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But these political ideologies (right, left) have existed for centuries, under different names somtimes. And Victoria 2 modeled them in a balanced way to a certain extent. You can raise taxes on the rich if you want, it'll have its own benefits (increased short-term cash flow) or you can reduce taxes on the rich and it'll have some other benefits (like increased investment). I mean arguably 19th and 20th century can be a lot more controversial, especially when you try to include things like segregation and slavery.
I completely agree on that,but it's not only about the political ideologies,it's also about the controversy than a modern GSG can generate,especially with the recent events about Iran and China.Do not mistake yourself,i'd also like to see a modern GSG,but i can understand why Paradox won't do that.There is too many possibilities for a lot of people to get offended.It's not good for buisness to do so.It's also the reason why Paradox hasn't cover the death of Jesus-Christ in IR.It's too religiously sensible.And it will be the same reason why i don't think there will be a game about the years 600,because of the Mahomet controversy.But i agree with you,i'm also not a supporter of the 'politically correct' censorship.
 
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I completely agree on that,but it's not only about the political ideologies,it's also about the controversy than a modern GSG can generate,especially with the recent events about Iran and China.Do not mistake yourself,i'd also like to see a modern GSG,but i can understand why Paradox won't do that.There is too many possibilities for a lot of people to get offended.It's not good for buisness to do so.

China got offended by a Tibet flag in HOI4.

At this point, I would stop caring about what the chinese government would think of my game. I mean wasn't HOI4 banned in China? And yet it's still a massive success.
 
China got offended by a Tibet flag in HOI4.

At this point, I would stop caring about what the chinese government would think of my game. I mean wasn't HOI4 banned in China? And yet it's still a massive success.
Yes it was banned but is also the most played paradox game.
 
China got offended by a Tibet flag in HOI4.

At this point, I would stop caring about what the chinese government would think of my game. I mean wasn't HOI4 banned in China? And yet it's still a massive success.
China is part of the problem,but i think other countries can also be offended,HOI is about WWII,it's a more old time period.But i agree that the China should not be the alone country to considerate for take these type of decisions.
 
I actually just finished writing a whole game design document for a Paradox GSG set in a similar time period (I did 1950-2010 specifically). Called it the Wealth of Nations. Posted it as a Google doc:

https://docs.google.com/document/d/1UYq_pgaKikQwpNLzl_pvbjKfpQpi_T4nbDI-BMARnOw/edit

I posted this on Reddit earlier today too, but the reaction there was more of the same concerns over touchy topics, etc., most of which I don't buy.

Personally, even though I spent over a year and a half coming up with my ideal Cold War/Modern day GSG, I don't expect the title being announced this week to be a cold war game. I think the fantasy world is more likely, which could be really great. I think the Cold War was actually an economic war, and Paradox hasn't shown a whole lot of interest in making the economics of their games that engaging, but a fantasy setting where you send your ten thousand orcs to fight two thousand trolls with dragons for air support is right in their wheelhouse.
 
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No problem: prior to 1991 many western things were banned in the USSR and that never stopped anyone in the West from releasing cool and interesting stuff for western consumers. Why should we impose self-censorship and limit our own entertainment? So that Chinese censors are pleased and have less work to do? I say let them wallow in denial and let's have some games.
ok imagine this new modern game is making capitalism better than communism
or vice versa
can you imagine people's rage? even if it is accurate?
 
ok imagine this new modern game is making capitalism better than communism
or vice versa
can you imagine people's rage? even if it is accurate?

Regarding the first part of your argument: the trick is to make both systems equal gameplay wise by balancing their pros and cons and leave it to the player and the AI/players to duke it out and, by using each and every opportunity, long-term planning, initiative and plain old dumb luck to win using one of them.

Regarding the second part of your argument: I really don't understand why people are so obsessed with "people's rage" nowadays.

Terminal Conflict is on Steam. No one is crying: "this game promotes cold, amoral management! Let's burn the creators for reducing human suffering to influence points juggling!"

Precipice is on Steam as well. No one is crying: "we're all depicted as <insert appropriate animal here>! Let's burn the creators of this game for offending us!"

Irony Curtain: From Matryoshka with Love is too on Steam. No one is crying: "this game trivializes human suffering under communism! Let's burn the creators for making a comedy out of living during Stalin's reign!"

Workers & Resources: Soviet Republic is also available on Steam. No one is crying: "this game promotes communism! Let's burn the creators before someone becomes brainwashed enough to start a revolution within their country and try to enforce communism!"

My point: no one is offended by these games so I don't think anyone would be offended by a Cold War GSG made by Paradox.

P.S. HoI4 wiki's achievement guide is full of "become fascist/communist and then <yadda, yadda, yadda> to get the achievement" and no one has yet accused HoI4 of promoting these ideologies, so I think people in general are a bit more intelligent and would require something more controversial to become offended.
 
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Regarding the first part of your argument: the trick is to make both systems equal gameplay wise by balancing their pros and cons and leave it to the player and the AI/players to duke it out and, by using each and every opportunity, long-term planning, initiative and plain old dumb luck to win using one of them.

Regarding the second part of your argument: I really don't understand why people are so obsessed with "people's rage" nowadays.

Terminal Conflict is on Steam. No one is crying: "this game promotes cold, amoral management! Let's burn the creators for reducing human suffering to influence points juggling!"

Precipice is on Steam as well. No one is crying: "we're all depicted as <insert appropriate animal here>! Let's burn the creators of this game for offending us!"

Irony Curtain: From Matryoshka with Love is too on Steam. No one is crying: "this game trivializes human suffering under communism! Let's burn the creators for making a comedy out of living during Stalin's reign!"

Workers & Resources: Soviet Republic is also available on Steam. No one is crying: "this game promotes communism! Let's burn the creators before someone becomes brainwashed enough to start a revolution within their country and try to enforce communism!"

My point: no one is offended by these games so I don't think anyone would be offended by a Cold War GSG made by Paradox.

P.S. HoI4 wiki's achievement guide is full of "become fascist/communist and then <yadda, yadda, yadda> to get the achievement" and no one has yet accused HoI4 of promoting these ideologies, so I think people in general are a bit more intelligent and would require something more controversial to become offended.
Just to play devils advocate, I distinctly remember several articles that discussed the worrying implications of the facist tree in hoi4 for the USA. Somehow it was okay until America could become facist and honor the confederacy.
Note, I do not support these ideas, but there are certainly people that do.
 
In a recent interview with Shams Jorjani (Chief Business Development Officer - Business Development) and Ebba Ljungerud (CEO) it was said that CW or Modern Day games are very unlikely to be made in the near future..
 
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In a recent interview with Shams Jorjani (Chief Business Development Officer - Business Development) and Ebba Ljungerud (CEO) it was said that CW or Modern Day games are very unlikely to be made in the near future..

Link, please?

Because I really don't understand why we were asked about being interested in a CW and/or Modern Day game in last year's survey if they're hell-bent on not doing it... o_O
 
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Ok, I'll just take my money elsewhere.

No hard feelings, Jorjani and Ljungerud, it's just business.

Call me when you change your mind.

Edit: a funny thought crossed my mind: at his rate of certain mechanics being added to HoI4 (border wars, espionage, etc.) modders will make a proper Cold War GSG long before PDX ever decides to try make one. Maybe that's the plan: make the modders do all the work and take all the risks so PDX will be out of harm's way? Either way, I think I'll be visiting Steam Workshop more often.
 
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I'm not a big fan of a cold war period game. Each paradox game focus on one aspect of the period - dynasty management in ck2, pop in Victoria, warfare in HoI. What would a CW period game focus on? Most wars were local proxy war, so not warfare. Pdx is quite meh at economy games, and you'll really need to do two games rather then one, as both systems were incompatible and radically different. Espionage and Diplomacy? Doesn't feel as enough.

How would you handle a lot of complicated situations of this period? Like most independence wars in ex European colonies where different factions were usually backed by both USSR an US? Or stuff like United Fruits and private contractors waging civil wars and palace revolutions in most of Latin America?

Also which countries would be fun to play? We don't use the term of bipolar world for nothing. How fun would it be to play Soviet Poland, or Sandinist Nicaragua while these countries had no real political autonomy. Or to put it plainly - would there be any fun country to play besides us and ussr (And to some extent China)?
 
I'm not a big fan of a cold war period game.

Ok, but please take into account the fact, that other people around here are and their wish, in the form of a playable PDX game, has not yet been granted, as opposed to other time periods, which is why the proponents of a Cold War game are quite vocal here (myself included) and may respond adversely to suggestions that a PDX Cold War game would be "impossible," "not necesssary," "not fun," "too controversial," etc.

Each paradox game focus on one aspect of the period - dynasty management in ck2, pop in Victoria, warfare in HoI. What would a CW period game focus on? Most wars were local proxy war, so not warfare. Pdx is quite meh at economy games, and you'll really need to do two games rather then one, as both systems were incompatible and radically different. Espionage and Diplomacy? Doesn't feel as enough.

IMHO, it would basically be Power Struggle, based upon management, balancing and projection of soft and hard power, both composed of various elements, such as the military, economy, intelligence, science, culture, etc. within a country's sphere of influence and beyond.

How would you handle a lot of complicated situations of this period? Like most independence wars in ex European colonies where different factions were usually backed by both USSR an US? Or stuff like United Fruits and private contractors waging civil wars and palace revolutions in most of Latin America?

That is for the game developers to determine, develop, test, finalize and fine-tune as needed. They just need to do what they always do:

1) Familarise themselves with the period in detail by reading relevant books and watching documentaries regarding the Cold War.
2) Name and define mechanisms evidenced by historical events and precedents.
3) Determine which said mechanisms were the most important during the Cold War era and would serve as the basis for proper game mechanics upon release and leave the others (which may be intriguing, but not the most important right not) as material for future development and implementation.

Please keep in mind, that each and every PDX game begins as a "skeleton" of basic game features, which, with patches and DLCs, becomes more "fleshed-out." It is unrealistic to expect that a PDX Cold War game would be upon its realease like one of previous PDX games, which has been available and developed for the past few years. One must be prepared that not everything will be in the 1.0 version of the game and that after a few years, a PDX Cold War game will differ in many ways from its release state.

Also which countries would be fun to play? We don't use the term of bipolar world for nothing. How fun would it be to play Soviet Poland, or Sandinist Nicaragua while these countries had no real political autonomy. Or to put it plainly - would there be any fun country to play besides us and ussr (And to some extent China)?

The trick to making these countries fun to play would be to provide them with means of influencing, cooperating with, competing with, struggling with or distancing themselves from the "blobs" / "superpowers" with methods derived from the aforementioned power struggle. Many PDX games provide such options without resorting to "eating the blob and taking its place" so I think it is doable. It just needs to be realistic in terms of the risk, resources and time needed to do so: economic growth, social changes, military build-up, etc. should not be something done overnight and should take even more time when doing 180 degrees turns in terms of one's starting/existing policies.

Some suggestions have already been made in the following threads:

If Paradox did a Cold War game, what features would you want?
Cold war grand strategy
How would you handle a Cold War Grand Strategy Game if you were Paradox ?
A new paradox game set in the modern day?
 
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Regarding the second part of your argument: I really don't understand why people are so obsessed with "people's rage" nowadays.

I think the more accurate portrayal of the same issue is "people's credulity". Just look at points of contention now, and see that people have very different understandings of reality. If the game takes a side on those understandings, people will see it as deeply flawed, if it does not then it will have to avoid major relevant aspects. Aside from things like capitalist vs communist economic models, simply look at, say, the impacts of mass immigration, the impacts of female military service, and so on. People have deeply opposed and strongly held understandings of what these things do. Making the gameplay work will be a major undertaking in itself, making it work and having it so that a lot of your potential player base aren't clicking through the game going "this is absurd", "that is untrue", "this bit is fascist apologia / trotskyite subversion" looks damn close to impossible. One can look to the modern day mods we have/have had for examples, but that would be sidetracking to a fair degree.

I'll have a look through all your things to see if you have resolved these issues, but at the moment I just don't see such a game cutting through our post-truthiness to get to a setup which is generally satisfying.
 
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Which we really shouldn't, because Paradox is a company, not a charity)

You are wrong in this point because, while paradox is not a charity, we are not a charity either. We are consumers and our interests are not the same as the company. The company has the right to consider it's financial interest and not release a game, but we also have the right to argue that they follow a certain path that is good for us as consumers.

Wherever the company will change course is a result of both financial incentive and consumer input (which itself is a form of financial incentive).

Telling people to stop asking more things from the company they buy stuff is silly and not as intelligent as you think it is. Do we look like a charity to you? I want more for my hard-earned money.

Stop making the company PR for them. Let people demmand stuff. More demand = more pressure = more effort from the company.
 
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I you think you will fail, you will likely fail but if you are Confident that your idea is sound and will work the chance to be successful will also greatly improve. If you want paradox to make game x, you should not think that idea x is a bad idea no matter what it is.
 
You are wrong in this point because, while paradox is not a charity, we are not a charity either. We are consumers and our interests are not the same as the company. The company has the right to consider it's financial interest and not release a game, but we also have the right to argue that they follow a certain path that is good for us as consumers.

Wherever the company will change course is a result of both financial incentive and consumer input (which itself is a form of financial incentive).

Telling people to stop asking more things from the company they buy stuff is silly and not as intelligent as you think it is. Do we look like a charity to you? I want more for my hard-earned money.

Stop making the company PR for them. Let people demmand stuff. More demand = more pressure = more effort from the company.

Sure, you're free to demand stuff, but there's lots of people demanding lots of stuff and most of that isn't a total catastrophe to get right.
 
Paradox just need to set the game in the near future, say 2100. Then you will get modern-feeling gameplay, whilst sidestepping a lot of contemporary issues.

They can then use the profits from that game to secretly influence world events, to ensure that our timeline ends up the same as the fictional one, thus making their game factually accurate as well. It's win-win.
 
And mind you there are games that did this; Realpolitiks, Geopolitical Simulator 3, Supreme Ruler. And the complaints that I've seen about these games are not that they are controversial, but mostly complaints about bugs, performance and lack of visual appeal.

I haven’t tried the other ones, but Realpolitiks is a fun game that I played for a while on my mobile phone. I have also never heard of any complaints because of it being controversial or so; in fact, dealing with scenarios like Russian invasion of the Baltic (or a land connection to its enclave), the race for resources under the oceans or in space or the random nuking of the Middle East was really very, very fun.
 
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