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Except it's useless for taking down Germany. Unless you're planning to do Operation Downfall by yourself, you're going to be cutting into your spending for retaking the continent.

You can stop Sealion by maintaining air superiority and having airborne artillery (Fairey Battle CAS) standing by to repair breaches. Your troops, fighters, and bombers will then be prepared to take the battle back across the channel.

I'm certainly for maintaining a strong navy, and I'll keep on building some ships, but I don't see a need for a massive buildup.
 
Rule Brittania

As Brit player a good airforce in needed with lots of Navy bombers,LR fighters and interceptors.

As far as the RN goes... a good number of carriers will win the day on the oceans. The age of the battleship is over.

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I must disagree with you. Britain has a good lead over every other nation she is liekly to face in seas, which should be maintained. The King George V battleships are very good, and will serve will. The carriers should be used to plug gaps in the battle line like against the Japs or Italians. A strong by small motorized army is good, with the RAF getting a small upgrade.
 
I fear that without the long range air cover by the RAF the RN battleships will be at the mercy of the Axis Navy bombers. Also without the carriers the BB,s could fall prey to the evil U-boats. (if U-boats hunt at night they can be very dangerous).

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Inbrainsane said:
It is not that easy... subs and naval bombers are a enourmous threat and a good german player only needs a few hours to land 20 divisions.

Agreed, particularly the naval bombers. In my brief foray's into MP with HOI2 my observation is that the UK must maintain its naval superiority and develop the RAF.

First to defend against Sealion, but secondly to keep pressure on Germany until the U.S. comes in. Being able to claim naval superiority in the atlantic and tie up some of the luftwaffe should be a goal of the UK player. The german subs make this harder but hardly impossible.

The unfortunate side effect of this is, is the naval committment needed leaves holes somewhere and its usually the indian theatre. In my prior expirence with HOI MP I played UK often and would encourage the german player to try sealion, for the simple reason he would need to commit a lot of resources to the enterprise and even then he would have to have a modicum of luck to pull it off...

Sealion is a sexy MP play thats easier to defend then execute, remember at some point Germany has to look west (unless he and russia ally) and Sealion is a move that has to be executed and completed fast. Even if he lands every unit he commits to the UK, is one less the Russian player has to fight in his push through the poland.

The key to germany in MP is always Russia, a savy UK player will find a way through diplomacy to ensure that the Russian player takes advantage of any sealion attempt by germany.
 
Doom said:
The key to germany in MP is always Russia, a savy UK player will find a way through diplomacy to ensure that the Russian player takes advantage of any sealion attempt by germany.

This would have worked before, but with the changes with 1.2, not any more. If USSR attacks, her GE is like .3 instead of .7. That's a huge difference in combat. Also, with USSR having to pay 100% upgrade time/cost, her army will not be nearly as large as it would be in 1.1 if she decides to upgrade or disband/upgrade. Keeping that outdated army means devoting about 15-30 IC for years, depending on how much supplies you can trade for. Last but not least, the new purge will give USSR 10% dissent if you take it, or 30% if you don't and raise your dove by two.

But overall, UK player's navy is strong enough to defeate Axis or Axis/Italy generally. Naval bombers are deadly, but interceptors can ward them off close to the UK. A UK player who builds up a large navy in most cases find that navy a waste of IC. Build some carriers and destroyers, but leave the BB's and other ships to the USA who can afford them. If you have 4 defenders on a beach and reserves close at hand, you should be able to repulse any sealion without marines. IF they have marines, you really need 5 or 6 with reserves, assuming no coastal defenses. Of course, you also have to also guard against paratroopers taking an undefended provinces.

About the only case that I can think of where Germany can successully stage a sealion against a determined UK player would be when they attack a beach province with a huge army including marines with art birgades and do a paratrooper assualt at the same time. That might succeed depending if the UK player has reserves close at hand to reach the battle and/or if the ships supporting the sealion can be intercepted and defeated.
 
Panzer Guderian said:
This would have worked before, but with the changes with 1.2, not any more. If USSR attacks, her GE is like .3 instead of .7. That's a huge difference in combat. Also, with USSR having to pay 100% upgrade time/cost, her army will not be nearly as large as it would be in 1.1 if she decides to upgrade or disband/upgrade. Keeping that outdated army means devoting about 15-30 IC for years, depending on how much supplies you can trade for. Last but not least, the new purge will give USSR 10% dissent if you take it, or 30% if you don't and raise your dove by two
.

Well I wont dispute the facts or merit of your argument on this point. I will say that even with your facts above the German player cant take his eyes off of Russia. Yes the penalties make the counter balance theory as the UK player harder to pull off, but dependant on house rules the IC balance (at least) can be covered by supply deals from the allied bloc, not to mention tech trades that can enhance the SU IC efficency.

In addition to that the Russian player (dependant on Japan but for argument sake lets say they are committed to china and are not taking the axis path at this time) only has to worry about one front and one theatre with minimal possibilities for an amphib in the black sea. The german player is already at war with the allies and that means a two front war. Your modifier dosent take into account the reduction of troops available to Germany should the SU attack. That reduction being the defense of the atlantic and what ever is needed for France, plus the committed forces for Sealion and the IC he used to produce the requsite naval capacity and air capacity to pull it off (Marines would be almost a requirement IMO).

But overall, UK player's navy is strong enough to defeate Axis or Axis/Italy generally. Naval bombers are deadly, but interceptors can ward them off close to the UK. A UK player who builds up a large navy in most cases find that navy a waste of IC. Build some carriers and destroyers, but leave the BB's and other ships to the USA who can afford them. If you have 4 defenders on a beach and reserves close at hand, you should be able to repulse any sealion without marines. IF they have marines, you really need 5 or 6 with reserves, assuming no coastal defenses. Of course, you also have to also guard against paratroopers taking an undefended provinces.

I agree 98% the other 2% being the "Axis/Italy" comment might be expanded. Japan's a wild card because he can come in and take command of the indian ocean and really hurt the UK player particularly in Singapore. The UK navy isnt big enough to handle all three of the axis powers, if the German players has invested in sealion.

Great post man !