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3rd Armored has that job. 4th armored can be something else.

I kinda agree on other parts. Tho i want 4th AD income to be nerfed. And 4th AD has perhaps the best availability in the game, they can bring all they have while many other decks can't. Abundance of French M10 cards doesnt really mean much.

Ah it's cause we don't use the word availability with the same meaning. Availability to me is the number of units per card and the number of cards per deck. Not really the numbers you may bring on the field, that's related to points. In a way, there is the availability and there is what you can effectively do with it.
You could nerf 4AD income in B but only with a joint nerf on units price, cause most unit cost 130 points or below and you may bring them earlier (in one thick) than in any other deck. Reducing the points flow in B wouldn't change much the possibility for 4AD to bring them earlier than any other deck.
You could obviously reduce drastically the income in B and C and let the prices untouched but i like to give the player points and let him choose what he wants to bring on the field (more cheap infantry etc) than reduce his points but let him the same units prices he has no possibility to use. It is a different approach.
The prob of 2DB actually is that, 2DB has too costly units for points flow in regard to other decks.

It's not much about the great units within the deck (each deck has powerful/peak units), it's more about reducing the timing to use these powerful/peak units in regard to other decks points flow.
In time you may get you first 340 panther in B with Lehr, 4AD has already been able to get 2 phase A hellcats + 2 phase B hellcats which gives 4AD player the virtual ability if he stacks them to engage your panther at max range, panick it quickly and kill it afterwards. It's just insane.
It's properly insane knowing Lehr is supposed to be the king on the field armor speaking in this early B momentum to start contest the ground he wasn't able to make in A.
 
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Ah it's cause we don't use the word availability with the same meaning. Availability to me is the number of units per card and the number of cards per deck. Not really the numbers you may bring on the field, that's related to points. In a way, there is the availability and there is what you can effectively do with it.
You could nerf 4AD income in B but only with a joint nerf on units price, cause most unit cost 130 points or below and you may bring them earlier (in one thick) than in any other deck. Reducing the points flow in B wouldn't change much the possibility for 4AD to bring them earlier than any other deck.
You could obviously reduce drastically the income in B and C and let the prices untouched but i like to give the player points and let him choose what he wants to bring on the field (more cheap infantry etc) than reduce his points but let him the same units prices he has no possibility to use. It is a different approach.
The prob of 2DB actually is that, 2DB has too costly units for points flow in regard to other decks.

It's not much about the great units within the deck (each deck has powerful/peak units), it's more about reducing the timing to use these powerful/peak units in regard to other decks points flow.
In time you may get you first 240 panther in B with Lehr, 4AD has already been able to get 2 phase A hellcats + 2 phase B hellcats which gives 4AD player the virtual ability if he stacks them to engage your panther at max range, panick it quickly and kill it afterwards. It's just insane.
It's properly insane knowing Lehr is supposed to be the king on the field armor speaking in this early B momentum to start contest the ground he wasn't able to make in A.

I agree.
 
I found 4 AD truly shines in Phase B. You spend a lot in securing your frontline in A and you can't realy be to reckless with your key units like Abrams (which I often am :rolleyes:). But once B hits you can realy put up the heat with 130 income and discounted units like 65 point Stuarts. I never got the hype about Hellcats because the real deal for me are the vetted Stuarts in this division. In the right circumstances you can pretty much overwhelm any tank with them.
Also since the general Sherman buff Rhinos are awesome as well.

I feel that in general, Rhinos come in too late to change anything. But of course, they are the cavalry...
 
How to defeat 4AD?
Play on a smaller map size, so firefly won't be flanked. B26 can be shot down more easier.
Or play with your team, do autocannon rush.
Problem solved.
Wow, this guy came up with a way how to choose a map in ranked. Good job!
 
Well...

Now we'll have to wait and see if the 2 Pz Div can counter balance the 4th Armed.

Am very curious as to if it's Pz.Aufkl.Abt.'s MK IVJs will be phase available in A and would they have a 1200m range(phase A Panther D I feel is a non-starter).

What organization (KStN) will the Sturmgrenadiers use 8 or 6 man squads,will MP 43/44s be as effective at 750m as at within 100m...

How will the 2nd's Ju-88S ' cluster bomb fair against the 4th's infantry and open topped vehicles.
Will the 2nd's Fw 190 recon be able to tangle with the B-26.
How quickly will the 2nd's Fw 190 A8 with it's 6x20mm eat a B-26 and feast on Hellcats.

Will the 2nd Pz Div have two Abts of Panthers along with a Abt of Mk IVs,will it also have extra JagdPz IVs,in other words extra tank and anti-tank slots...

Edit: and almost forgot...the Bogward IV...Men At War flashbacks...oh the memes
 
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Am very curious as to if it's Pz.Aufkl.Abt.'s MK IVJs will be phase available in A and would they have a 1200m range(phase A Panther D I feel is a non-starter).
Unlikely. And if it is going to be a Panther in A, you will have to weaken the division in other stuff to the ground so it isn't overpowered.

What organization (KStN) will the Sturmgrenadiers use 8 or 6 man squads,will MP 43/44s be as effective at 750m as at within 100m...
Medium-range rifles have a 300m range in this game. 750m? What?

How will the 2nd's Ju-88S ' cluster bomb fair against the 4th's infantry and open topped vehicles.
Try dropping low-caliber bomb loads on open-tops and infantry right now: you would notice that 16.LW's JU-188 with 28x50kg load will not kill a single human.
Low-caliber (50-70kg, 100-150lbs) bombs are not lethal in this game at all. They are bringing a lot of panic though.

Will the 2nd's Fw 190 recon be able to tangle with the B-26.
If you micro B-26 to make it turning permanently, FW won't find a way to fire and will be constantly under fire of defensive mgs on B-26. 15 seconds of this stupid permanent turning and FW is gonna panic out and fall back.
If microed perfectly, B-26 in this game out-turns Bf109 with a Very good Agility.

How quickly will the 2nd's Fw 190 A8 with it's 6x20mm eat a B-26 and feast on Hellcats.
IDK if we're playing the same game but open-top vehicles are immune to air so no feasting allowed.

Edit: and almost forgot...the Bogward IV...Men At War flashbacks...oh the memes
Considered by Eugen "Anti-personnel and anti-light vehicles" might not deal a lot of damage to a tank while you suicide your points spent on it.


...
I kinda get the point that you are hyped but nothing can counter 4th. We'll see the availability and stuff later though.
 
Unlikely. And if it is going to be a Panther in A, you will have to weaken the division in other stuff to the ground so it isn't overpowered.

I clearly commented that the 2nd's recon Panther D was a non-starter for A so ya... I was considering the 2nd's recon Mk IVJ for A.

Medium-range rifles have a 300m range in this game. 750m? What?

The MP 43/44 should not be considered a simple rifle.. IRL it's quite capable of rapid accurate fire & hitting power out beyond 750m(yes I've access to a replica StG 44).

IDK if we're playing the same game but open-top vehicles are immune to air so no feasting allowed.

IDK about you but I've had good results and look forward to seeing a Fw190 A8/R1 in-game as well as a Fw190 A4/U4.
Edit: (even if it is just annoying the player.)


...I kinda get the point that you are hyped but nothing can counter 4th. We'll see the availability and stuff later though.

Please try to be a bit less condescending,not till Feb will folks know if the 2nd Pz Div will be the next must have or a bust.
 
IDK if we're playing the same game but open-top vehicles are immune to air so no feasting allowed.

No, open top vehicles are killable with planes, even closed vehicles are actually. I've already killed cromwells with basic A bombers from 16th Luftwaffe and i've seen hellcats or any other tank destroyer (M10's) get blown too, though the bomb has to explode exactly at the right spot and there is a %chance to it like everything else.
You may even blow koenigstigers easily with C bombers panicking and p-47 finishing, you see that very often in 10vs10 it is actually a very good strategy to take them out.
 
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No, open top vehicles are killable with planes, even closed vehicles are actually. I've already killed cromwells with basic A bombers from 16th Luftwaffe and i've seen hellcats or any other tank destroyer (M10's) get blown too, though the bomb has to explode exactly at the right spot and there is a %chance to it like everything else.
You may even blow koenigstigers easily with C bombers panicking and p-47 finishing, you see that very often in 10vs10 it is actually a very good strategy to take them out.
The 16.LW 250kg bomb is dropped pixel-perfect indeed, but it is not a solid option. First of all, opponent is ready to something because he hears an air siren. Then opponent has 3-4 seconds to move his tank 2 metres away to evade a bomb.
These kinds of drops work only against total noobs or broken tracks.
 
The 16.LW 250kg bomb is dropped pixel-perfect indeed, but it is not a solid option. First of all, opponent is ready to something because he hears an air siren. Then opponent has 3-4 seconds to move his tank 2 metres away to evade a bomb.
These kinds of drops work only against total noobs or broken tracks.

It may be a solid option, in teamgames it is most obvious. People using the JU87 along 1 or 2 fighters know how it can turn the game. Bombers have their own use too. The trick is to keep recon and wait the last minute to click and drop with the plane. Obviously you have to perfectly know if there is some AA able to shoot you on your way back (the best AA is the one hidden waiting to fire on you).
I was just saying open top vehicles (even closed ones) are not immune to bombs, it's like saying koenigstigers are immune to 17pounders it's bullshit.