• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I see many people commenting on people management issues that I accidentally solved for myself.

First there is a mod that changes how often the game allows people to change jobs to 500 sols instead of 5 sols. I don't know the name, but it was pretty easy to search down. The mod does require a little more pointing people in the right direction for their first job, but you will quickly find it's much easier to direct them once and forget them. They will sometimes find a job/home on their own, but it seems slower than without the mod.

These steps fixed all people management issues I was having (including children domes):

*Make sure you have slightly more home slots than work slots in total, in every dome.
*Children Domes: Set to prefer children, set all other domes to reject children (do not reject any other age group in the children's dome). In the specialties menu, reject all but unskilled in children's dome, do not set unskilled as preferred, then reject unskilled in the domes you don't want unskilled in, if you wish. Make sure you have at least 1 more home slot in total, than jobs available in this dome especially. Make sure you have enough nursery slots available for every child, and always have 1 unfilled regular home slot. I like to also have the universities in my children's domes, so there is always a surplus of labor available to fill service jobs in this dome.
*Always try to keep the balance, as near as you can, to having about the same housing slots in total as job slots (or university slots) in total (at least +1 home slots though). Never set housing slots to deny people, this seems to mess the balance up for some reason.
*If you have a dome that does not need Scientists (or whatever specialty), set that dome to reject Scientists. It seems to help filter.

It requires a little more effort sometimes to get workers in the right dome/work slot, but once you do that action once, they stay there until they die.