• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
FAL said:
[*]Signing a peace deal with the AI, that bankrupts it in the same day.

Happy to inform that today the unique case of such cheat-bug was reported between two AIs under very special circumstances :wacko: :wacko: :wacko: :rofl:

One AI and his ally got over 900 000 000 (900 millions) ducats to their treasuries each one :rofl: Their opponent became bankrupt in the same day of course ;)
 
I have recently learned that there apparently exist people who consider it an exploit to block off access to Venice with a fleet in the Aegean. :wacko:
 
Using reciprocal loans to generate treasury revenue without minting - doubt anyone has ever done this in an actual game but testing shows it works.

Might also add the one where multiple loans are made with the same principle gifted back for the purpose of transfering funds to one party's treasury without minting. Probably less exploitative than the first since it's not solely used to break the inflation model - could just be to transfer funds monthly through interest - but still a questionable tactic that should be made known (so I'm no longer tempted to use it secretly :D )

Could also combine the two (gift return principle and reciprocal loans) for a deadly 100% revenue to treasury money laundering scheme with no inflation. Would unbalance the early game... beware.
 
King of Men said:
I have recently learned that there apparently exist people who consider it an exploit to block off access to Venice with a fleet in the Aegean. :wacko:
If you manage to blockade Venice from allllllllllllllll the way the Aegean Sea.. then YES! it's an exploit! :p :D
180px-Greece_sm03.png

Aegean Sea

adriatic_geog.jpg

Adriatic Sea
 
Dr Bob said:
Does that work? :eek:

For me that would cause the seige to be reset, in MP at least

you leave siege army and move/stay the rest.
Perhaps it starts to make a bug only after failed assault.
 
FAL said:
Hopefully this helps to clear some confusion about what the community considers an exploit/gamey behaviour.


cause a few people add to this thread doesn't make it a list the general community will follow i for 1 won't follow this list since there a few things i definatly disagree with
 
admiral drake said:
cause a few people add to this thread doesn't make it a list the general community will follow i for 1 won't follow this list since there a few things i definatly disagree with

That's the point!

See this post

This is not a list everyone agrees about. It is a list whith what people MAY consider an exploit. Some of the items in the list are, for example, ALLOWED in my games, like siege stealing.

As a GM you pick from this list what you forbid and what you allow in your game, so that it is clear for everyone in your game what's allowed and what not.

You see, if you as a GM say something general like 'exploits forbidden' NO ONE agrees with you what's forbidden and what not since no two persons agree with each other what the exploits of eu2 are. Especially new players might be confused. Hence I made a list out of which a GM can pick the exploits which are forbidden and which are allowed for his game.

See post 2 in this thread what I allow myself for example....

Also it's good to make new people aware which controversial things exist.
 
Last edited:
Will remove the siege bug again. Apparently you get a siege roll each 19 days at LT 51, each 7 days at LT 57 etc. So besieging at very high LT levels is profitable :)

Kudos to ForzaA
 
Last edited:
FAL said:
How does this work?

I'd assume I loan you an X amount of money, using that money, you offer me a loan of X.. we both get interest on the loans?
I'd think those interests are payed out of the treasury, and so would not mean a net increase of money? :confused:

Tonioz said:
you leave siege army and move/stay the rest.
Perhaps it starts to make a bug only after failed assault.
This doesn't work, so it's not an exploit.
However, there DOES seem to be a little known feature* here;
at high tech, you get MORE siege rolls per month, at LT 51, you get one every 19 days (after the first month) , at LT 57, this has increased to a siege roll every 7 days (again, after the first month). LT 60 is, again, every 7 days..
I'll see if I can find out a little more (for example, can this information be found directly, somewhere?)


*I knew you got more siege rolls at high tech, but I didn't know there was such a difference from LT 51 to LT 57 ;)


FAL said:
Will remove the siege bug again. Apparently you get a siege roll each 19 days at LT 51, each 7 days at LT 57 etc. So besieging at very high LT levels is profitable :)
HEY! no trying to run off with my finds!
 
FAL said:
Will remove the siege bug again. Apparently you get a siege roll each 19 days at LT 51, each 7 days at LT 57 etc. So besieging at very high LT levels is profitable :)


Good lord FAL, you are a newbie :D It was not long time ago I had to teach you about stab hits and now this :rolleyes:

This reminds me of the people in the EUIII forum who keep complaining that forts must be of much lower importance in the Nappy era and that the game engine "cannot portray this" without mentioning these forts in fact are of much less importance for precisely this fact. Which they apparently are ignorant of. However, no discussion yet in that forum has gone on until we have reached the point were it was suitable to examine this siege test feature of the game. The discussions were all aborted before that.
 
ForzaA said:
HEY! no trying to run off with my finds!


Forzaa, when you find out about things you do not think people in general know of you should not automatically run into the streets and proudly shout loudly about it. Instead, if it is possible, you should use it to your advantage in the MP games :cool:

Just bury this. Those who read this thread will be educated the rest will not.

So why do I Daniel A write and contribute to AARs? Well, I mostly contribute with rather "innocent" info. Like the attrition FAQ. Everyone knows you lose a lot of men because of attrition but the exact numbers are not that relevant. For MP the attrition FAQ is mostly useless. For perfectionists like ws2_32 in SP it is of course golden.
 
Last edited:
ForzaA said:
I'd assume I loan you an X amount of money, using that money, you offer me a loan of X.. we both get interest on the loans?
I'd think those interests are payed out of the treasury, and so would not mean a net increase of money? :confused:

It works. Nuff said about this very nasty exploit that is hard to catch. Such tricks may well best be left in the dark. Indeed this whole thread may be considered slightly dangerous.

That Drake does not like this thread I can guess. I subbed in his Saturday game and in that he proclaimed that DOWs intended to raise the stab of the DOWed nation was allowed. I must say it was the last time I subbed in that game. If allowed this kind of DOWs more or less destroys the serfdom slider. There will be no incentive at all to go towards serfdom. With a rule forbidding it handling of the sefdom slider is a matter of skill. Without the rule it becomes a no-brainer.