In addition to handling the emigration side better (administration), I'd also like to see an immersive interaction with natives (diplomacy) and colonial skirmishes based on forts and navies if applicable (military) implemented.
What if you play a country just on the edge of where the distortion happens?
Besides, if you're making changes like that, why not have it possible for an entire continent to just not be there?
Or why not keep China the same and scramble everything that isn't China?
In addition, this would need the country select screen to be done entirely differently - possibly the "select a flag" thing from some of the earlier Paradox titles - thus making impossible to select someone who ruled a particular province unless you knew the actual entity with that land at the time.
I just remembered when I read how Esmeraldo de Situ Orbis (compilation of all places known to the Portuguese at the time) reported how D. Manuel ordered Pedro Álvares Cabral to discover Brazil.And how Pêro da Covilhã was sent via land to India, to obtain informations on sea routes and the origin of the spices.
I was thinking along the lines of decisions:
For example, the first "New world mission" could be: "Find a western route to Indies" (Christopher Columbus' discovery of Americas)
Once this has been completed, further options become available ("Explore Eastern seaboard", "Explore the Carribbean", "Explore Mesoamerica" etc).
The same missions would be available for AI, so the human advantage is removed. After a certain Naval Technology is reached (or after sufficient area has been explored), you could manually send ships to explored the (very few) unexplored areas left...
I don't know about the fun part... I don't really see that much fun in sending ships to explore the new world manually as such...
Well, I suspect colonists will be send along side trade routes and I hope trade routes will follow rivers, so there is good hope it would work the way you describe.One of my pet peeves has always been the inability to colonize along rivers - something which was historically incredibly important towards colonization patterns in the New World and Africa (why the French claimed parts of current-day Illinois before anyone had even claimed Western Virginia. I almost wish they eliminated the province system in the New World, Spain, Africa, Siberia, and Northeast Asia completely, and allowed the placement of forts/settlements from which influence radiated (more quickly along waterways than inland.) Multiple nations can have influence in one area at once, and once it reaches a certain number, perhaps claims could be staked out.
Yeah ... The first colonial powers pretty much knew there was land where the Americas are long before Columbus got sent on his suicide mission. The story about Vinland was never truly forgotten and Brazil in particular wasn't discovered by accident. The issue was always finding a safe passage to reach those lands, not knowing how long the route would take, and not knowing the details of what (or who) you'd find there.
Colombo had been in Porto Santo (Madeira) to conduct studies of the oceans, the results of that indicated him that there was land to be found to the West.Eh... what??? You need to stop reading crackpot books. Read any account of Columbus' life and you'll see neither the man (nor anyone at the Spanish court) had an idea that there was a whole undiscovered continent lurking beyond the Atlantic horizon. Columbus explicitly requested money to find China, India and Cipangu, not some empty continent. The geography specialists at the Spanish court knew the world was around 40,000 km in circumference, and they knew Prolemy's and other authors' estimates on where China and Japan would be. They knew it would be an enormous distance and that Columbus' voyage would very much be a venture into the unknown.
The Portuguese had been experienced seafarers since the 1450s, if they knew all that you need to explain to me why they went around Africa instead of looking for Brazil as you say.
Esmeraldo de Situ OrbisHow in the third year of your reign, the year of Our Lord of 1498, where your Highness ordered the discovery of the western side, beyond the greatness of the vast Ocean, where it is found vast firm land, and with many islands there adjacent and it is greatly populated. So much it spreads, that from neither side was was found the end (?) There it is found plentiful brazil and many other things that the ships of this kingdom carry
Eh... what??? You need to stop reading crackpot books. Read any account of Columbus' life and you'll see neither the man (nor anyone at the Spanish court) had an idea that there was a whole undiscovered continent lurking beyond the Atlantic horizon. Columbus explicitly requested money to find China, India and Cipangu, not some empty continent. The geography specialists at the Spanish court knew the world was around 40,000 km in circumference, and they knew Prolemy's and other authors' estimates on where China and Japan would be. They knew it would be an enormous distance and that Columbus' voyage would very much be a venture into the unknown.
The Portuguese had been experienced seafarers since the 1450s, if they knew all that you need to explain to me why they went around Africa instead of looking for Brazil as you say.
The rate of colonists depends on your number of ports and a couple other things, it's not fixed. And the people you send into the colonies don't just come from your own lands. This is not Victoria II, you don't play a nation state. Lots of people may be willing to take a ship to your colonies and live under your benevolent rule.I would point out a different problem with colonization. In EU3 you get colonists in a specific rate. One per year for example. The problem is, this colonist come out of nowhere. If you are a german OPM with a population of 10.000 in your province you can colonize the whole new world with thousands of colonists. This is really annoying. If you sent a colonist the population in your provinces should be decreased accordingly. A pop system like victoria is not neccesary for this to be implemented. I see many benefits from this. First small nations are not able to build large colonies. Second, the pace of colonisation would be dependend on the actual population growth, so early colonization is restricted, but in the late game no problem. Third from a gameplay perspective it gives the player intersting choices as how to use its population. Colonization decisions would be really important. In EU3 you send your colonists just everywhere, and paint america or africa in you color. Which is rather boring.
As a sidenote i would add, that I would like to see, that my soldiers are also drawn from my population. Another choice to make. Do I use my population for war or colonization or for production at home?
Edit:
I can see, that I will get a lot of answers, who will oppose such war restriction, as warmongering is no longer possible with this. *ironie on* And the EU series is all about warmongering and war and battle and .... *ironie off*
I think exploration should be "privatized" or "outsourced" to an AI expedition. The player could give a vague goal or region it would like to send the expedition but which provinces are discovered would be decided by the AI. One benefit I think a system like this would have is that a country would actually have to invest in each exploration rather than discover half the new world with a total cost of 150 ducats on explorers and conquistadors plus the maintenance cost.