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Koramei

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Oct 5, 2012
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I should start with a disclaimer, that I'm not a historian, demographer, or Korean. I'd like to consider myself well informed on Korean history, and research for this has basically consumed my life for the past few days- but needless to say, there are almost certainly parts that can be improved. If anyone has suggestions, I'd love to hear them. I hope I got this out in time for there to still a chance for Korea to get some changes in the expansion.

This post is extremely long, so I'm just gonna lead with a quick overview of the major suggested changes for those that don't want to read on:


mh19fCi.png

the gradient in the middle map shows development

Essentially, between 4 and 6 new provinces plus a couple of adjusted borders, redistribution of the development, and an entirely different terrain and trade good setup.


So, why the changes? I'm hoping the terrain at least will be uncontroversial; the Korean peninsula is notoriously mountainous (roughly 70% of the peninsula is mountains), whereas in EU4 it's portrayed as flat. The trade goods in 1.19 have most of the grain in the north and the fish in the south, which is backwards- the overwhelming majority of the farmland is in the south, where the climate is hotter and wetter. Likewise for development; in EU4, Gangwon and Hamgyeong are given some of the most on the peninsula, where historically they were the least populated by far.

As for the extra provinces, I'll go into more detail below, but I believe Korea warrants a few more. I've always been a bit shaky on what criteria are used to qualify new provinces being added- and it's true that administratively, the setup already portrays Korea's borders pretty well. But this was a densely populated and centralized country, and comparing it to other regions in the game, Korea falls well below the average population per province.


Development distribution

1Qzi4tM.gif

I've written down some more detailed numbers on a spreadsheet here.

Here's a comparison between the in game setup of development, and the population distribution according to Joseon registers in percent per province. Now, Joseon censuses and such were notoriously unreliable for a variety of reasons I'll talk about in a bit, but for a proportional spread instead of absolute numbers, they should give an indication.

Several provinces remain practically unchanged, but Gangwon and Hamgyeong- the topright most two provinces- empty out almost entirely. Gangwon is extremely mountainous, and Hamgyeong was a new frontier at this time, and neither were good for agriculture. Even today they're relatively unpopulated relative to the rest of the country, and that was doubly true historically.

The other big change is that the southernmost provinces are a much larger proportion of the country. Insanely so, in fact- at times, more than two thirds of Korea's population were in Gyeongsang, Chungcheong and Jeolla (the bottom 3 mainland provinces)- they're the part of the peninsula most suited towards the far more bountiful wet rice cultivation, so their populations exploded as that made inroads in Early Joseon. This population disparity would level out over time though, and was for most of the game's period, so I used the more even later numbers for the distribution.

Naturally there is a lot of latitude to these numbers if you want to make tweaks, and I'm just suggesting percentages rather than actual numbers, since I realize development levels are often for balance and so on. Here's my proposed distribution down to a finer level than the 8 provinces (the 1's will have to be 3 dev I guess):


Y1qgrfi.png



Terrain

kt4bSCe.png

here are two (one and two) good topographical maps for reference. keep in mind the height scales are different.


I'm not totally sure what qualifies a province to have what terrain, but I gave it my best shot. This is one of the most glaring issues in 1.19- Korea is 70% mountains, and while they're not especially high, they're higher than the ones represented as mountains in southern Manchuria, wheras Korea is entirely flat. Mountains had a huge impact on Korean culture and military policies. Maybe some more provinces (the north part of Gyeongsang in the south, for instance) should be mountains too, but at the very least the northeast and Gangwon should definitely be.

Separating some regions into grasslands I'm less sure about, but I think it makes sense. A case could be made that everywhere except Pyeongyang should be hills or mountains, but the bases of valleys and in what plains there were are where most of Korea's population lived, so I thought it made sense to have some flat land to represent that; plus it allows for developing the populated regions.

Over the course of the game's period, deforestation would become a major problem near populated areas, so I thought a couple of highland provinces to portray that makes sense too.


New Province Setup

OJyJhgw.png


So, bearing in mind population distribution and terrain, here's my new province setup. These divisions are entirely fictional (and I made a point of not basing them off of more modern divisions, since populations moved around enormously after Joseon opened up), since Joseon was administered first at the provincial level- of which there are only 8 divisions- and then down to the county level, and I'm pretty sure Korea doesn't warrant 300 provinces to represent those. ;)

The exception to that is Gangneung and Wonju, which are pretty pronouncedly divided, since they're separated by the tallest mountains in South Korea, with Gangneung and its region on a very thin strip of coastline beyond those. Unfortunately for me, you guys beat me to that division already so I don't get to take credit. :p

So for the most part the borders follow terrain, working their way around to accommodate major population centers and flatlands (and each province is based around a town, which are marked in red on the map). I did most of the splitting in the southern provinces since those are the densest by far, and was debating adding another to Jeolla, but thought it'd have clickability issues.

I'm pretty certain about new southern provinces. I think they warrant it more than Hamgyeong, even; I'd say ditch Yukjin and keep second province in Jeolla if there's a limit for some reason, and I think the distribution map I posted earlier illustrates that pretty well. This was a very densely populated part of the world, with these southern provinces alone having several million people at the game's start, which is more than many of the game's nations have in total.

I'm much less certain about Hwanghae being split. The province had no major river or floodplain, and was too far north and too cold for the best paddy farming climate (in the period- today it's North Korea's largest farming center)- the 17th century censuses for instance have it at ~8% of the population, versus ~20% for Jeolla, which'd get the same number of provinces. My main motivation for splitting it was... well, that it looks abnormally large- and today has a much higher relative population (much of the land was reclaimed from wasteland throughout the game's period), so maybe it could have been more populated at the time too if things had gone a bit differently.

The other one I'm less sure about is splitting Gyeonggi. I think it'd make sense since it's the capital, and there are "city" provinces that have far smaller cities (although Hanseong wasn't especially large- estimates are between 200,000 and 300,000 compared to Beijing and Tokyo at around a million) in plenty of other parts of the map. Relative to some of the southern provinces though, Gyeonggi wasn't so well populated it necessitates a new province.

So if Korea doesn't need 6 new provinces, I'd leave those last two out instead of the southern ones. That said, personally I think it's justified to include them, and to illustrate that:

xs7LTni.png

again from this spreadsheet. for Korea, the first population estimate is older but the most widely cited today, the second estimate is newer.

The number of provinces and development of various EU4 polities vs historical populations (pop 1 is the year 1500, pop 2 is 1800, so it gives an idea relative to growth throughout the game). It's very approximate but I think pretty telling- aside from Ming, who is its own unique beast, Korea has by a significant margin the fewest provinces relative to its population, at least of the selected countries, which I tried to make a fairly representative sample.

Even with 6 more provinces, it's fairly low:

aMEo3or.png


But I think that's much more justified. Korea did have markedly worse infrastructure than its neighbors, and wasn't as urban as them nor did it have the same level of mercantile culture. But... not to the point it warrants less than a third as many provinces as them. And Joseon Korea did have other things I've seen get factored into people's decisions for provinces and development, like a relatively high level of education, literacy, and state centralization.

I can go into this a lot more if I need to make my case stronger, but for now I think I've rattled off enough. ;)

Oh, thing about the province naming- every province (except for Yukjin) is named for a town (which is what the provinces were historically- Gyeongsang is Gyeongju + Sangju, for instance), rather than some being named for towns and some based on the old province names while not containing the town they're named for. Also, I standardized the romanization to the Revized system instead of a mix of that and McCune-Reischauer, since it's what's most commonly used in South Korea today.

Trade Goods

4d9hXU9.png

proposed map shows a few possible different goods in each province

"Exports were Korean cotton cloth, rice, hemp, ramie, ginseng, floral design pillows, sealskins, and books" - Michael J Seth, A History of Korea from Antiquity to Present

"Initially harsh, the tribute extracted by the Manchus, who after 1644 ruled China as the Qing dynasty, was considerably reduced in the seventeenth century. Still, each year the Koreans supplied rolls of their prized paper, furs, and bolts of cotton and other cloth." - Seth again

"in 1486 the Ministry of Revenue had to raise the cloth tax to counteract the effects of the halfmillion p’il* being exported each year in exchange for Japanese copper and tin." - Keith Pratt, Everlasting Flower

The big change is that grain should be in the south, rather than the north; the climate meant the overwhelming majority of farming was done in the south, whereas the north has other goods like lumber and furs (among other fur-providing animals, tigers were extremely widespread in Korea until the 20th century). Fish can be just about anywhere. I changed Jeju island to fish instead of Chinaware because of the Haenyeo; porcelain there makes some sense, but I thought it'd be cool to reference them since they're something Jeju is pretty famous for.

Porcelain was produced overwhelmingly in Jeolla and Chungcheong during the Goryeo Dynasty, but in early Joseon, state kilns were established in Gyeonggi (would be in Suwon instead of Hanseong, if Gyeonggi is split though) that took over a lot of the porcelain making, although local porcelain makers were distributed all throughout the country. I'm including books and paper as porcelain in this too, since those were major Korean exports.

Cotton was brought to Korea in the late 14th century and took off like wildfire, it would become one of their major exports, as well as a medium of exchange. In the third quote they reference this a bit- a p'il is 2x40 feet square of material; I spent an hour in vain trying to see how that stacked up against e.g. Bengali exports, but since those seem to be measured in pounds I have no clue. If someone has an idea I'd be interested. Still though, I think cotton makes a lot of sense as a trade good for some provinces.

Finally, tea. This one I'm not so sure about, but I thought I'd suggest it- Korea is famous for ginseng, and it was one of their main exports, both to the Chinese and Japanese- here for instance:

"Japan’s biggest import from Korea was ginseng. In the seventeenth century, when the shogunate debased the coins, it minted a special silver money primarily to buy ginseng." - Seth again

Ginseng can be made into a tea, so... tea? It kinda makes some sense right? I put it in the southeast since that's where Joseon's trading port with Japan was (and the center of trade), but if tea doesn't make sense then that province could work fine as porcelain, cotton, grain or fish.

Miscellany

z9O68HH.jpg


A couple of final suggestions.

First, the sea tiles between Korea and Ming are pretty huge, and this wasn't historically a region of conflict between China or Korea, so cutting off claims makes sense- the only time China landed an army on Korea's coast before the late 19th century was when the Korean kingdom of Silla facilitated it, as the two of them were fighting a common enemy and wanted to attack from the south. And that was nearly a thousand years before the game starts.

Lastly, climate. I think there's an oversight in the map in the game, because no winter definitely doesn't make sense for Pyeongyang. I'd suggest severe winter for those two northern provinces in Korea (and for Manchuria above them as well)- it gets extremely cold there, as Siberian winds make their way down the inland parts of the peninsula, even though it doesn't get so snowy since winter is during Korea's dry season. I think Swedes have a whole different barometer for temperatures though, so if you're satisfied with it just being normal winter, I'm not gonna complain. :cool: The rest of the peninsula should be normal winter instead of mild though, Korea is a cold country during winter- with the exception of the far south, where is in general hotter and more humid.


And that's about it then, for now! Thanks a lot for reading, and I hope this'll make some impact. I have a few other suggestions I'd like to make, but I'm gonna leave them until a bit later since my brain is fried from making these maps all day long and I can't think properly anymore. If there are any questions or you want me to find some more sources, feel free to ask. There is a whole lot more I meant to write but couldn't fit in.
 
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This is a remarkably well put together post. Thank you for taking the time to put it together for us :)
 
Damn, someone did their homework.
Seriously though, based of Korea's population and "development" at the time I don't see why it shouldn't have the same level of provincial complexity as say England.
Very well researched and presented, love the images. Hopefully its not to late in development of 1.19 to include some of this
 
As to Trade goods:

Ginseng could be represented as spice

Given your quoted sources wouldn't it make sense to have one or two cloth provinces there (instead of cotton, which is just a basic good), to factor in koreans adding value?
 
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Something like this?
20170214111419_1.jpg

A rather edgy draft, but it gives an idea of what it could look like.
 
Koramei, you've done a much better job constructing this suggestion than I have seen on any other regional improvement post in this subforum (my own mindless blathering included).
 
Thanks for the kind words everybody. :) I realized I'd been whining about getting the Korean terrain and stuff changed for a while now, but without actually making a good case for why. In fact in doing some of the specific research on the setup, I realized some of my preconceptions were wrong, :eek: so it's valuable learning for me even beyond what impact it might potentially have on the game.

I still have a couple more suggestions I'd like to make (another trade good change and a possible event chain) that I'd like to get out soon.

Given your quoted sources wouldn't it make sense to have one or two cloth provinces there (instead of cotton, which is just a basic good), to factor in koreans adding value?

I hadn't even considered that; you're probably right. It mentions cotton as one of the fabrics in the description for cloth in-game, and the p'il, the unit of cotton that was taxed, traded and sold etc was cotton that'd been turned into fabric rather than just raw- peasants would be expected to process it and turn it into cloth on their own, before turning it over to the state.

"Tigers" and "Korea" are two concepts I don't normally associate, very interesting.

Haha, don't mention that to Koreans, some of them still call them "hanguk horangi"- Korean tiger, instead of Siberian. They used to be pretty important in Korean shamanistic beliefs and such, and responsible for dozens of deaths every year during Joseon (some of the city walls were made to guard against not just invaders, but also tiger attacks- or at least that's what one of my books said), but sadly lost their habitat and were hunted to extinction during the colonial period.

Something like this?

A rather edgy draft, but it gives an idea of what it could look like.

Wow, thanks so much for doing that, it's really cool to see in-game.
 
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Great post! Many Koreans will appreciate your work. In addition to estimated population, I want to attach estimated crop production(mainly rice and barley) from Lee Hochol's study. I arranged it from the data of Rice Culture and Population Development in Korea, c 1429-1910, 1992.

Joseon.PNG

(I calculated 1斗 as 6 liter.)


And for

Korea did have markedly worse infrastructure than its neighbors, and wasn't as urban as them nor did it have the same level of mercantile culture.
this, compared with Japan, Korea had better industrial technology before Tokugawa shogunate, at least. For example, Korea had much better cupellation skill than Japan, and this cupellation skill was introduced to Japan, so that Japan could produce 1/3 of silver in the world.

And Japan couldn't produce coin and had worse weaving skill. So Japan imported many of coins(copper coins) and clothes(mainly cotton) from Korea. Not only Japanese merchants but also Japanese government and Daimyos wanted them. At tributary trade, they usually asked coins, clothes, and rices as return present for Japanese tribute.

Cotton was brought to Korea in the late 14th century and took off like wildfire, it would become one of their major exports
Even Korea didn't have proto-industrialization, Korea could produce enough clothes for it and import to other country, Japan.
 
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As to Trade goods:

Ginseng could be represented as spice

Given your quoted sources wouldn't it make sense to have one or two cloth provinces there (instead of cotton, which is just a basic good), to factor in koreans adding value?
Cloth is described in-game as representing wool and linen cloths, so it would seem that Cotton is more appropriate. Given that the in-game description for Spices mentions their medicinal value, I agree that ginseng could be represented as Spices.
 
I didn't read all of this or process all of this, but I have to say that the work you did is really impressive, and automatically adds significantly to your argument. Seriously, I want to upvote just because you cared enough to make your case carefully and intelligently.
 
I hope PDS takes your work to heart and even if there isn't time to implement your proposed changes in the next patch/DLC I do hope they implement it with the patch after that. At the very least they should heed your proposed changes to climate, terrain and trade goods.
 
I know it's not directly within the scope of your proposal but Koramei, but I would love to hear your opinion on the island of Tsushima/Daemado and about it's current exclusion in EUIV. As you are well aware the the island was an important and sometimes contentious trading port between Joseon Korea and Japan that several times in it's history. Do you think the island should be in the game?
 
Tsushima should be in the game just for being a strategically important island to hold. Also to become the Japanese equivalent of Macao/Hong Kong. ;)
 
Tsushima should be in the game just for being a strategically important island to hold. Also to become the Japanese equivalent of Macao/Hong Kong. ;)

I'm ambivalent towards it. There are still more important Japanese provinces that need to be in, and given we're just on the cusp of a Japanese map expansion I don't see another anytime soon.
 
Great post! Many Koreans will appreciate your work. In addition to estimated population, I want to attach estimated crop production(mainly rice and barley) from Lee Hochol's study. I arranged it from the data of Rice Culture and Population Development in Korea, c 1429-1910, 1992.

View attachment 241170
(I calculated 1斗 as 6 liter.)

Not particularly relevant to the game, but I'm curious why land under cultivation continued to drop from 1650-1725 (even though the crop output rebounded). The Japanese invasions clearly caused the decline from the 1550 figures to the 1650 figures, but did technological advances in the 1600s then cause people to consolidate onto less land that was better cultivated?
 
Not particularly relevant to the game, but I'm curious why land under cultivation continued to drop from 1650-1725 (even though the crop output rebounded). The Japanese invasions clearly caused the decline from the 1550 figures to the 1650 figures, but did technological advances in the 1600s then cause people to consolidate onto less land that was better cultivated?
Rice transplantation technique was introduced which allowed for double cropping of rice. Also government introduced major improvements to irrigation facilities.
 
Corruption too; it was common for people to skirt around having to pay taxes by finding ways to not register their land. that's also a reason (one of many) that the census figures are considered very unreliable.

We have a number of different trade goods relating to textiles in the game, the idea is that it's based on how refined/expensive the cloth available would largely be. I'd refer to the small text I wrote about it for Johan's dev diary back when we added in silk as a trade good:
https://forum.paradoxplaza.com/foru...ry-cooperation-tradegoods-west-africa.799535/

Oh that's good to know. I think in that case, at least from my understanding I'd go with a mix of cotton and cloth then. There were high quality fabrics produced in Korea too, but the bulk of it was a taxed cloth from peasants, who'd be expected to grow, prepare, and turn it into cloth on their own- and so which wouldn't be especially high quality. I have to admit I'm not sure what the exported fabrics would be like though.

I know it's not directly within the scope of your proposal but Koramei, but I would love to hear your opinion on the island of Tsushima/Daemado and about it's current exclusion in EUIV. As you are well aware the the island was an important and sometimes contentious trading port between Joseon Korea and Japan that several times in it's history. Do you think the island should be in the game?

I would have agreed it should probably be included, but I'll defer to @Grand Historian's opinion on this, since he'll know more about what happened to it with regards to Japan, and it was wholly Japanese from this period in history onward. If the game was set a hundred years earlier I'd say it'd definitely be important to include though; I'm guessing you know this, but for everyone else, Korea under both Joseon and Goryeo sent out raids to the island to clear out pirates, and even (if only nominally) made it a tributary for a time. All that was before the game's start date though.

That said, I think it would still warrant a center of trade; during the game's period, nearly* all official trade between Korea and Japan happened with the clan of Tsushima island as an intermediary, and they'd often act as a diplomatic liaison too.

*aside from diplomatic missions, but there were only something like a dozen of those over the course of the entire game's period



while we're talking about that region of Japan though, another tangentially-Korea related suggestion:

asfsZ0C.jpg


This province probably* shouldn't be chinaware from the start. Japan actually didn't produce porcelain at all until the turn of the 17th century- when during the Imjin War, Hideyoshi's armies relocated thousands of Korean potters and artisans to settle in Japan, mostly in Kyushu (predominantly in that province). I'm guessing Settsu is meant to represent books or something, but Chikuzen is almost certainly actual porcelain, since after the Koreans (and eventually some Chinese, as refugees fled the Qing conquest) did get settled in there it would turn into a big center of production. I'd suggest an event or something, that each time Japan occupies a Korean province, there's a chance for that province to flip trade goods to chinaware. Maybe it could be from occupying Chinese provinces too.

*I say probably, since from my understanding there was a trade port there where they'd import wares from the Ming, so there's some justification for there to be chinaware there... but I think it should probably still be something else.


I had another idea, but I have to admit, in actually writing it down rather than just thinking about it, I'm not so convinced it's a good idea anymore. I spent a while writing it up though so I'll leave it here rather than throw it out in case something can be salvaged; please feel no obligation to read this.
Now... I have one final suggestion; forewarning, the details are probably closer to flat out fantasy than even alt-history, but I've been thinking about it for a while and I thought it couldn't hurt to suggest it:

jrnnZ35.png


First some background. Hangeul (or Hangul), the Korean alphabet, was developed in the 1440s under king Sejong as a writing system designed specifically for the Korean language, since Chinese characters are almost incompatible with its grammar. One of his main hopes was that it would facilitate literacy, so even commoners could learn to read and write with ease- there's a saying, "A wise man can acquaint himself with them before the morning is over; a fool can learn them in the space of ten days".

As you might expect, this didn't go over well with the nobility, who viewed their literacy as a symbol of status and didn't want that broken. Sejong managed to push it through, but by the early 16th century it got banned from government use, as it would stay for nearly 300 years. It still spread to some extent- in personal letters, works written by noblewomen, and for pulpy adventure and romance books that would become relatively popular with commoners during the 18th century- but without government backing, it never took off like it potentially could have.

So as you might have guessed, my proposal is basically an event chain that gives you the option of doing what didn't happen historically- pushing Hangeul through to the masses and almost revolutionizing literacy in Joseon. There'd be a lot of opposition to it, but it'd leave you with a substantial reward. I'd been thinking vaguely about this for a while but never really worked out properly what either should be- I was just thinking stuff like lowered estate loyalty, noble rebels, and maybe a reward of another chunk of idea cost reduction or something. But when I was doing research for this thread, I stumbled across a passage with something that could make it (in my opinion) really cool gameplay wise, and solve one of my biggest issues with playing Korea.

Here's an excerpt from a message from the scholar Choe Malli of the Hall of Worthies, lodged to express his opposition to Hangeul:

"Our dynasty, from our ancestors, has followed the great and complied with the standards of China. Now we are of the same script and the same measure, it is detrimental to conformity to create a new orthography such as hangeul. It has been claimed that hangeul is based on old writing and is not new: however, though the form of hangeul characters imitate the ancient seal script, but the phonetics are against tradition and in truth are without antecedent. If the Chinese hear about this and present their objections, it shall be our shame in serving the great and admiring China.

Within the Chinese realms, though customs may differ, but the script never deviates because of the local dialects. Though western barbarians such as the Mongols, the Tangut, the Jurchens, the Japanese, and the Tibetans all have their own script, but it is a matter of being barbaric and does not merit consideration. The saying is "use Chinese culture to convert the barbarians" - who has ever heard of adapting to their ways? Through its various dynasties, China has always taken us to be the descendants of Gija, the legendary Chinese Viscount of Ji because our artefacts, customs, and rituals are similar to those of China. Now if we were to create our own script, discard China and make ourselves alike to the barbarians, we would as it were ‘desert the fragrant herbs for the dung of a praying mantis.’ How could this not be a setback to our civilization!"

So, for this event chain: what if he's right? In officially embracing Hangeul, you alienate Ming and they break ties with you.

Well, I'm kind of taking him out of context here* (although from his perspective at the time, he'd probably have agreed with the premise- the guy was basically spouting whatever nonsense he could think of), but as an artistic liberty it could make some sense? And gameplay-wise, it would give us a "hardmode" Korea, where you can't rely on Ming allying you, and have to fight it out with them looming over you just like every other Asian team has to (although maybe that'll change with the tributary system).

On the flip side, the good thing- and what you'd want to sever ties with Ming for: an automatic spawn in of a center of printing press (in addition to the one in Europe, not replacing it), after literacy establishes over the course of a century. So essentially saving you 3,000 monarch points. Since Hangeul was introduced historically in the 1440s, the dates line up pretty well.

Korea had a very well established print industry; they never developed a press, but metal moveable type was actually developed in Korea the earliest out of anywhere in the world (I've never actually read the argument, but apparently there's even some conjecture that Gutenberg may have even derived his stuff from it or the idea of it, the alloys are meant to be practically identical or something like that), centuries before the game's start during Goryeo; the main thing holding back the industry from being even more significant was, well, 1. that commercialization of texts was prohibited (although this rule would bend over time), and 2. having to accommodate its use with the thousands of unique Chinese characters.

The first issue would already fade over time, and I don't think it's unreasonable to think that'd be exacerbated with a more literate population demanding books, especially if the state's fighting more traditionalist elements of the nobility anyway. And the second is entirely solved with Hangeul. In fact, even without universally accepted Hangeul, there was still a significant print industry making use of it. With state sponsored Hangeul, it could be dominant, and I think entirely worthy of a printing press spawn.

So to recap: you're given an event chain, where you can either accept or reject Hangeul. If you choose to accept it, you tank your relations and trust with Ming and get a series of rebellions from your nobility over the course of 100 years, from 1450 to 1550, when the Printing Press institution starts out in Protestant Europe- and also, in Korea. Alternatively, you can just reject it and not deal with the hassle.

*also, as I'm writing this I'm realizing, I think this translation of his protest is much less doom and gloom than the one I read back when it gave me this idea; this one's just from Wikipedia. Unfortunately I don't have the other book (A Sourcebook of Korean Civilization I) available to me right now.