• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Nikolai II said:
Just popping by to look if there was a version with updated province.csv.

I'd like to say that IMO the clincher for not adding hurricanes was that there was no way of making them sensibly destructive.

Sure, hurricanes have tremedous power, but there wasn't much for them to tear down, and what was destroyed would soon be fixed. There might be a lot of pain and aggravation on a personal level, but the province and state would usually survive with few effects if any hitting the mother state.

And dedicating 800+ events (out of 200 billion or so) just to make historically accurate 'damn, I lost 20 doucats to symbolize losses in income from that province' seemed a bit overexited.

Nothing to say it can't be done by new management though, I'd just speak out against it ;)

Nice to see people with some time on their hands keeping the project.. undead? :eek:

I hear you. But if it is someone else doing the work, and it is done well, and that person would not otherwise be contributing content, then it seems to me more effort at this point to say no than to say yes!

And, every level of richness we can add, the better for us all and our experience.

Not that I am criticising the past leadership at all. From what I can see from the past threads it looked like AD had this idea, started a mod and then had a thousand ideas thrown at him from all directions from a hundred enthusiastic and well-intentioned players. I can see the need to have slowed the horses and focused on the core elements to begin with.

Whereas we now have the luxury of a more relaxed environment where we can build slowly upon the great work you all began, and where maybe the tangential elements can be brought in.

Take care,

MattyG
 
MattyG said:
I can see the need to have slowed the horses and focused on the core elements to begin with.

And one of the Core Elements in Aberration was to not get another AGCEEP where it is enough to suggest well-argued stuff to get it accepted.

But since you are making Aberration II you don't have to be stuck in the past :)

Maybe call it Aberration II: The Deviation ;)
 
Nikolai II said:
And one of the Core Elements in Aberration was to not get another AGCEEP where it is enough to suggest well-argued stuff to get it accepted.

But since you are making Aberration II you don't have to be stuck in the past :)

Maybe call it Aberration II: The Deviation ;)

I take it, then, that you don't feel the direction we are taking is appropriate ... :(
 
MattyG said:
I take it, then, that you don't feel the direction we are taking is appropriate ... :(

I do. I do. I just agreed with what you said in the first post about 'original vision' and 'new take' and I'm one of those grognards that prefer the original vision.

H*ck, I'm that grognard that offered to take over Aberration while it was half-done, but Archie came back with a vengeance and completed the work.

So don't feel that I don't agree with the work you're putting in - I think it is great that someone is keeping the embers hot and if you want to I could attach files for you when you have a version that you feel should be posted and don't want it in the repository.

I just think that there should remain the option of the more 'basic' version - I feel there are plenty of variables already and prefer a game where the RotW is rather similar, so I have something to measure up against that gives me the impression that I play on 'Earth' rather than 'Fantasy World'. The second thing I like is that it isn't so far removed from vanilla EU that you can't compare Aberration games with 'normal' games.

To each his (or her) own, I just hope there will be room for both our opinions.
 
Nikolai II said:
I do. I do. I just agreed with what you said in the first post about 'original vision' and 'new take' and I'm one of those grognards that prefer the original vision.

H*ck, I'm that grognard that offered to take over Aberration while it was half-done, but Archie came back with a vengeance and completed the work.

So don't feel that I don't agree with the work you're putting in - I think it is great that someone is keeping the embers hot and if you want to I could attach files for you when you have a version that you feel should be posted and don't want it in the repository.

I just think that there should remain the option of the more 'basic' version - I feel there are plenty of variables already and prefer a game where the RotW is rather similar, so I have something to measure up against that gives me the impression that I play on 'Earth' rather than 'Fantasy World'. The second thing I like is that it isn't so far removed from vanilla EU that you can't compare Aberration games with 'normal' games.

To each his (or her) own, I just hope there will be room for both our opinions.

OK, sweet.

I actually requested from AD whether or not he preferred that this new creative team have its product renamed as Aberration II or something similar, but I think he wasn't too concerned.

My preferrence is also that we have this new direction kept somewhat separate and for similar reasons. In this way the original version can offer a different experience from the new, and as you can tell Incompetent and I are all about variety and possibility.

Thanks for your general vote of support. :)
 
I do think we should keep the existing scenario intact as an option; it would make the download larger but some players will want to play the "original" version just like there are people who still play Civ2 or EU1.

As far as the hurricane events go, only about 50 of those events would be random, and those province-specific, so it shouldn't upset the frequency much. The other 800 were for twice-yearly events that would vary a trigger condition so the hurricanes only hit during the actual hurricane season. (Other disasters, such as earthquakes and volcanoes, are actually easier as they happen year-round.)
 
Personally, I think that if we make some modifications to Europe, where it should (hopefully) ends up improving the end result, I think that it should be included in the main product.

However, the ROTW stuff should be optional. But that’s just my humble option.
 
Hello all. I got a message from MattyG a couple weeks ago asking if I'd be interested in involvement in this iteration of Abe. I took a little sojourn from the forums and EUII for a while, so I apologize about the late reply.

Anyway, I have plenty of free time for the foreseeable future, so I would absolutely like to contribute to Abe, both in general and specifically in the Far East.
 
Billdo:

I basically agree, although I think that it will be done more by date stamp, if I read AD correctly.

The first update has been sent to him, with bug fixes.

The next will be Europe changes and some goods and provinces changes. People can always choose to download only that version.

Then we can start adding the RotW, and make the game more interesting.


Calanctus:

Excellent. mikl is especially interested in China, and most of us will be happy to comment and contribute ideas. We don't expect hyper-productivity from anyone and just want to produce quality. I also encourage you to contribute to the debates on issues.

Glad to have you on board.

MattyG