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unmerged(15159)

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Feb 28, 2003
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This is my first ever game of HOI and I thought that I would write an AAR about my progress, partly in the hope of getting some advice from more experienced players, and also that someone can learn what not to do from me.

The game is Vanilla HOI 1.05c Normal/Normal, Fog of War on.

January 1936

First impressions: The British Empire is big. Rather worryingly big. And very undermanned. I was expecting this to be more like EU2 where I'd only have about 10 provinces to manage. Maybe I should have played Latvia instead?

The first task is to begin upgrading industry across 30 of the father flung provinces. And Cardiff (which is pretty far flung in its own way). From a hazy grasp of the game mechanics I understand not to upgrade anywhere with an IC higher than 5, though we also start building AA batteries across the south of England and coastal fortifications in Hong Kong.

The second task is to look at the economy. From the convoys screen I can see that we have an awful lot of convoys and very few escorts. After probably a couple of months of game time of scrolling round the map I gently poke the economy with a stick, by increasing the convoy size running from Singapore to Portsmouth. Nothing catastrophic happens so I leave it alone. Apparently all the numbers are going up, which seems like a good thing. A couple of trades are created which coincide nicely with the entire world market running out of oil, so I cancel those and trust the merchant navy to keep ticking along nicely.

Almost all of our Industrial Capacity is directed towards research and spread evenly across the different fields with the exception of rocketry and nuclear research. A hazy goal is to reach techs which reduce our research time, upgrade our fighter and bomber fleets, improve convoy efficiency and build a good solid medium tank.

March 1936

Attention is now turned to the military, or apparent lack of it. The various infantry divisions scattered around are upgraded to full strength and the Indian army is collected and stacked near Calcutta in the hope of scaring away anyone thinking of coming across the border from Bhutan. Field Marshall Gort is put in command of the forces stationed in the Middle East and some chap wearing a pith helmet gets charge of Singapore since he seems to have the right headgear for the climate.

At least the fleet is a source of comfort. The Home Fleet is warding off any invasion from the North Pole at Scapa Flow, and is split in two with a more manageable sized 2nd Fleet being harboured at Portsmouth under Grand Admiral Ramsey. The Meditteranan fleet receives the same treatment, and half of it is despatched, as 1st Fleet to Singapore. Finally a flotilla of transport ships is stationed near India to be able to ferry the only decent size army we have around the world at a moment's notice.

April 1936

We remember we have a diplomatic corps and after finding them in the bar at Claridges we send them off to hardly influence a string of small European countries. Nothing much seems to happen as a result except that Italy annex Ethiopia.

Despite the confidence gained by safely ignoring the economy for now there is a slight sense of unease at the lack of escorts so work begins on the first newly commissioned units of the UK. Three Destroyer flotillas.

June 1936

Nothing much has happened except watching our supply of rubber go up, and the final arrival of the three destroyer flotillas. They are attached to the 11th Flotilla in Plymouth and promptly disappear without trace. Plymouth shows no 11th Flotilla. The ledger shows that an 11th Flotilla most definately exists. The game is reloaded, with much cursing and gnashing of teeth and the flotillas are written off as lost.

July 1936

July is an excellent month apart from some messy business in Iberia.

Firstly, we discover we'd been looking in Portsmouth the whole time and that Plymouth is somewhere else altogether. Although embarassing we put this down as the sort of mistake better to make in peace time. The destroyers are added to the convoy pool.

We also discover around ten colonies that we had previously missed! Part of South America, the Carribean and some little places around New Zealand. The locals are delighted to have their industrial capacity upgraded.

Finally we find a new fleet in the middle of the Atlantic. (On a personal note, I'm also pleased to finally find out where the Bahamas are. I thought they were near Africa). We're not too sure what to do about the fleet but presumably the previous owner of the Empire had them there for a reason so we leave them where they are.

Meanwhile on the Continent, the Spanish start a little fracas. We send support to the Republicans, as left-wing anarchist rabble seem less of a danger than fascists.

August 1936

A very quiet month, though probably not for the Spanish as we see the Nationalist bit of Spain getting smaller on the map. Looks like our supplies did the trick.

We test loading and unloading of troops by sending one division of men from India to Singapore to help out the chap with the pith helmet. Don't want anyone stealing all our rubber.

September - December 1936

Nothing of interest happens anywhere in the world. We remember that we have a diplomatic corps again and find them back in the bar at Claridges. We send them off for a second round of hardly influencing anyone. The USA elect Roosevelt.
 
Another year of entropy

January 1937

New year comes and our industries are finally upgraded. Hurray. Most of them are set to another round of updates, except the ones we couldn't find last year that won't be done till July. Anti-Air batteries in the south of England are also upgraded again.

Research seems to be ticking along nicely. By this point we have some construction techs that should assist if we ever get round to creatng an army, fighter and bomber development is coming along well and we should have basic interceptors and strategic bombers soon. Naval development has been slowed up by some long running techs, but infantry and artillery have also progressed at a decent speed. Basic Electromagnetic computers have sped up our research time by a small amount.

Another Destroyer Flotilla is finished and added to the convoy pool giving us a stunning total of about 70 escorts.

February 1937

We conduct a comprehensive strategic defense review. Currently our plan in the event of war looks roughly like this:
  • Lose Gibraltar
  • Lose the Middle East
  • Lose the Far East
  • Lose the Even Further East
  • Not send any help to France
  • Hope the enemy doesn't find the Bahamas or those little islands near New Zealand.

We are concerned that the lack of any military development over the previous year might have been a short-sighted plan, not bold genius after all.

Instead of building any land or air units work begins on a further 6 destroyer flotillas for eventual convoy duty. We check to see if rubber has any military applications but the scientists are sceptical.

March 1937

Republican Spain finally annexes Nationalist Spain. The diplomatic corp emerge from the bar at Claridges to take the credit though we're not too convinced. We let them get back to what they were doing since we seem to have a lot less diplomatic influence than we used to.

Finally a technology break-through. We develop Spitfires and begin upgrading the three or four fighter wings that we have back home.

April 1937

Nothing happens. Not even a technical development. We consider annexing Bhutan as something to do but think better of it.

May 1937

Republican Spain suffers a Communist Coup and joins the COMINTERN. We have absolutely no idea whether to be pleased or worried. Word is sent to the Diplomatic corps who protest that they couldn't have done anything about it since they've been in the bar at Claridges the whole time.

We update the comprehensive strategic review to put a little question mark next to 'Lose Gibraltar'.

June 1937

A further breakthrough in technology as we can now build Wellington bombers. We also realise that without any escort fighters we can't be expected to bomb anyone except Ireland. But we upgrade the ageing Wellesleys anyway.

The six destroyer flotillas are finally ready and put on convoy duty giving us a grand total of 130 escorts.



And this is where my game has reached so far. If anyone has any advice or comments to offer, especially in ways to accomplish the strategic defense review, please feel free. I feel very unprepared for war so far.
 
lovely start, please keep it up
 
:)
 
I've never played as the U.K. but I think I would slow down on convoy escorts for now. I'd dump all IC's into tech and land/air doctrines until mid 1938. Then try to build up a Armor / Infantry force. You won't be able to defend France but you can defend Africa / India / and prevent Sealion.

Oh, I'm liking the AAR. Keep it up.
 
If you want to play Latvia, prepare to be annexed. ;)
 
Well, I'm glad some people seem to be enjoying to so far :)

Regarding destroyers, that's probably good advice. I read The Lazy Man's Guide to Winning the War and might have taken the advice in that about building destroyers a bit too literally.

Should I hold out for good armour, or just get some built? What about infantry - they seem to upgrade themselves automatically but I can't believe they cost 11IC for an infantry division when 6 destroyers only cost 5. Seems crazy.
 
I usually do the heavy armor research before I start a major war, because you can find your techs being either diverted to other areas or sent to making your army bigger. But that's just me.
 
Concentrate on coastal defenses in the S.UK and send your fleets to protect the channel and potential Landing sites for the enemy.

Buil up your Middle East Command and make sure your Malitias and armies around Ethipoia and Italian Somaliland are up to strength and prepared for any conflict by 1939.

Also strengthen your armies in the middle east and i sometimes go to war with portugal and conquer there colonies then impose my rule on them when i annex Portugal. This will give your armies experience befoire any major war.

Also i advise taking Albania before Italy do and take any territory that could come in handy at the start of any major conflict, controlling Albania would give you acces into the Balkans and maybe a chance for more conquests such as Bulgaria. Try to stage a coup detat in a potential Axis partner such as Hungary or the Baltics.
 
Well, if your still in mid 1937 you have time to research Medium Improved tanks. I'm not sure how many you would be able to field in that time frame though. It all depends on how far down the tech tree you've gotten in armor research. Since infantry do upgrade themselves its a safe bet to tech them as far as possible until mid to late 38 and then build up. You don't want to build a large army too soon because more IC's will have to be diverted into supplies.
 
I too am getting memories of my first game or two. Keep it up.
 
As most of you probably know (but it was new to me) 1937 and 1938 are pretty boring years. But I'll provide you a quick run down of what's happened so far.

Thanks for the replies so far by the way. I'm probably going to end this update with some more specific questions for you guys about game mechanics.

July 1937

Since most of the world is enveloped in a thick impenetrable fog we decide that some intelligence activity is required to find out what's going on. In other words, we load up the Savegame file as Germany.

The news is pretty sobering. Germany has a big army and almost all of their units are of equal or better caliber than ours. Especially in the fields of armour (ie. they actually have some armour) and infantry, which sport a significantly higher ground defence and soft attack.

We launch 'Operation Research of Low Moral Fiber' - ie. Whore research for a year.

August 1937

'Operation Research of Loose Morals' is held up by still having 3 tactical bombers and 2 strategic bombers being refitted. In hindsight, if I'd know it would take so long, I'd just have built new units.

We have a bit of a gap available in our research budget though and the Navy are pointing out that they've not been the recipients of any very exciting advances lately. The Naval college asks if they can conduct a 'smallish war with a naval nation' to get some Early War Experience Analysis from it. We decide to let the whole staff bring in their collection of bath toys and send them off to Raffles in Singapore for 285 days. Hopefully it'll be worth something. They keep talking about 'indirect approach' but I think you're going to see a battleship coming whether it tries to sidle up to you nonchalantly or not.

September 1937

We finally get almost all of the aircraft out of the queue, and a destroyer flotilla that was left over from our early construction. Operation 'Research, the Oldest Profession' yields some good results as our scientistsachieve a number of artillery upgrades.

October - December 1937

A pretty slow and quiet end to the year. Japan declares war on nationalist China.

In December Field Marshall Gort turns up with his entire collection of tin soldiers, looking hopeful. We sigh and send the staff officers off for half a year of wargaming and the loss of 38 IC.

January 1938

Another round of industry upgrades. Hurrah again. We decide that our upgrade policy is to only upgrade provinces with an IC of less than 4. Although this seems to differ a bit from normal opinion we can't really stomach losing even more industrial capacity through upgrades than we already are. We also decide not to upgrade any provinces that look like they'd get instantly overrun by Japan in the event of hostilities. This means we're upgrading about 20 provinces, including a few that had missed out for a year.


Febraury 1938

Nothing happens of any note whatsoever.

March 1938

The Nanking massacre happens in, presumably Nanking. This doesn't seem like a good omen for the Chinese, but from looking at the map it doesn't seem that too much has fallen to the Japanese yet.

While we're looking, we realise we can't find Communist China anymore. We send a runner down to Claridges to see if the diplomatic corps know anything but they put up a smoke-screen of cigar smoke and disappear out the back through the toilets.

April 1938

Another quiet month, accompanied by a couple of artillery developments and Basic Escort Fighters. We use the research IC freed up to let the airforce boys have their turn at playing Early War Experience Analysis.


Realising that almost a year has gone by since our last update and our army hasn't grown in size at all, we have a slight crisis of confidence in our research whoring. We divert some resources away from technology into development of 2 infantry divisions with attached AA brigades. We notice that our AA brigades have the same hard attack as our Anti-Tank brigades, but obviously with much higher air attack. Our Artillery soft attack is still disappointingly far behind the Germans.


That's where I'm up to so far. If you don't mind, I'd like to run you through where the tech stands at the moment to see if you have any advice considering the current date.

Research roundup

So far we've spread research very evenly over everything except for submarines, nuclear, and rocketry which haven't had any investment at all. We're jacks of all trades and masters of none.

Infantry:

Research is pretty stuck. We've developed Improved Infantry Weapons but haven't reached a single practical application yet. It looks like we need to wait for Early War Combat testing (which is going to be a long time coming) before we can develop anything useful.

Armoured:

Research is currently under way on a 70mm Medium Tank. After that we'll be aiming for an improved one, but are planning to start rolling tanks off the press as soon as the first medium model is available.

Electronics:

Improved Electromechanical Computers are well under way and will give us a good boost to tech speed. After that we'll probably put electronics research on hold, until its time to start adding radar to our fighters. Does anyone know if the radio-set techs are any use?

Industrial Research:

The last advance was Improved Synthetic Materials. Next is Nylon and Polyurethene for the industrial bonus and availability of paratroopers.

Naval:

We've completed Basic ASW and Convoy Escorts. We want to build Escort Destroyers, but this requires a few doctrines that we haven't achieved yet.

Artillery:

Artillery at least, seems to have gone pretty well. We've researched most things available from Self Propelled Artillery, especially AA techs that increase our flak power. We are assuming this will help us defend the home counties from strategic bombing raids.

Heavy Aircraft:

Research put on hold since the development of Basic Strategic Bombers and Basic Tactical Bombers. We have no naval bombers yet. Would this be useful?

Light Aircraft:

The last advances were Basic Interceptors and Basic Escorts.

Doctrines:

The doctrine technologies scare us as they have the highest IC cost and longest time to develop. Early War Experience Analysis is underway in all three fields, and the naval branch will be completed in just two days. Motorized HQs was the last development on land, and Sheltered Airfields have been developed on the Air branch.

Closing Questions ;)

Which type of brigade is best to fit out my infantry with?
Which is more use in general? Hard or Soft Attack?
Should I worry about upgrading my navy, or can I rule the seas without too much work?
Should I worry about war with Communist Spain? ie. Should I worry about garrisioning Gibraltar?
What affects my changes of a successful coup? I don't really trust my diplomatic corps to do anything useful. What are the results of a coup? Entry into my military alliance?

Hopefully the next update will be a bit more exciting :) . Thanks for reading.
 
Checking on the enemy AI...cheating or simply the intellegence services :eek:

Couping doesn't bring it into your alliance, but it makes a much more friendlier-to-you government in the place of the old one.
 
A succesful coup d'etat is when you rouse political factions sharing your ideoligies in another country to rise up and take power, this makes them join your allignment and more than likely to join your alliance.

Naval technologies are more useful for countries who arent as sea worthy as Britain as they could have a fewer number of ships but of better quality. I would think you should expand yor naval technologies up until 1939.

Naval Planes( ie torpedo plane) i think are excellent for coastal attacks on enemy naval fleets and especially when lauched from Air Craft carriers they can be very useful.

I would develop a Submarine fleet to patrol the carribean!

Dont worry about Gibralter until you are at war with the Axis.
;)
 
Plessiez said:
Which type of brigade is best to fit out my infantry with?
They all have their advantages. You need some AT to destroy German Panzers. Tactical bombers are great for this. Artillery has the highest soft attack value. Engineers are useful when crossing a river or defending.

Plessiez said:
Which is more use in general? Hard or Soft Attack?
Depends on who you're fighting. Against Germany you need some hard attack, but against Romania you need only soft.
Soft = vs. Infantry and mot. inf.
Hard = vs. Mechanized inf and armoured

Plessiez said:
Should I worry about upgrading my navy, or can I rule the seas without too much work?
Japan is your only real contender. German subs are dangerous, too. With the help of French Navy, Italians shouldn't be a problem.
Golden rule: NEVER EVER stack over 12 ships in one seazone. The stacking limit will drop your efficiency to 1%.

Plessiez said:
Should I worry about war with Communist Spain? ie. Should I worry about garrisioning Gibraltar?

In my opinion, the bigger danger is Germany. When they declare war on Soviets, they will probably take Spain, too.

Plessiez said:
What affects my changes of a successful coup? I don't really trust my diplomatic corps to do anything useful. What are the results of a coup? Entry into my military alliance?

Like said, they will most certainly enter your alliance. The only way to raise the odds I know is a (Intelligence?) minister who gives +20% Coup nation and Influence nation.