I think I've mostly got the hang of the game, there are however a few things I don't quite understand yet.
First, how come at times I can't negotiate with countries? It's not a prestige thing, things are just blackened. Normally a few weeks after it's possible again.
What's the reason? Badboy, colonial wars or something else?
Second, how much of an economical advantage is it to conquer uncivilized countries? I get the whole extra manpower-thing, but I fail to see, at least immediately, an economic gain. Normally in paradox's games, more provinces equals more money, but that doesn't quite seem to be the case here. I admit that I haven't brought any games longer than 20-30 years, perhaps it changes later, with additional economical techs? Also does having many clippers/steamers to serve your abroad provinces cost anything, besides their immediate cost? And if so, a lot, a little?
Thirdly, laissez faire seems to be the best thing, at least in the very beginning, where you lack money and machine parts, is it feasible to change your government straight away if you start with something else? And if you are rich, isn't state capitalism better as you can decide yourself where to build factories/railroads?
Fourthly, which tech-line do people usually pursue in the beginning to make bucks? I guess the industrial one, if you're a poor country, but how's the social ones for cranking up prestige in order to sell techs?
Fifthly, if anything is called that. I know, I know, I need to register the game, will do it as soon as possible. It's just me who's lazy...
First, how come at times I can't negotiate with countries? It's not a prestige thing, things are just blackened. Normally a few weeks after it's possible again.
What's the reason? Badboy, colonial wars or something else?
Second, how much of an economical advantage is it to conquer uncivilized countries? I get the whole extra manpower-thing, but I fail to see, at least immediately, an economic gain. Normally in paradox's games, more provinces equals more money, but that doesn't quite seem to be the case here. I admit that I haven't brought any games longer than 20-30 years, perhaps it changes later, with additional economical techs? Also does having many clippers/steamers to serve your abroad provinces cost anything, besides their immediate cost? And if so, a lot, a little?
Thirdly, laissez faire seems to be the best thing, at least in the very beginning, where you lack money and machine parts, is it feasible to change your government straight away if you start with something else? And if you are rich, isn't state capitalism better as you can decide yourself where to build factories/railroads?
Fourthly, which tech-line do people usually pursue in the beginning to make bucks? I guess the industrial one, if you're a poor country, but how's the social ones for cranking up prestige in order to sell techs?
Fifthly, if anything is called that. I know, I know, I need to register the game, will do it as soon as possible. It's just me who's lazy...