximum number of Shuttles that the Shuttle Hub can house is increased by <param>.

Cargo / Capacity
Water Tank Capacity
label: "WaterTank"
property: "water_capacity"
desc: Water storage capacity.

Colonist
Daily Sanity Recover Dome
label: "Dome"
property: "DailySanityRecoverDome"
desc: Domes restore Sanity to their inhabitants every Sol.

Colonist
Heavy Workload Bonus
label: "Consts"
property: "OvertimedShiftPerformance"
desc: Doubles the performance bonus when Colonists are working on a heavy workload.

Colonist
More Colonist From Earth
label: "Consts"
property: "ApplicantGenerationInterval"
desc: More applicants will start to appear on Earth.

Colonist
Retirement age
label: "Colonist"
property: "MinAge_Senior"
desc: Retirement age from old age happen later in the Colonists' lifespan.

Colonist
Retirement death
label: "Colonist"
property: "death_age"
desc: Retirement death from old age happen later in the Colonists' lifespan.

Colonists
Passenger Rockets
label: "Consts"
property: "MaxColonistsPerRocket"
desc: Passenger Rockets carry <param> more Colonists.

Constructions
DroneHub No More Maintenance
label: "DroneHub"
property: "disable_maintenance"
desc: Drone Hubs no longer require maintenance.

Constructions
DroneHub No More Power
label: "DroneHub"
property: "disable_electricity_consumption"
desc: Drone Hubs no longer require Power.

Constructions
Instant Cables
label: "Consts"
property: "InstantCables"
desc: Instant and free power cable construction. Power cables do not suffer from power faults.

Constructions
Instant Pipes
label: "Consts"
property: "InstantPipes"
desc: Instant and free pipe construction. Pipes don't suffer from leaks.

Consumption Reduction
Colonist Food Consume
label: "Consts"
property: "eat_food_per_visit"
desc: All Colonists consume <param> Food.

Cost
Dome Concrete Cost
label: "Domes_Construction"
property: "construction_cost_Concrete"
desc: Dome Concrete costs.

Cost
Domes Construction Cost Concrete
label: "Domes_Construction"
property: "construction_cost_Concrete"
desc: Domes cost basic resources (Concrete).

Cost
Domes Construction Cost Metals
label: "Domes_Construction"
property: "construction_cost_Metals"
desc: Domes cost basic resources (Metals).

Cost
Metak Cost for Building Constr.
label: "Consts"
property: "Metals_cost_modifier"
desc: Metals costs for building construction by <param>.

Cost Reduction
Decorations Concrete Cost
label: "Decorations_Construction"
property: "construction_cost_Concrete"
desc: Decorations Building construction costs in Concrete (excluding Domes).

Cost Reduction
Decorations Metals Cost
label: "Decorations_Construction"
property: "construction_cost_Metals"
desc: Decorations Building construction costs in Metals (excluding Domes).

Cost Reduction
Inside Buildings Concrete Cost
label: "InsideBuildings_Construction"
property: "construction_cost_Concrete"
desc: Building construction costs in Concrete (excluding Domes).

Cost Reduction
Inside Buildings Metal Cost
label: "InsideBuildings_Construction"
property: "construction_cost_Metals"
desc: Building construction costs in Metals (excluding Domes).

Cost Reduction
Outside Buildings Concrete Cost
label: "OutsideBuildings_Construction"
property: "construction_cost_Concrete"
desc: Outside Building construction costs in Concrete (excluding Domes).

Cost Reduction
Outside Buildings Metal Cost
label: "OutsideBuildings_Construction"
property: "construction_cost_Metals"
desc: Outside Building construction costs in Metals (excluding Domes).

Dome
Decorations - Service Comfort
label: "Decorations"
property: "service_comfort"
desc: Decorations have Service Comfort.

Dome
Farms - Comfort
label: "Farm"
property: "dome_comfort"
desc: Farms Comfort of all residences in the Dome.

Dome
Inside Buildings Maintenance
label: "InsideBuildings"
property: "maintenance_threshold_base"
desc: In-Dome buildings require maintenance.

Dome
Outside Buildings Maintenance
label: "OutsideBuildings"
property: "maintenance_threshold_base"
desc: Out-Dome buildings require maintenance.

Dome
Residences - Comfort
label: "DomeBasic"
property: "dome_comfort"
desc: Residences in Basic Domes have improved Comfort.

Dome
Water consumption
label: "Dome"
property: "water_consumption"
desc: Water consumption of Domes.

Fuel
Rockets Fuel
label: "AllRockets"
property: "launch_fuel"
desc: Rockets Fuel.

Fuel
Shuttles Fuel
label: "ShuttleHub"
property: "consumption_amount"
desc: Shuttles Fuel.

Passengers
Max Colonists Per Rocket
label: "Consts"
property: "MaxColonistsPerRocket"
desc: Passenger Rockets carry <param> more/less Colonists.

Performance
Botanist Performance
label: "botanist"
property: "preferred_workplace_performance_bonus"
desc: Scientists have +-<param> performance when working in their specialty.

Performance
Engineer Performance
label: "engineer"
property: "preferred_workplace_performance_bonus"
desc: Engineers have +-<param> performance when working in their specialty.

Performance
Geologist Performance
label: "geologist"
property: "preferred_workplace_performance_bonus"
desc: Geologists have +-<param> performance when working in their specialty.

Performance
Medic Performance
label: "medic"
property: "preferred_workplace_performance_bonus"
desc: Medics have +-<param> performance when working in their specialty.

Performance
Metals Extractor Automation
label: "MetalsExtractor"
property: "automation"
desc: Metals Extractors can work without crews at <param> performance.

Performance
Metals Extractor AutoPerformance
label: "MetalsExtractor"
property: "auto_performance"
desc: Metals Extractors can work without crews at <param> performance.

Performance
Rare Metals Extractor Automation
label: "PreciousMetalsExtractor"
property: "automation"
desc: Rare Metals Extractors can work without crews at <param> performance.

Performance
Rare Metals Extractor AutoPerformance
label: "PreciousMetalsExtractor"
property: "auto_performance"
desc: Rare Metals Extractors can work without crews at <param> performance.

Performance
Scientist Performance
label: "scientist"
property: "preferred_workplace_performance_bonus"
desc: Botanists have +-<param> performance when working in their specialty.

Performance
Security Officers Performance
label: "security"
property: "preferred_workplace_performance_bonus"
desc: Security Officers have +-<param> performance when working in their specialty.

Production Bonus
Boost Electronics Factory
label: "ElectronicsFactory_Amplify"
property: "production_per_day1"
desc: Electronics Factory upgrades grant a bigger boost to production.

Production Bonus
Boost Fuel Factory
label: "FuelFactory_Amplify"
property: "production_per_day1"
desc: Fuel Factory upgrades grant a bigger boost to production.

Production Bonus
Boost Machine Parts Factory
label: "MachinePartsFactory_Amplify"
property: "production_per_day1"
desc: Machine Parts Factory upgrades grant a bigger boost to production.

Production Bonus
Boost Metals Extractor
label: "MetalsExtractor_Amplify"
property: "production_per_day1"
desc: Metals Extractor upgrades grant a bigger boost to production.

Production Bonus
Boost Network Node
label: "NetworkNode_Amplify"
property: "performance"
desc: <emNetwork Node[/I] upgrades grant a bigger boost to production.

Production Bonus
Boost Polymer Plant
label: "PolymerPlant_Amplify"
property: "production_per_day1"
desc: Polymer Plants upgrades grant a bigger boost to production.

Production Bonus
Boost Rare Metals Extractor
label: "PreciousMetalsExtractor_Amplify"
property: "production_per_day1"
desc: Precious Metals Extractor upgrades grant a bigger boost to production.

Production Bonus
Boost Regolith Extractor
label: "RegolithExtractor_Amplify"
property: "production_per_day1"
desc: Regolith Extractor upgrades grant a bigger boost to production.

Production Bonus
Boost Research Lab
label: "ResearchLab_Amplify"
property: "ResearchPointsPerDay"
desc: Research Lab upgrades grant a bigger boost to production.

Production Bonus
Boost Science Institute
label: "ScienceInstitute_Amplify"
property: "ResearchPointsPerDay"
desc: Science Institute upgrades grant a bigger boost to production.

Production Bonus
Boost Water Extractor
label: "WaterExtractor_Amplify"
property: "water_production"
desc: Water Extractor upgrades grant a bigger boost to production.

Production Bonus
Rare Metal Extractor Production
label: "PreciousMetalsExtractor"
property: "production_per_day1"
desc: Rare Metals Extractor production.

Production Bonus
Solar Panel Power Production
label: "SolarPanel"
property: "electricity_production"
desc: Solar Panels and Large Solar Panels Power production.

Production Bonus
Wind Turbine Power Production
label: "WindTurbine"
property: "electricity_production"
desc: Wind Turbines Power production.

Research Points
Explorer Rover Research Points
label: "Consts"
property: "ExplorerRoverResearchPoints"
desc: Generate <research(param)> per Sol for each RC Explorer vehicle. Multiple vehicles result in collaboration losses.

Research Points
Power to Research Points
label: "Consts"
property: "ElectricityForResearchPoint"
desc: Converts unused Power into Research Points.

Reserach Points
Sponsor Research
label: "Consts"
property: "SponsorResearch"
desc: Increases research provided by sponsor by <research(param)>.

Speed Bonus
Drone Speed
label: "Drone"
property: "move_speed"
desc: Drones move speed.

Speed Bonus
Explorer Rover Speed
label: "ExplorerRover"
property: "move_speed"
desc: ExplorerRover move speed.

Speed Bonus
RC Rover Speed
label: "RCRover"
property: "move_speed"
desc: RCRovers move speed.

Speed Bonus
RC Transport Harvest Faster
label: "Consts"
property: "RCTransportGatherResourceWorkTime"
desc: The RC Transport harvests resources speed.

Speed Bonus
RC Transport Speed
label: "RCTransport"
property: "move_speed"
desc: RCTransport move speed.

Speed Buff
CargoShuttle Speed
label: "CargoShuttle"
property: "max_speed"
desc: Shuttle speed.

Technology
Deep Metal Available
label: "Consts"
property: "IsDeepMetalsExploitable"
desc: Can exploit deep Metal deposits.

Technology
Deep Rare Metal Available
label: "Consts"
property: "IsDeepPreciousMetalsExploitable"
desc: Can exploit deep Rare Metal deposits.

Technology
Deep Scan Available
label: "Consts"
property: "DeepScanAvailable"
desc: Sectors can now be scanned again for deep deposits. Exploiting these deposits requires additional technologies.

Technology
Deep Water Available
label: "Consts"
property: "IsDeepWaterExploitable"
desc: Can exploit deep Water deposits.

Technology
Orbital Probe
label: "OrbitalProbe"
property: "?"
desc: Probes are cheaper and can deep scan.

Time
Travel Time Earth -> Mars
label: "Consts"
property: "TravelTimeEarthMars"
desc: Rocket travel time Earth -> Mars.

Time
Travel Time Mars -> Earth
label: "Consts"
property: "TravelTimeMarsEarth"
desc: Rocket travel time Mars -> Earth.

Trait
Sanity
label: "Consts"
property: "LowSanityNegativeTraitChance"
desc: Lowers the risk of colonists developing flaws after Sanity breakdown.

Water requirement reduction
Farm Water Consumption
label: "Farm"
property: "water_consumption"
desc: Water requirements of crops.

---------------------------------------------------------------
ChangeFunding(Amount)


write what to correct.
If you have other properties - I will include them in the list
 

Attachments

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