• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sotof

Windmill
130 Badges
Jan 11, 2008
3.778
192
  • Victoria 2: A House Divided
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis III Complete
The dust on the galaxy map can be removed (and thus your performance improved) by simply setting the following values in the defines to zero, like so:

Code:
     GALAXY_DUST_SIZE            = 0.0,
     GALAXY_DUST_SIZE_EXTRA          = 0.0,
     GALAXY_DUST_ROTATION_SPEED       = 0.0,
     GALAXY_NEBULA_DUST_SIZE        = 10.0,
     GALAXY_NEBULA_DUST_SIZE_EXTRA      = 25.0,
     GALAXY_NEBULA_DUST_ROTATION_SPEED   = 0.0,

It helped me to run the galaxy map a bit smoother, I hope it helps someone else as well. :)
 
No problem. Just be aware that borders will disappear. A reasonable compromise I have found is to set the rotation speed and extra size to 0. It slightly improves performance without that border hiding nonsense.
 
Last edited: