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Holce

Corporal
6 Badges
Mar 13, 2018
47
0
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Magicka
I had a small dome for children and universities. But the nurseries was nearly empty. In may colonny I had 49 children, 24 empty nursery slots and 11 homeless. If the children had move in the nursery it would hav solve the situation. But it does not work like that.

Rule 1: Childern don't go in nursery if there are not a least one slot free in the houses.
Rule 2: people breed until 20% homeless.

So sooner or later if you don't build more an more house endlessly, children specialized domes will stop working. I was mad about it. Having to move children manualy is not an answer. I didn't though about closing a slot in my acrology. Because having 31 people on 31 is no different than 23 on 32. In fact it makes a difference. Because if you close a house slot, the dome will always have a free slot even if it cannot be occupied. It tricks the system. The children have their free slot. Once I did that all the slot in the nurseries was reserved.

Later I see that I had 70 homeless in the domes. I was a bit worry about that. I look in other domes fearing that I had created an endless breeding. But there was 0-2 homeless in othe domes. The homeless are tricks the same way as the child. They all come the that domes. They were not more that 20% homeless. The rules for breeding seems to look for the collony and not the dome. Once I have contructed a second one, The homeless people seems to have split in the 2 domes. I don't know what may happend if I create a third one with 2 closed slots. Will it be more attractive or just as much?

This can be use to trap children and all homeless creating a pool of worker. Somes chidlren domes that does not allow specialist. And domes that allow every one and trap any homeless people freeing space in the children domes.
 
The solution might be to set the other domes to reject children. This should move the children to the educational dome as it is the only dome accepting kids.
 
I have done that and it does not work. They show up where the rejection rule is set up no matter if there´s living space elsewhere and there´s transport to take them.
 
The solution might be to set the other domes to reject children. This should move the children to the educational dome as it is the only dome accepting kids.

Yes but for this to work you also need a free slot for an adult. That is what I have call rules1. There is another thread more detailed about how the game handle the population move.
 
I'm not 100% sure but from what i've seen this is exactly how it works : nurseries are considered houses but schools are not. Children will go into nurseries to live and attend lessons at school like other colonist do their jobs (you can also direct order them to live in nurseries if they choose a house). If you only have schools children will need regular houses or nurseries to live on the side if you want to fill the school spots. Children will tend to seek a house if you lack open slots in nurseries (8 slots).
They will tend to go automatically fill nurseries if you reject them from other domes and they have no other place to go. I've no issue with this but i'm speaking about the last patch (228.184).

If you don't bother to reject children you don't want in your domes using the filters they will stay in the dome they are born, no need to leave if they have a house slot. It's valable for seniors too who will forbid to give room to active people.
 
In theory it sounds perfect but in practise it just doesnt work properly.

Check out this pic, tons of nurseries and transport to ship them over, I rejected them in all the other dooms but they would just pop up elsewhere. I had to select them one by one ( which is a hassle) and change their housing so this mechanic is bugged.
 
Idk maybe what's happening is you have ton of free slots in houses they see fit to get for more comfort and they go live in the most comfortable spot despite your nurseries.
If you have less house slots i don't see this behavior happening that way. But maybe it is still filter related.
How close are your other domes ? Cause colonists are trying to populate the vicinity and try one dome after the other. Basically they enter they seek a house they see they can't stay cause of your filters they try the next dome and repeat. It is what happen if you really put a reject (blue) but no accept (orange) button on filters based on my own experimentations.
They will only preferably go in the children dome if you specifically hit the orange button for children and it is the only dome to do that compared to all the others.

Basically all your other domes should be blue for children so they will quit as soon as they are born and only your nursery should be orange so they will go there preferably. But you can create walks of deaths that way according to people.
 
Did you patch to 228.184? It's weird. Are you sure your shuttles reach your dome ?
I can assure you children move in my games But maybe the domes where i'm doing it are not that far.
Try creating a dome next to your 4 and see what's happening.
 
In theory it sounds perfect but in practise it just doesnt work properly.

Check out this pic, tons of nurseries and transport to ship them over, I rejected them in all the other dooms but they would just pop up elsewhere. I had to select them one by one ( which is a hassle) and change their housing so this mechanic is bugged.

Is your colony overpopulated as a whole?
 
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For children to move in another domes with free nursery slot you need to have free slot for adult too. So overpopulation break the system. The rejection for children are not taking into account because the child cannot move into the free nursery slots (free but not allowed).

Closing a slot for adult break the system that think there are always a free slot in the dome. The children will move to the nursery slots. All the homeless will move the domes too. This will stabilize things. But if you create another dome that trigger a mass mouvement, you can have instability and people runing in cycle between two domes. Having closed slot will stabilize this "unstable state". So it can be good or bad dependings on the situation.
 
I'm quoting your post i've seen elsewhere cause i think it's great work and have to be put here for people wondering.

I had one dome with an acrology, nurseries and universities (dome A). I had another dome with a polymer factory and room for elderly (dome B). The second domes had 2 deep deposits I couldn't exploit yet. All was working fine. Once I get the technology for the deep deposit, I created another dome (dome C) to move the elderlies from my second dome (B). Everything has broken because I created a mass mouvement. I learned a lot because of that.

In the new dome (C) all the residence was ocuppied at about 25% and reserved at 75%. I had more house slots than population in my colony. But the dome C didn't get more population. The people that reserved the slots never move in. I though at first that was because I didn't have enough shuttles. But in fact people was coming the the dome C. They was just moving out as soon has they arrived. They were coming from the children dome (A). The shuttle was occupied at moving always the same people from dome A to C and C to A. Because of that the elderlies from dome B was using 2 slots, the one they ocupied and the one they had reserved. So I ended with not enough slots...

In dome A, I had not enough people to work in services but my acrology was full. Yes but full of children. My nursery (4 of them) was nearly empty. The children was prioritizing the acrology over the nurseries in the dome. I remove every children from the acrlology. One adult move in and all the children came again in the acrology. None of them have moved in the nursery until I filled the accrology with enough adults. After multiple minutes kicking kids out, half of my acrology was full of adults.

Both situations comes from the same problem. Multi agent system can suffer from endless cycle. More you have agents more it is difficult so solve those issues. This is why most multi agents algorithm not only consider the better option but more options. They give them a weight to make the better options more common. But they accept sub optimal options to be taken to reduce the risk from endless cycle. I don't think this is used in the game. This is why the children have always considered the acrology first (acrology and nursery have both 75 confort). If they have chosen randomely between 2-3 possibilities, they would have moved to nurseries instead of the acrology 50-66% of the time instead of never. The same if true for the erlderlies that was not moving and was occupying two slots. The shuttle seems to always condider the same people, the one in the top of the list. I think the list is made with weight but the order of construction (or appearance) may always order the better possibilities the same way. So if a cycle appears they will get trapped in it.

Moreover it may be good to add more rules:
-When people come in a new dome and don't find was they need, they should not only consider moving in another dome but also waiting a few sols (with low weight).
- Nursery in a dome should have priority over any other houses for children.
- Smart houses should be reserved for people with low sanity and have a cooldown when assigned automaticaly to avoid endless cycles.

PS: I think it is better to avoid any mass mouvement. Having only specialized domes for children elderly make the system unstable. Only small domes schould be specilaized. Medium and big domes can be or must be generalist. This will help reducing the trouble.
 
I started another map and now it seems to do it fine, I dont know if the game sets priorities for transport and if the system is overburden then you have to wait awhile for it to do it.
 
One thing i've noticed is accepting for example scientists in your dome (thumbs up) and reject seniors (thumbs down) in the same dome will forbid your older scientists to move. At least that was happening in my last game (and there as plenty of free spots in my "old" dome). The other old ones will move at the first occasion not the old scientists.