look guys, I’ve read history and feudalism started to be a thing after the fall of Rome—so it would work for CKII—and actually it would fit quite well as it would follow the journey of feudalism from its inception in the begining of the game to its end in the mid to late 1400s; even if it weren’t present earlier—there were still plenty of CKII-like aspects which would make it perfect for the game (eccelesiatical holdings; fight against Islam’s spread; tribal warfare; Germanic tribes; lands being ruled by kings; decentralization (which was what gave rise to feudalism in the first place; although its date of inception is debated as being somewhat after the fall of Rome or in the 8th century); intellectual darkness in Western Europe (to an extent); nobility (e.g. Scandinavian jarls or Anglo-Saxon earls); antikings; antipopes; the power and influence of the clergy; serfdom; warrior-kings; the palace intrigue of the era (e.g. “mayors of the palace in Merovingian France”; dynastic struggles (again like in Merovingian France); invaders (the Moors; the Arabs, etc.); and many more things)
Regarding EU4—I just can’t see why we can’t just add some pop and economic mechanics to address the Victorian Era—they’re already starting to address it with Rule Britannia—it doesn’t have be exactly like Victoria, but still
Regarding EU4—I just can’t see why we can’t just add some pop and economic mechanics to address the Victorian Era—they’re already starting to address it with Rule Britannia—it doesn’t have be exactly like Victoria, but still