Okay, since we all know standing armies were the exception rather than the rule in antiquity (before Marius and all that), I'm thinking about coding a country modifier that gives a small but meaningful penalty to countries that keep their armies when at peace.
The trigger would be:
- at peace
- mean time to happen: two months (Question 1: does this soud reasonable?)
- have an army (Question 2: how does the game check this?)
Possible effects could be:
- a penalty to trade income --> your farmers and artisans are in the army
- greater attraction for the populist party --> think Sulla (Question 3: how do I code this?)
- (Question 4: Is it possible to make the hashness of the penalty relative to the size of your amy?
- (Question 5: any other proposals?)
As you can see, I'm only taking my first steps into modding this game, so any help or input is appreciated.
The trigger would be:
- at peace
- mean time to happen: two months (Question 1: does this soud reasonable?)
- have an army (Question 2: how does the game check this?)
Possible effects could be:
- a penalty to trade income --> your farmers and artisans are in the army
- greater attraction for the populist party --> think Sulla (Question 3: how do I code this?)
- (Question 4: Is it possible to make the hashness of the penalty relative to the size of your amy?
- (Question 5: any other proposals?)
As you can see, I'm only taking my first steps into modding this game, so any help or input is appreciated.