1937
As with 1936 (and the portion of 1938 that does not include war), I will be writing these updates OOC. There's a part of me that wants to go pure gameplay, since HOI 3 lends itself so well to such AARs, but I also think it'll be fun to generate a narrative, so we'll definitely have one of those.
My first actions in 1937 are to add more future radar sites. Singapore, Rangoon, Malta, Port Said, and Hong Kong will all receive stations. I have more pressing constructions, so they'll be towards the bottom of the queue, but they should still be finished early in 1938 (at least at level one). I decide, after much soul searching, to grab one of my two corps in India and sail to the Suez Canal. I discover Marines early in 1937 and start four Marine divisions; as I mentioned last time, I'm going with the traditional 4 x MAR setup. I shift into some infantry techs so that I can pick up Paratroopers sometime in late 1938. Here's my Indian corps sailing to Port Said!
I also start construction on some garrison divisions that I hope to use to supplement my SE Asia defenses. After some more soul searching (protip: the soul is the place to look for strategic advice!) I go with a 2 x GAR/1 x LARM/1 x AA. I considered dropping a garrison brigade for some artillery, but warm bodies are more useful to me than additional support when they'll be purely defensive. When I unlock Superior Firepower down the road I can always drop some artillery if the opportunity presents itself. Baldwin leaves the government in February (ugh Chamberlain), so I reconfigure my cabinet.
The major change is putting Chamberlain in as Armaments Minister. I need IC more than resources, so he's a good choice to free up stuff to build more guns and gun related objects. I can't wait until I can boost some of these laws. Speaking of guns, I know my canal forces need some firepower, so I start building some separate artillery brigades to equip my seven divisions. (I later figure out one of the pre-built divisions only has two infantry brigades, so I need one of those too. Whoops! It'll get fixed in early 1938.)
Here's my initial India setup.
I know KyrionMythar, among others, recommended a more forward line of defense. For the present, however, losing the extra corps to Africa means I want to make sure I have enough manpower to form a semblance of a line. Of course, as I write this sentence, I'm reminded of his points regarding lvl 1 infrastructure (namely that units can't move through it). So, I'll have to revisit my initial deployment. Around April, I shift around some of my intel. I've worn down counterespionage throughout the world, so I can shift to tech stealing from the Japanese, starting to spy on the Soviets, and building up covert ops points against Turkey so I can instigate a coup. This pays almost immediate dividends... sort of.
Of all the Japanese techs I could have stolen, this one might be the least useful. I'm pleased, in a way, because I'll be able to upgrade garrison divisions later on (and I never would have researched this myself), but that's still kind of disappointing. Dover gets its fighter wing (of 3 x INT). Also at this point I spread out my seven divisions to cover as much of the canal as I can. I'd like to get another corps over here; I might (MIGHT) be willing to pull one of my infantry corps out of the UK and send it south. In May, the Italians give me some free tech, and this is far more useful.
Mmm... free doctrines. (If you don't own HOI3 or haven't played it, all doctrines are spread telepathically instantly upon their discovery. Sadly, this telepathy only applies to doctrines and nothing else.) The Nationalists win the Spanish Civil War ahead of schedule, as usual, beating the Republicans by June of 1937. I get a surge of volunteers in June as well, which would be nice, except I really don't need manpower at the moment. The Iraqis decide to donate to the "Hitler is a stupid jerk" fund.
The war gets started for real when Japan declares war on China. I'm going to keep tabs on this particular war, to a certain extent: I'm interested to see if they knife through China at light speed or if they get stuck right away. My latest Soviet game (the Tukhachevsky AAR) showed a very nice compromise that I was pleased with. I finish the Medium Tank Brigade tech in October and immediately upgrade my Armored Corps to medium tanks.
If you're wondering why CG is so high, it's because I got an event that bumped up my dissent. It won't last long.

I decide to also build another corps of infantry (standard 3 x inf/1 x art). If it's finished before the war starts, it will be ticketed for Africa. I try my coup on Christmas Day, 1937, but sadly it fails.
Meh, I've got loads of spies. Got to use them for something.
On 2 January 1938, here's Japan's progress.
I've got plenty of time before they become a threat, and hopefully I'll have time to get my extra divisions farther east. We shall see if the RNG gods are kind to me.
I'll do however much of 1938 I get to next week. Keep your eyes peeled!