you could leave out events alltogether, and make new ones based on RP, missions given/accepted/completed, etc.
for example: the Chambers of Reunion, Claims on the Steppes- why do only France and Russia get that sort of free cores?
Both are examples of how a monarch viewed the destiny of his country. So why can't England get cores on Ireland/Scotland, Denmark on all of Scandinavia (Kalmar Union as a personal union) etc?
It will ofcourse be hard to keep the events FAIR, but that's what a GM is for
what you could do, for example, would be that players propose events based on how they envision the destiny of their country, then the GM sets up X versions of the effect, ranging from "backfire" to "great success" on a table, roll a dice, add/substract some points for RP/.. and have that outcome decide the event.
short example based on the Chambers of Reunion:
France: "It is my destiny to rule all the lands up to the Rhine". I want Cores on X, Y and Z.
1: "People are mad over the Kings decision to look abroad while domestic issues go unnoticed, Foreign Powers take advantage of French weakness"
(Revolts, RR, SPA and HAB get temporary CB)
2:"Lukewarm support for Kings Ideas of expansion, Foreign Powers are upset"
(temp CB for France on owner of X, Y, Z, temp CB's for SPA, HAB)
etc. etc.
influencing factors on the roll could be:
- French "investment" (money talks!)
- SPA/HAB/... "investment" (money talks!)
- French RP
- opposition RP
etc.
etc.
Then again, you might not want all that work
for example: the Chambers of Reunion, Claims on the Steppes- why do only France and Russia get that sort of free cores?
Both are examples of how a monarch viewed the destiny of his country. So why can't England get cores on Ireland/Scotland, Denmark on all of Scandinavia (Kalmar Union as a personal union) etc?
It will ofcourse be hard to keep the events FAIR, but that's what a GM is for
what you could do, for example, would be that players propose events based on how they envision the destiny of their country, then the GM sets up X versions of the effect, ranging from "backfire" to "great success" on a table, roll a dice, add/substract some points for RP/.. and have that outcome decide the event.
short example based on the Chambers of Reunion:
France: "It is my destiny to rule all the lands up to the Rhine". I want Cores on X, Y and Z.
1: "People are mad over the Kings decision to look abroad while domestic issues go unnoticed, Foreign Powers take advantage of French weakness"
(Revolts, RR, SPA and HAB get temporary CB)
2:"Lukewarm support for Kings Ideas of expansion, Foreign Powers are upset"
(temp CB for France on owner of X, Y, Z, temp CB's for SPA, HAB)
etc. etc.
influencing factors on the roll could be:
- French "investment" (money talks!)
- SPA/HAB/... "investment" (money talks!)
- French RP
- opposition RP
etc.
etc.
Then again, you might not want all that work