After playing for a while I have a few suggestions to improve the game/UX:
1) Use a fixed-width font for tables that involve money. When budget numbers show a lot of 1s the alignment gets really tough to quickly glance at the data and intuit the magnitudes.

2) Trees/props in roundabouts

3) Zones around parking lots. I feel like a parking lot should be regarded as a street extension and have adjacent zones.

4) Pedestrian Paths - should be able to connect to existing paths (fences, I know, but still)

5) Rail Bridge - There are conspicuously few pillars added with rail bridges

6) Finer control over stop signs, or perhaps, a togglable/cycle of configurations. It doesn't make sense to always require all way stop intersections in every case, especially when a minor road connects to a major road. (Major road should have priority and not stop).
7) Yield/give-way signs, as a follow on to 6
8) Make it more apparent that a cargo terminal requires lines to be added, to accept cargo from outside the city. In the original game, the game took care of this for you automatically and a line was not required, just an outside connection. I plopped a cargo terminal down and it proceeded to fill up but trains never visited it until I added a line. Oops!
9) Fences - ability to place fences / barriers of various types
10) When city size is small, "people dying more than usual" notices are mystifying. Maybe whatever calculation is going on is too sensitive?
11) Got some fancy hovering livestock (I did not terraform this, but the area is somewhat hilly)

12) Need ability to change elevation of road nodes that are already placed up or down (PgUp/PgDn)
13) "Police securing accident site" animation is crazy far away from accident

14) Togglable on-street parking, without affecting the road look?
1) Use a fixed-width font for tables that involve money. When budget numbers show a lot of 1s the alignment gets really tough to quickly glance at the data and intuit the magnitudes.

2) Trees/props in roundabouts

3) Zones around parking lots. I feel like a parking lot should be regarded as a street extension and have adjacent zones.

4) Pedestrian Paths - should be able to connect to existing paths (fences, I know, but still)

5) Rail Bridge - There are conspicuously few pillars added with rail bridges

6) Finer control over stop signs, or perhaps, a togglable/cycle of configurations. It doesn't make sense to always require all way stop intersections in every case, especially when a minor road connects to a major road. (Major road should have priority and not stop).
7) Yield/give-way signs, as a follow on to 6
8) Make it more apparent that a cargo terminal requires lines to be added, to accept cargo from outside the city. In the original game, the game took care of this for you automatically and a line was not required, just an outside connection. I plopped a cargo terminal down and it proceeded to fill up but trains never visited it until I added a line. Oops!
9) Fences - ability to place fences / barriers of various types
10) When city size is small, "people dying more than usual" notices are mystifying. Maybe whatever calculation is going on is too sensitive?
11) Got some fancy hovering livestock (I did not terraform this, but the area is somewhat hilly)

12) Need ability to change elevation of road nodes that are already placed up or down (PgUp/PgDn)
13) "Police securing accident site" animation is crazy far away from accident

14) Togglable on-street parking, without affecting the road look?
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