The Final Stretch
We're almost there! As I'm writing these words we are 10 days and somewhere around 7 hours away from launch. Currently the office is filled with people working hard at finding and destroying the last bugs, and getting the last feedback into the game. I can hardly believe that we've been working on this game for over a year already. When we first started talking about the concept for the game all that we really knew was that we wanted Dwarves that lived underground and dug large caves. We wanted to create a game that felt like (as I said so many times) those old-school management games that where huge in the mid- to late nineties. However the game grew way beyond a humble throwback to older games, it transformed into this insanely ambitious Dwarven Settlement Simulator.
I remember the exact moment that I knew this game was going to be, not only good, but awesome. We had just delivered our first Playable to Paradox and the game had almost none of the features except for food and the digging mechanics implemented at the time. My small settlement was starving and jsut seconds away from dying when I found a vein of gold! It secured me enough wealth to build food plants and survive. My settlement was saved!
Going from that feeling of impending defeat to victory in a matter of seconds is not something that every game can achieve.
Now one year later, finding a rare resource remains my favorite thing in the game but I've started spending more and more time building great and nice things. The thing I'm currently looking most forward to with the release is getting to see what mighty settlements and awesome caverns you guys will build.
I think that's it for this week’s dev-blog until the next one that will be some sort of post-mortem on the production as a whole.
Thank you for your time
//Thorwaldsson
We're almost there! As I'm writing these words we are 10 days and somewhere around 7 hours away from launch. Currently the office is filled with people working hard at finding and destroying the last bugs, and getting the last feedback into the game. I can hardly believe that we've been working on this game for over a year already. When we first started talking about the concept for the game all that we really knew was that we wanted Dwarves that lived underground and dug large caves. We wanted to create a game that felt like (as I said so many times) those old-school management games that where huge in the mid- to late nineties. However the game grew way beyond a humble throwback to older games, it transformed into this insanely ambitious Dwarven Settlement Simulator.
I remember the exact moment that I knew this game was going to be, not only good, but awesome. We had just delivered our first Playable to Paradox and the game had almost none of the features except for food and the digging mechanics implemented at the time. My small settlement was starving and jsut seconds away from dying when I found a vein of gold! It secured me enough wealth to build food plants and survive. My settlement was saved!
Going from that feeling of impending defeat to victory in a matter of seconds is not something that every game can achieve.
Now one year later, finding a rare resource remains my favorite thing in the game but I've started spending more and more time building great and nice things. The thing I'm currently looking most forward to with the release is getting to see what mighty settlements and awesome caverns you guys will build.
I think that's it for this week’s dev-blog until the next one that will be some sort of post-mortem on the production as a whole.
Thank you for your time
//Thorwaldsson