Why people insist in argue with Daniel A its still to be discovered by me. Everyone knows he is always right...
1. Income Should it really be that high? Indeed, income is amazingly important in the early game but after a couple of hundred years, it loses (but is still in the top five) in value. Then, things like MP and number of CCs becomes a great factor. Maybe there should just be one single economic parameter?
3. Army and navy morale Up to something like 1750, this is one of the main factors in the game, but after that, its often maxed out by the main countries and loses importance.
11. CCs Should rise in importance after they are introduced. Should not exist on the list before that.
12. Sliders I think this should be ranked together with or higher than the morale factor, since its pretty often the deciding factor between a well run and efficient nation and an unstable one that cant handle five years of intensive warfare.
No you wouldnt. It would look kind of like it does now. There are certain powers that benefit greatly from the sitting duck strategy and will most likely run away with the game if they are allowed. There are other nations that dont benefit as much and will have to stop the sitting ducks from sitting there.cheech said:I too disagree with this. If we played a competitive game with this in mind everyone would just tech til late game, fight a few opportunist wars, then end.
Casluerj said:Why people insist in argue with Daniel A its still to be discovered by me. Everyone knows he is always right...
Daniel A said:He-he, funny that it was FAL, the Master of DU, who was the one that just a few posts above found out an objective method to determine a "true" power value for each nation, not based upon any subjective votes as in DU![]()
Daniel A said:As you can see, if you had read thoroughly....
That they fail to read what has been written but instead fight illusory views.....
A better post by you would have been......
The football and icehockey comparison should have made it easy for you as well to understand what we aimed at...........
I have said it many time but I can see it needs to be repeated...........
Instead of trying to fight those who try and come up with ideas on this topic you should support and try and help.............
Daniel A said:ObserverDrone's post illogical as it argued against the view that an exact formula that depicted power could not be done, when we in reality only "tried to portray the actual and potential power"* at a given moment, which of course can be done.
ObserverDrone said:The problem is that power is not absolute. Power is relative across multiple spectrums: temporal, situational, diplomatic, and skills.
.......
In conclusion, any attempt to measure power in EU2 is just as doomed as any attempt to measure power in the real world. Power is not a number you can calculate. The only true measure of power is in its application in a dynamic environment, not some number on a chart.