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unmerged(34016)

Recruit
Sep 6, 2004
2
0
I recently tried to start a fantasy scenario from scratch. For that reason I deleted all existing characters, dynasties, titles and countries from the 1066_scenario*.* files (as well as dynasties.txt in the db) and inserted a single country, title, dynasty and character to try if it still starts.

And here's the problem - it doesn't. :(

The scenario screen loads fine, only my country is listed but I get a CTD at the end of the loading scenario phase.

Oddly enough I used the same character and so on as an addition to the original 1066 scenario before (it's myself ;) ) and played with it without encountering any problems.

So my question is if I might have overlooked something. Is a CTD inevitable with just one or two countries (added a second, it still crashes)?

I also set the first character to be Papal Controller in the scenario file, that didn't solve it.
 
If you send the files to tombomp AD gmail.com (replacing the AD with @), I'll look at them for you.

1. Read the modding guide. Just check to see if there is anyting you've missed.
2. Check that all countries have existing tags and are asigned to people with correct ids.
 
Thanks for the answer, I found the mistake, a stupid typo.

But I have another question about this topic, it seems as if every province has to be assigned to a country, the game crashed when I moved my troops into a neighbouring province that of course had no ruler yet.
Is there a way to avoid this or do I have to assign every province to a country?
 
You do have to assign every land province to a country, moving troops to an unclaimed province will always cause a crash and you can't prevent the AI from trying to move through those empty provinces. The only way I know of to get around this is to edit the provinces.csv file and convert unused provinces to ocean terrain, then delete those province IDs from the scenario_provinces.inc file.

Edit: Now that I think about it, there might be another workaround you could use here. You could edit the terrain.csv file to make the movement cost for those provinces so high that the AI won't ever try to move there. For example, you change the move cost for marshes to 30 or 40, then change all unclaimed provinces to marsh terrain. The AI pathing will always follow the shortest route and avoid any marsh provinces. As long as there is an alternate route by land or sea between countries, and you as the player don't move any of your own armies into empty provinces, you should be able to avoid any crashes.
 
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