Hi!
Almost a week has passed since the release of A Game of Dwarves now, and we couldn't be more satisfied. The amount of user feedback has been huge, and most of it has been very positive. As I expressed in the last blog entry, we we're quite nervous - which in retrospect was uncalled for.
The launch went on smooth, with no technical problems. Short thereafter, user impressions started flooding in.
Most of it was very enthusiastic. Allow me to quote some of you: "Played non stop since I got home from college, Can't wait to play more tomorrow! Amazing game, thanks for making it!", "Just wanted to tell the devs how much I appreciate the amount of love they've put into this jewel of a game." or the more modest "Thank you for a great game." .
I admit that this might be seen as some serious self-glorification. But how can I not quote this? Heartwarming words like this is what keeps us going - all we want to do is to make the best games we can for all of you! And these words tell us that we're on the right track.
But we're not there yet. Not everyone was as satisfied. For example many of you requested a way to fill up holes that had been dug by accident. We worked hard and implemented that feature a couple of days later.
In the future we will work with stuff like that. Listening to you and learn how we can improve A Game of Dwarves. New features, tweaks and balancing. For us at Zeal, making games is not something exclusive for game developers. It's a collaborative process between developers and players. It's about helping each other out to make the games you want to play.
We will also work on additions to the game in form of downloadable content. Some of it will be for free, and some of it will cost, though nothing will be necessary to use to play the game. Maybe you've seen the Halloween-themed objects on our Facebook page?
That's the near future for A Game of Dwarves and Zeal. We will, of course, still take time to interact with all of you on the forums and on Facebook, no matter how great our workload will be.
Thanks to all of you, for your love and your support, for playing A Game of Dwarves and for loving it.
And an extra big thanks to our loyal Zealots. You know who you are.
Regards,
Thommy Siverman
Level design and QA
Zeal Game Studio
Almost a week has passed since the release of A Game of Dwarves now, and we couldn't be more satisfied. The amount of user feedback has been huge, and most of it has been very positive. As I expressed in the last blog entry, we we're quite nervous - which in retrospect was uncalled for.
The launch went on smooth, with no technical problems. Short thereafter, user impressions started flooding in.
Most of it was very enthusiastic. Allow me to quote some of you: "Played non stop since I got home from college, Can't wait to play more tomorrow! Amazing game, thanks for making it!", "Just wanted to tell the devs how much I appreciate the amount of love they've put into this jewel of a game." or the more modest "Thank you for a great game." .
I admit that this might be seen as some serious self-glorification. But how can I not quote this? Heartwarming words like this is what keeps us going - all we want to do is to make the best games we can for all of you! And these words tell us that we're on the right track.
But we're not there yet. Not everyone was as satisfied. For example many of you requested a way to fill up holes that had been dug by accident. We worked hard and implemented that feature a couple of days later.
In the future we will work with stuff like that. Listening to you and learn how we can improve A Game of Dwarves. New features, tweaks and balancing. For us at Zeal, making games is not something exclusive for game developers. It's a collaborative process between developers and players. It's about helping each other out to make the games you want to play.
We will also work on additions to the game in form of downloadable content. Some of it will be for free, and some of it will cost, though nothing will be necessary to use to play the game. Maybe you've seen the Halloween-themed objects on our Facebook page?
That's the near future for A Game of Dwarves and Zeal. We will, of course, still take time to interact with all of you on the forums and on Facebook, no matter how great our workload will be.
Thanks to all of you, for your love and your support, for playing A Game of Dwarves and for loving it.
And an extra big thanks to our loyal Zealots. You know who you are.
Regards,
Thommy Siverman
Level design and QA
Zeal Game Studio
