Hello all!
This week, we're covering traps!
Traps in A Game of Dwarves have been tricky for me, I wanted them to be truly powerful and have all this kinds of special effects without being stupidly broken. There are two very different voices in my head on this matter: one is the very professional “Everything should be balanced.” voice, and the other goes “More fire and bleed damage!”
So hopefully these two will meet somewhere halfway, allowing me to have traps that are fun and useful, while still having a draw backs big enough to make them balanced. So I can't really talk about the final stats of the traps since they are fluctuating. However, I can show them to you!
Introducing the Spike Trap!

The spike trap deals medium damage but has rather high attack speed. This trap also have a chance to make the target bleed. A bleeding target takes damage over time that ignores armor.
Arrow Trap

A classic arrow trap to put on your walls, they will attack enemies that come within range and have a chance to hamstring their movement.
Metal Dwarf

One of the more unique traps I'm not 100% sure of what he will do, but surely we should be able to find some use for him.
Blade Trap

Mighty blades swing out slashing enemies dealing heavy damage. I love these, mostly thanks to their sick animations.
Bear Trap

Snaps shut, not dealing that much damage but holding an enemy in place for a couple of seconds.
Playing around with different traps and combining them with each other will result in some powerful combos and by spending research points you can improve the damage and maybe even unlock more traps.
//Thorwaldsson
P.S all of the textures on the traps are temporary, they will look even better in the finished product
This week, we're covering traps!
Traps in A Game of Dwarves have been tricky for me, I wanted them to be truly powerful and have all this kinds of special effects without being stupidly broken. There are two very different voices in my head on this matter: one is the very professional “Everything should be balanced.” voice, and the other goes “More fire and bleed damage!”
So hopefully these two will meet somewhere halfway, allowing me to have traps that are fun and useful, while still having a draw backs big enough to make them balanced. So I can't really talk about the final stats of the traps since they are fluctuating. However, I can show them to you!
Introducing the Spike Trap!

The spike trap deals medium damage but has rather high attack speed. This trap also have a chance to make the target bleed. A bleeding target takes damage over time that ignores armor.
Arrow Trap

A classic arrow trap to put on your walls, they will attack enemies that come within range and have a chance to hamstring their movement.
Metal Dwarf

One of the more unique traps I'm not 100% sure of what he will do, but surely we should be able to find some use for him.
Blade Trap

Mighty blades swing out slashing enemies dealing heavy damage. I love these, mostly thanks to their sick animations.
Bear Trap

Snaps shut, not dealing that much damage but holding an enemy in place for a couple of seconds.
Playing around with different traps and combining them with each other will result in some powerful combos and by spending research points you can improve the damage and maybe even unlock more traps.
//Thorwaldsson
P.S all of the textures on the traps are temporary, they will look even better in the finished product