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unmerged(323382)

Zeal Game dev
Jun 1, 2011
93
0
Hi!
Almost a week has passed since the release of A Game of Dwarves now, and we couldn't be more satisfied. The amount of user feedback has been huge, and most of it has been very positive. As I expressed in the last blog entry, we we're quite nervous - which in retrospect was uncalled for.
The launch went on smooth, with no technical problems. Short thereafter, user impressions started flooding in.
Most of it was very enthusiastic. Allow me to quote some of you: "Played non stop since I got home from college, Can't wait to play more tomorrow! Amazing game, thanks for making it!", "Just wanted to tell the devs how much I appreciate the amount of love they've put into this jewel of a game." or the more modest "Thank you for a great game." .

I admit that this might be seen as some serious self-glorification. But how can I not quote this? Heartwarming words like this is what keeps us going - all we want to do is to make the best games we can for all of you! And these words tell us that we're on the right track.

But we're not there yet. Not everyone was as satisfied. For example many of you requested a way to fill up holes that had been dug by accident. We worked hard and implemented that feature a couple of days later.

In the future we will work with stuff like that. Listening to you and learn how we can improve A Game of Dwarves. New features, tweaks and balancing. For us at Zeal, making games is not something exclusive for game developers. It's a collaborative process between developers and players. It's about helping each other out to make the games you want to play.
We will also work on additions to the game in form of downloadable content. Some of it will be for free, and some of it will cost, though nothing will be necessary to use to play the game. Maybe you've seen the Halloween-themed objects on our Facebook page?

That's the near future for A Game of Dwarves and Zeal. We will, of course, still take time to interact with all of you on the forums and on Facebook, no matter how great our workload will be.
Thanks to all of you, for your love and your support, for playing A Game of Dwarves and for loving it.
And an extra big thanks to our loyal Zealots. You know who you are.

Regards,
Thommy Siverman

Level design and QA
Zeal Game Studio WoodenLove.png
 
Hi!
Not everyone was as satisfied. For example many of you requested a way to fill up holes that had been dug by accident. We worked hard and implemented that feature a couple of days later.

Can I just say I was VERY impressed at the speed you guys implemented this ? It seems you really appreciate the opinions of the players, and that's not very common these days (Yes, I'm talking to you EA). So from now on my bankaccount has an auto-buy option for DLC for aGoD and I will be following ZEAL to see what other masterpieces you develop.
 
Thanks heaps guys! I'd like to say that I'm really impressed by the fact that you have such good community interaction, and are often seen in various forum threads. I guess it's partially because the community here is still new and easily managed, but so many games have forums with absolutely no developer interaction at all. It's so nice to see you around :D
 
Very good game, indeed. =)

Yes, there are a few rough edges, but most of it is small stuff like UI / control configurations.
This is bound to surface post-release because after a while, all your testers simply get used to the way it works.
Then the game gets into contact with unprepared players and you get a fresher perspective... and the UI / control quirks of individual players. =P

I'll probably remap some keys / mouse functions later. I, too, want the level-changing functionality on the mouse. =)
How exactly? I'll have to tinker with it for a bit...
 
By the way . . . . . They already have other games out that are just as awesome!
Just thought you (and others) might want to know.
;)

Hehe, I'm just checking their website, and I see they made Dwarfs!? I was wondering why so many Dwarf related games had come out recently XD Next you're going to tell me that Zeal made Delve Deeper and Dwarf Fortress :D
 
Hehe, I'm just checking their website, and I see they made Dwarfs!? I was wondering why so many Dwarf related games had come out recently XD Next you're going to tell me that Zeal made Delve Deeper and Dwarf Fortress :D
Hahaha – no, not going to say that. but now you know the natural progression in to A Game Of Dwarves for them.
;)
Starvoid and Team Assault are both very good games by Zeal. I especially like Team Assault – simply because it is more my type of game.
 
Yeah I checked out Starvoid but since it's multiplayer only it's not really my thing. I'm really bad at multiplayer RTS games :(

Surprisingly I really like the look of Insats Afrika. I am always a fan of those style building/management games.