Perhaps (no need to shout), but IDLF does not say that 6 is the magic number in his bible:
read his ai bible and you will see my remarks. He talks about money problems for values above 6. also read the POR AI thread.
Again, do the tests with your 15 for POR and you will see them go broke, they will not even see india by 1600.
You clearly have not answered me on how these colonizing nations have enough money to do what you expect by certain dates.
Clearly he is not concerned that a high number has a negative effect other than colonizing too much.
why a we risking this when he knows the money issues for high numbers?
??
And if you take the effort in analyzing the AIs in EP, which are the ones he has tested extensively, and not bpai, what you find is:
- POR_3explorers.ai expansion 7
- POR_CorteReal.ai expansion 7
- POR_ManuelB.ai expansion 8
- SPA_MagellanB.ai expansion 30
- SPA_MagellanA.ai expansion 10
- SPA_LegazpiB.ai expansion 10
- SPA_LegazpiA.ai expansion 10
- SPA_Inca.ai expansion 10
- SPA_Coronado.ai expansion 10
- SPA_California.ai expansion 10
- SPA_Armada.ai expansion 10
- SPA_Alpujarras.ai expansion 10
- RUS_1480.ai expansion 65
- RUS_1560.ai expansion 65
- RUS_1600.ai expansion 65
- RUS_1650.ai expansion 15
- RUS_1760.ai expansion 12
- RUS_1780.ai expansion 12
- ENG_1635.ai expansion 10
- ENG_1740.ai expansion 10
- ENG_Drake.ai expansion 7
- ENG_Lancaster.ai expansion 7
- ENG_Raleigh.ai expansion 7
So, having established that you don't know what you talk about when you talk about IDLF views on expansion, what remains to be seeing is if you know about the negative effects of a high expansion setting in colonization success.
You are giving me files which represent nations who have already establised colonies beyond 1500. we will not get to these files with the number you are suggesting.
direct me on where he said he tested EP files, because we talked about this issue many times and he always reffered to daywalkers BPAI files for his tests.
Besides,we are useing the BPAI files, so these comments are useless, you should be basing your tests and comments on our BPAI files. I do my testing on the BPAI files.
this comment about EP files indicates to me that you have done NO testing. because you would have stated this and besides, why you wasting you time if the HC clearly is in favour of daywalkers BPAI files.
these BPAI files are good files with tweaking needed. We are not going to chase our tails again with new AI files , are we.??
I am basing my colonization settings in IDLF's because I recognize that he is the one that has tested it more with the ideal country to test these issues, Portugal. Obviously I might be wrong because IDLF settings are optimized for an AI that receives quite a lot of help, so we will see that when we test it.
Are you saying that we are going to incorporate the "cheating" methods of daywalker and IDFL for our AI files ??
Making my own values out of thin air or accepting yours at face value seems to me like a worse course of action at this point.
An important factor that you are forgetting in your calculations is that once a colony is started, in most places it will slowly grow by itself, so it is not so important if the next colonist arrives ten years later.
your number 15 means that they (AI) will not start to colonize anywhere until they have 15 provinces with trading posts in them.
not important, what ?
And how will your explorers survive a trip around africa with no port available in the return journey??
maybe you would like to have a continous flow of explorers for the colonists nations for 200 plus years. next explorer please.
You fail to realise that you are facing a race with time(years) and money for each nation.
And you must realise that the AI has only 1 explorer , exploring at any one time at sea.
if you do not know about these things, then I fail to see how your comments are relevent.
The important thing is that they grab the historic land that they did, rather than leave it empty for the wrong nation to take it.
And you can do that, ensure that in every game POR captures the same province again and again.
I cannot do that, but I can get them colonizing a province next to the one they had in the previous game. eg maybe senegal this game, Gambia the next.
Regarding base and front, again perhaps you are right or perhaps not. What Daywalker has to say about it is:
Not a big incentive to give some nations a high base value. Right?
Unless somebody does some testing setting two fantasy countries with same manpower, money and resources, and at war, checking what happens when they have different base/front coeficients, and in case they are big or small, and shows them to me, I will follow the above line, because Daywalker has more credibility to me than you.
test what you like, I am saying that these figures will be different for all nations , depending on what the nation did in history or for game balance.
you system is fine ONLY if they are at peace, because they can man their frontiers.
But its not feasible to do it as I stated above, .
Again, if you do not want minors to survive then do your method. maybe you will get an early germany by the 1500s
Finally, regarding garrison, I don't think rebels should be considered. They are a really minor issue. I often see AI armies defeating much larger rebel armies without problem, and healthy nations have no problems with rebels, only transoceanic colonizers have serious problems with them, and I don't see how the AI can help with that except having the right distance value]/QUOTE]
This is only because human players face rebel armies on equal terms as their own in ver 1.08 and 1.09 while the AI face rebel armies based on lowered valued rebels as per ver 1.07.