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Koramei

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Oct 5, 2012
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I should start with a disclaimer, that I'm not a historian, demographer, or Korean. I'd like to consider myself well informed on Korean history, and research for this has basically consumed my life for the past few days- but needless to say, there are almost certainly parts that can be improved. If anyone has suggestions, I'd love to hear them. I hope I got this out in time for there to still a chance for Korea to get some changes in the expansion.

This post is extremely long, so I'm just gonna lead with a quick overview of the major suggested changes for those that don't want to read on:


mh19fCi.png

the gradient in the middle map shows development

Essentially, between 4 and 6 new provinces plus a couple of adjusted borders, redistribution of the development, and an entirely different terrain and trade good setup.


So, why the changes? I'm hoping the terrain at least will be uncontroversial; the Korean peninsula is notoriously mountainous (roughly 70% of the peninsula is mountains), whereas in EU4 it's portrayed as flat. The trade goods in 1.19 have most of the grain in the north and the fish in the south, which is backwards- the overwhelming majority of the farmland is in the south, where the climate is hotter and wetter. Likewise for development; in EU4, Gangwon and Hamgyeong are given some of the most on the peninsula, where historically they were the least populated by far.

As for the extra provinces, I'll go into more detail below, but I believe Korea warrants a few more. I've always been a bit shaky on what criteria are used to qualify new provinces being added- and it's true that administratively, the setup already portrays Korea's borders pretty well. But this was a densely populated and centralized country, and comparing it to other regions in the game, Korea falls well below the average population per province.


Development distribution

1Qzi4tM.gif

I've written down some more detailed numbers on a spreadsheet here.

Here's a comparison between the in game setup of development, and the population distribution according to Joseon registers in percent per province. Now, Joseon censuses and such were notoriously unreliable for a variety of reasons I'll talk about in a bit, but for a proportional spread instead of absolute numbers, they should give an indication.

Several provinces remain practically unchanged, but Gangwon and Hamgyeong- the topright most two provinces- empty out almost entirely. Gangwon is extremely mountainous, and Hamgyeong was a new frontier at this time, and neither were good for agriculture. Even today they're relatively unpopulated relative to the rest of the country, and that was doubly true historically.

The other big change is that the southernmost provinces are a much larger proportion of the country. Insanely so, in fact- at times, more than two thirds of Korea's population were in Gyeongsang, Chungcheong and Jeolla (the bottom 3 mainland provinces)- they're the part of the peninsula most suited towards the far more bountiful wet rice cultivation, so their populations exploded as that made inroads in Early Joseon. This population disparity would level out over time though, and was for most of the game's period, so I used the more even later numbers for the distribution.

Naturally there is a lot of latitude to these numbers if you want to make tweaks, and I'm just suggesting percentages rather than actual numbers, since I realize development levels are often for balance and so on. Here's my proposed distribution down to a finer level than the 8 provinces (the 1's will have to be 3 dev I guess):


Y1qgrfi.png



Terrain

kt4bSCe.png

here are two (one and two) good topographical maps for reference. keep in mind the height scales are different.


I'm not totally sure what qualifies a province to have what terrain, but I gave it my best shot. This is one of the most glaring issues in 1.19- Korea is 70% mountains, and while they're not especially high, they're higher than the ones represented as mountains in southern Manchuria, wheras Korea is entirely flat. Mountains had a huge impact on Korean culture and military policies. Maybe some more provinces (the north part of Gyeongsang in the south, for instance) should be mountains too, but at the very least the northeast and Gangwon should definitely be.

Separating some regions into grasslands I'm less sure about, but I think it makes sense. A case could be made that everywhere except Pyeongyang should be hills or mountains, but the bases of valleys and in what plains there were are where most of Korea's population lived, so I thought it made sense to have some flat land to represent that; plus it allows for developing the populated regions.

Over the course of the game's period, deforestation would become a major problem near populated areas, so I thought a couple of highland provinces to portray that makes sense too.


New Province Setup

OJyJhgw.png


So, bearing in mind population distribution and terrain, here's my new province setup. These divisions are entirely fictional (and I made a point of not basing them off of more modern divisions, since populations moved around enormously after Joseon opened up), since Joseon was administered first at the provincial level- of which there are only 8 divisions- and then down to the county level, and I'm pretty sure Korea doesn't warrant 300 provinces to represent those. ;)

The exception to that is Gangneung and Wonju, which are pretty pronouncedly divided, since they're separated by the tallest mountains in South Korea, with Gangneung and its region on a very thin strip of coastline beyond those. Unfortunately for me, you guys beat me to that division already so I don't get to take credit. :p

So for the most part the borders follow terrain, working their way around to accommodate major population centers and flatlands (and each province is based around a town, which are marked in red on the map). I did most of the splitting in the southern provinces since those are the densest by far, and was debating adding another to Jeolla, but thought it'd have clickability issues.

I'm pretty certain about new southern provinces. I think they warrant it more than Hamgyeong, even; I'd say ditch Yukjin and keep second province in Jeolla if there's a limit for some reason, and I think the distribution map I posted earlier illustrates that pretty well. This was a very densely populated part of the world, with these southern provinces alone having several million people at the game's start, which is more than many of the game's nations have in total.

I'm much less certain about Hwanghae being split. The province had no major river or floodplain, and was too far north and too cold for the best paddy farming climate (in the period- today it's North Korea's largest farming center)- the 17th century censuses for instance have it at ~8% of the population, versus ~20% for Jeolla, which'd get the same number of provinces. My main motivation for splitting it was... well, that it looks abnormally large- and today has a much higher relative population (much of the land was reclaimed from wasteland throughout the game's period), so maybe it could have been more populated at the time too if things had gone a bit differently.

The other one I'm less sure about is splitting Gyeonggi. I think it'd make sense since it's the capital, and there are "city" provinces that have far smaller cities (although Hanseong wasn't especially large- estimates are between 200,000 and 300,000 compared to Beijing and Tokyo at around a million) in plenty of other parts of the map. Relative to some of the southern provinces though, Gyeonggi wasn't so well populated it necessitates a new province.

So if Korea doesn't need 6 new provinces, I'd leave those last two out instead of the southern ones. That said, personally I think it's justified to include them, and to illustrate that:

xs7LTni.png

again from this spreadsheet. for Korea, the first population estimate is older but the most widely cited today, the second estimate is newer.

The number of provinces and development of various EU4 polities vs historical populations (pop 1 is the year 1500, pop 2 is 1800, so it gives an idea relative to growth throughout the game). It's very approximate but I think pretty telling- aside from Ming, who is its own unique beast, Korea has by a significant margin the fewest provinces relative to its population, at least of the selected countries, which I tried to make a fairly representative sample.

Even with 6 more provinces, it's fairly low:

aMEo3or.png


But I think that's much more justified. Korea did have markedly worse infrastructure than its neighbors, and wasn't as urban as them nor did it have the same level of mercantile culture. But... not to the point it warrants less than a third as many provinces as them. And Joseon Korea did have other things I've seen get factored into people's decisions for provinces and development, like a relatively high level of education, literacy, and state centralization.

I can go into this a lot more if I need to make my case stronger, but for now I think I've rattled off enough. ;)

Oh, thing about the province naming- every province (except for Yukjin) is named for a town (which is what the provinces were historically- Gyeongsang is Gyeongju + Sangju, for instance), rather than some being named for towns and some based on the old province names while not containing the town they're named for. Also, I standardized the romanization to the Revized system instead of a mix of that and McCune-Reischauer, since it's what's most commonly used in South Korea today.

Trade Goods

4d9hXU9.png

proposed map shows a few possible different goods in each province

"Exports were Korean cotton cloth, rice, hemp, ramie, ginseng, floral design pillows, sealskins, and books" - Michael J Seth, A History of Korea from Antiquity to Present

"Initially harsh, the tribute extracted by the Manchus, who after 1644 ruled China as the Qing dynasty, was considerably reduced in the seventeenth century. Still, each year the Koreans supplied rolls of their prized paper, furs, and bolts of cotton and other cloth." - Seth again

"in 1486 the Ministry of Revenue had to raise the cloth tax to counteract the effects of the halfmillion p’il* being exported each year in exchange for Japanese copper and tin." - Keith Pratt, Everlasting Flower

The big change is that grain should be in the south, rather than the north; the climate meant the overwhelming majority of farming was done in the south, whereas the north has other goods like lumber and furs (among other fur-providing animals, tigers were extremely widespread in Korea until the 20th century). Fish can be just about anywhere. I changed Jeju island to fish instead of Chinaware because of the Haenyeo; porcelain there makes some sense, but I thought it'd be cool to reference them since they're something Jeju is pretty famous for.

Porcelain was produced overwhelmingly in Jeolla and Chungcheong during the Goryeo Dynasty, but in early Joseon, state kilns were established in Gyeonggi (would be in Suwon instead of Hanseong, if Gyeonggi is split though) that took over a lot of the porcelain making, although local porcelain makers were distributed all throughout the country. I'm including books and paper as porcelain in this too, since those were major Korean exports.

Cotton was brought to Korea in the late 14th century and took off like wildfire, it would become one of their major exports, as well as a medium of exchange. In the third quote they reference this a bit- a p'il is 2x40 feet square of material; I spent an hour in vain trying to see how that stacked up against e.g. Bengali exports, but since those seem to be measured in pounds I have no clue. If someone has an idea I'd be interested. Still though, I think cotton makes a lot of sense as a trade good for some provinces.

Finally, tea. This one I'm not so sure about, but I thought I'd suggest it- Korea is famous for ginseng, and it was one of their main exports, both to the Chinese and Japanese- here for instance:

"Japan’s biggest import from Korea was ginseng. In the seventeenth century, when the shogunate debased the coins, it minted a special silver money primarily to buy ginseng." - Seth again

Ginseng can be made into a tea, so... tea? It kinda makes some sense right? I put it in the southeast since that's where Joseon's trading port with Japan was (and the center of trade), but if tea doesn't make sense then that province could work fine as porcelain, cotton, grain or fish.

Miscellany

z9O68HH.jpg


A couple of final suggestions.

First, the sea tiles between Korea and Ming are pretty huge, and this wasn't historically a region of conflict between China or Korea, so cutting off claims makes sense- the only time China landed an army on Korea's coast before the late 19th century was when the Korean kingdom of Silla facilitated it, as the two of them were fighting a common enemy and wanted to attack from the south. And that was nearly a thousand years before the game starts.

Lastly, climate. I think there's an oversight in the map in the game, because no winter definitely doesn't make sense for Pyeongyang. I'd suggest severe winter for those two northern provinces in Korea (and for Manchuria above them as well)- it gets extremely cold there, as Siberian winds make their way down the inland parts of the peninsula, even though it doesn't get so snowy since winter is during Korea's dry season. I think Swedes have a whole different barometer for temperatures though, so if you're satisfied with it just being normal winter, I'm not gonna complain. :cool: The rest of the peninsula should be normal winter instead of mild though, Korea is a cold country during winter- with the exception of the far south, where is in general hotter and more humid.


And that's about it then, for now! Thanks a lot for reading, and I hope this'll make some impact. I have a few other suggestions I'd like to make, but I'm gonna leave them until a bit later since my brain is fried from making these maps all day long and I can't think properly anymore. If there are any questions or you want me to find some more sources, feel free to ask. There is a whole lot more I meant to write but couldn't fit in.
 
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I think if there's going to be any representation of Sejong's reforms, it would probably be more fitting to give an event that allows you to embrace the Renaissance, especially given the abysmally slow rate of spread for that institution in particular, which causes Korea and Japan to frequently get over 100% tech penalties once Colonialism spawns. The Printing Press institution seems to represent the rise of the "Press" as an abstract concept as much as it does the physical object itself, given the Venetian development of a monthly newsletter at around the time the institution is unlocked (1556). The Renaissance, as an reexamination and improvement upon classical literature, the development of early science, exploration of philosophy, etc. seems to be more in line with Sejong's reforms, of which the development of Hangul was only one.
 
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That said, I think it would still warrant a center of trade; during the game's period, nearly* all official trade between Korea and Japan happened with the clan of Tsushima island as an intermediary, and they'd often act as a diplomatic liaison too.

Ironically, Tsushima's already covered as a CoT by being coupled with Chikuzen.

asfsZ0C.jpg


This province probably* shouldn't be chinaware from the start. Japan actually didn't produce porcelain at all until the turn of the 17th century- when during the Imjin War, Hideyoshi's armies relocated thousands of Korean potters and artisans to settle in Japan, mostly in Kyushu (predominantly in that province). I'm guessing Settsu is meant to represent books or something, but Chikuzen is almost certainly actual porcelain, since after the Koreans (and eventually some Chinese, as refugees fled the Qing conquest) did get settled in there it would turn into a big center of production. I'd suggest an event or something, that each time Japan occupies a Korean province, there's a chance for that province to flip trade goods to chinaware. Maybe it could be from occupying Chinese provinces too.

*I say probably, since from my understanding there was a trade port there where they'd import wares from the Ming, so there's some justification for there to be chinaware there... but I think it should probably still be something else.

Yeah, the main source of chinaware in Hizen came from when Hideyoshi resettled many Korean potters in Hizen, giving birth to the famous Hizen ceramics industry.

Though I'm personally fine with it being a bit ahead of time due to that Japan's tradegoods would be even more dull if it got removed, but since Hizen is becoming it's own province in the upcoming patch anyways I'm fairly certain that Chinaware won't stay Chikuzen's tradegood - I'd recommend cloth, as Hakata was known for its textile production back in the day (Hakata was also where Japan's first Chinatown was established; however, it was almost exclusive in Nagasaki where Chinese merchants traded after the rise of the Tokugawa).

Although, I'm wondering now if Chinaware should also be abstracted as laquerware; it was a pretty important export of Japan's at the time, and would qualify I suppose in the same sense that Mercury is technically umbrellaed under Gold in game.

(Trin can correct me if I'm wrong on this as well, but Silk also seems to curiously cover paper - or, at least, that's my interpretation of it due to its presence in Echizen, which is still famous nowadays for its production of washi [paper produced in part from mulberry trees].)
 
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Although, I'm wondering now if Chinaware should also be abstracted as laquerware; it was a pretty important export of Japan's at the time, and would qualify I suppose in the same sense that Mercury is technically umbrellaed under Gold in game.
Wouldn't it make more sense for lacquerware to be represented by Tropical Wood?
 
I'm ambivalent towards it. There are still more important Japanese provinces that need to be in, and given we're just on the cusp of a Japanese map expansion I don't see another anytime soon.
It angers my inner autist when there's (relatively large) islands that aren't their own province, and I have to invent in-game excuses for not conquering islands of obvious strategic interest. :oops:
 
Wouldn't it make more sense for lacquerware to be represented by Tropical Wood?
The Chinaware trade good already explicitly covers all East Asian luxury-for-Europeans manufactured goods other than silk cloth.
 
Amazing thread! The only thing I´d dispute is some small things with the terrain:

D8O6JKs.png

I´m mostly comparing to other areas, and while it would be accurate to call the areas "mountainous" and "hilly", I think one needs to downsize some to fit more with the gameplay meaning with it and also to make them more consistent with how terrain is defined in other parts of the world. Is there any wood or forested area in Korea at the time? Seems a bit weird.
 
Amazing thread! The only thing I´d dispute is some small things with the terrain:

D8O6JKs.png

I´m mostly comparing to other areas, and while it would be accurate to call the areas "mountainous" and "hilly", I think one needs to downsize some to fit more with the gameplay meaning with it and also to make them more consistent with how terrain is defined in other parts of the world. Is there any wood or forested area in Korea at the time? Seems a bit weird.
And also I didn´t notice Orange was highland, IMO the Eastern one should be hilly or just grassland and the other one Hilly as well. Highland seem fit the north more.
 
Cool thread.

Heres what i have, in case it may be useful:

gEcAN1E.jpg
How many new provinces in total does your personal map mod contain? Assuming it is your personal mod.
 
How many new provinces in total does your personal map mod contain? Assuming it is your personal mod.

Couple 100 maybe, its hard to tell because vanilla has reserved province IDs for RNW, which i skipped. But basically i have less in what i consider unimportant parts of the world (Africa, Americas) and many many more in Europe and Asia.
 
Amazing thread! The only thing I´d dispute is some small things with the terrain:

D8O6JKs.png

I´m mostly comparing to other areas, and while it would be accurate to call the areas "mountainous" and "hilly", I think one needs to downsize some to fit more with the gameplay meaning with it and also to make them more consistent with how terrain is defined in other parts of the world. Is there any wood or forested area in Korea at the time? Seems a bit weird.

I'm a bit strapped for time now so I'll try and look at this again in more detail later, but you're probably right for those changes, particularly to Hwanghae not being hilly- I would say it should be forest though, the province wasn't so developed at the time. I had the part of Gyeongsang I called Daegu as grasslands since it was heavily populated, but it's probably hilly enough that it should be changed, and the farmlands in the Gyeongju part of the province can represent the population well enough I suppose.

I'd contest that Gangwon should stay mountains though- the two halves of it are commonly even called "Yeongseo" and "Yeongdong"- literally "west/east of the passes"- they were pretty well cut off from each other by mountains and (as I recall) invaders could only cross them at these specific points. That said, I may be getting part of that perception from the fact they're South Korea's tallest mountains today, so I feel like they're taller than they necessarily are; maybe relative to normal game terms you're right that they should be hills.

As for forestedness, Korea was fairly forested, especially in the northern parts where there wasn't so much population. Some deforestation occurred throughought the Joseon period (I'll try and look up details later) but Korea's denuded landscape of today is mostly a product of intense deforestation during the Colonial Period in the 20th century and to an extent bombs and fighting during the Korean War (the Americans literally ran out of important targets to bomb- practically the whole north of the country was flattened). Why do you think highland fits the north more though? Manchuria was heavily forested and that extended down into the peninsula too, at least from my understanding.

Yes, hills is for wooded hills while highland represents hills without woods.
Was this your intention @Koramei

Yeah- I put highlands in those southern parts to represent their deforestation, since they were heavily populated.
 
By the way, why did you choose Daegu? It was an important trade center in later Joseon, but in the province there are other important cities like Seongju, Changwon or Jinju. I believe that especially Jinju was a more important city than Daegu.
 
I'm a bit strapped for time now so I'll try and look at this again in more detail later, but you're probably right for those changes, particularly to Hwanghae not being hilly- I would say it should be forest though, the province wasn't so developed at the time. I had the part of Gyeongsang I called Daegu as grasslands since it was heavily populated, but it's probably hilly enough that it should be changed, and the farmlands in the Gyeongju part of the province can represent the population well enough I suppose.

I'd contest that Gangwon should stay mountains though- the two halves of it are commonly even called "Yeongseo" and "Yeongdong"- literally "west/east of the passes"- they were pretty well cut off from each other by mountains and (as I recall) invaders could only cross them at these specific points. That said, I may be getting part of that perception from the fact they're South Korea's tallest mountains today, so I feel like they're taller than they necessarily are; maybe relative to normal game terms you're right that they should be hills.

As for forestedness, Korea was fairly forested, especially in the northern parts where there wasn't so much population. Some deforestation occurred throughought the Joseon period (I'll try and look up details later) but Korea's denuded landscape of today is mostly a product of intense deforestation during the Colonial Period in the 20th century and to an extent bombs and fighting during the Korean War (the Americans literally ran out of important targets to bomb- practically the whole north of the country was flattened). Why do you think highland fits the north more though? Manchuria was heavily forested and that extended down into the peninsula too, at least from my understanding.



Yeah- I put highlands in those southern parts to represent their deforestation, since they were heavily populated.
Just an additional thought: did you consider putting a mountain wasteland into the northern provinces that you depict as mountain Terrain? One or two stretches of wasteland could cut Korea off the hordes and make maneuvering armies there more challenging. What do you think?
 
By the way, why did you choose Daegu? It was an important trade center in later Joseon, but in the province there are other important cities like Seongju, Changwon or Jinju. I believe that especially Jinju was a more important city than Daegu.

From this map (sorry for the quality, I don't have a scanner):
pg19p3d.jpg

from A New History of Korea by Lee Ki-baik

It's marked as the provincial capital during the 15th century, but I'm realizing now maybe that's a mistake? The book that map is from is pretty old, and Wikipedia is saying Daegu was only the capital from 1601, which'd be just after Jinju was practically destroyed during the Imjin War. Or maybe I'm not understanding it, and the provincial governors' headquarters aren't necessarily the capital? This is stuff I'm not that great on so I'm happy to be corrected on it. I think Jinju makes a lot of sense.

Just an additional thought: did you consider putting a mountain wasteland into the northern provinces that you depict as mountain Terrain? One or two stretches of wasteland could cut Korea off the hordes and make maneuvering armies there more challenging. What do you think?

This is something I'm very curious to hear peoples' opinions on; I thought about it briefly when I was writing the post, but couldn't decide so I decided to leave it out. I think a case can be made either way- this wasn't some completely impermeable border, raids happened over it to the point Joseon considered it worthwhile to have fortifications on it as well as beacons. On the other hand, as a rule the full scale invasions would come nearly always from the far west of the peninsula, avoiding the highest mountains.
PMH4Fyt.jpg

llV1xDr.jpg

from Korean History in Maps

Personally I'm of the opinion that wasteland mountains there aren't strictly justified, but maybe if they stop Korea from eating the Jurchens nearly every game then there's reason enough to include them? What does everyone else think?
 
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From this map (sorry for the quality, I don't have a scanner):
pg19p3d.jpg

from A New History of Korea by Lee Ki-baik

It's marked as the provincial capital during the 15th century, but I'm realizing now maybe that's a mistake? The book that map is from is pretty old, and Wikipedia is saying Daegu was only the capital from 1601, which'd be just after Jinju was practically destroyed during the Imjin War. Or maybe I'm not understanding it, and the provincial governors' headquarters aren't necessarily the capital? This is stuff I'm not that great on so I'm happy to be corrected on it. I think Jinju makes a lot of sense.



This is something I'm very curious to hear peoples' opinions on; I thought about it briefly when I was writing the post, but couldn't decide so I decided to leave it out. I think a case can be made either way- this wasn't some completely impermeable border, raids happened over it to the point Joseon considered it worthwhile to have fortifications on it as well as beacons. On the other hand, as a rule the full scale invasions would come nearly always from the far west of the peninsula, avoiding the highest mountains.
PMH4Fyt.jpg

llV1xDr.jpg

from Korean History in Maps

Personally I'm of the opinion that wasteland mountains there aren't strictly justified, but maybe if they stop Korea from eating the Jurchens nearly every game then there's reason enough to include them? What does everyone else think?

Personally, I'd back it. Raiding parties are one thing, but marching thousands of troops across it is something else entirely.