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I would buy such a game gladly. My common complaint with Paradox games is that, while the diplomacy is more complicated than most, there could be so much more. Diplomacy interests me more than politics, but the political aspect of Victoria 2 is one of the prime reasons I play it.
 
Bumping this because YEAH
 
This absolutely needs to be a thing.
 
Not to hijack the thread but -- (and echoing VoodooEconomist to a small extent)
sometimes there are subjects too close to the current and you'd have zealots and trolls out to make their ideology either the feature or the martyr of the game.
I like your overall concept but there are also other periods in history (with distance) that gives a better perspective to building a game that the demagogues wouldn't flock toward.

Given the putrid level of current political discourse in my country, I am of the 'plague on all their houses' mindset and would never buy a game that simulated the winner take all bull crap mindset of the modern day. AND linking economics to political parties would involve some programming in of the favorites creating a game of biases and opinions, not a real simulator.

Much more entertaining, educational and challenging would be to create the Elector's system of the HRE and track that 200+ year period of time. Think of it as a cross between Vicki (lite) and CK2 (lite). Yes, Euro-centric and a bit obscure to the North American audience a political character driven game with a strategic economic and military model to play might make some money.

Another extremely interesting (and distant) political themed game could be controlling the Papacy from 1400-1600 with Italy as the actual battle map, but the big countries playing their card(inal)s to keep the Pope on their side in other (political/option/off board) disputes. As a basis of this game I refer to an old Avalon Hill board game called 'Machiavelli'.

I agree, a political (which is still - character driven) game could be fun, but a bit of distance from the Repub-o-tard/Dummy-crat ghastly boring horror show going on currently might attract more customers. I, for one, would not buy a modern political simulator.
 
Ahh, you raise a good point. Many events raise a "too soon" flag, and that's an issue. Maybe if we restrict the scenarios and approach some things with tact, and avoid a certain thing that's hollow and a caustic substance, it would be better, and not get banned in Germany.

But we do get East vs West, so why not Politician?
 
Sorry don't mean to be a downer -- Politics used to be the Art of the Possible.
Maybe skip a few generations and create a 'balanced' political system based on a newly independent Martian (human) set of city-state (colonies) competing for resources, limited space trade with the Earth and the need to grow/build your City into becoming the First City of Mars.

That would be fun and divorce some of the baggage of current models to allow choices in mixing for free market, market socialist or even commune living within the same city state.
 
The problem with fictional scenarios and worlds is that they never reflect the complexity of the real world. Though the Martian Proletariat is better than nothing
 
The problem with fictional scenarios and worlds is that they never reflect the complexity of the real world. Though the Martian Proletariat is better than nothing

Any model is by definition a simplification of reality. Even if Paradox were to create a very modern and seriously realistic simulation, it would have to simplify not only for gameplay but due to the limitations of any model and would therefore never reflect the complexity of the real world.
 
A fantastic idea! If it were made, It'd be one of those games I have to buy (read my signature).