Why dont let NA brigade get some naval attack ability from air to ship missile tech
which replaced AShM-equipped Medium Bomber division?
AShM-equipped Medium bombers were just minor modified from original Naval attack bomber.
which replaced AShM-equipped Medium Bomber division?
AShM-equipped Medium bombers were just minor modified from original Naval attack bomber.
Code:
# Rudimentary Air-to-Ship Missile
application = {
id = 7110
name = TECH_APP_SW_11_NAME
desc = TECH_APP_SW_11_DESC
position = { x = 158 y = 70 }
year = 1943
component = { # Hs 293 Type Missile Development
id = 7111
name = TECH_CMP_SW_11_1_NAME
type = rocketry
difficulty = 7
}
component = { # Rudimentary Air Launch Mechanism
id = 7112
name = TECH_CMP_SW_11_2_NAME
type = aeronautics
difficulty = 6
}
component = { # Manual Command Line of Sight Guidance
id = 7113
name = TECH_CMP_SW_11_3_NAME
type = electronics
difficulty = 6
}
component = { # Rudimentary AShM Prototype Testing
id = 7114
name = TECH_CMP_SW_11_4_NAME
type = technical_efficiency
difficulty = 12
}
component = { # Production Model Development
id = 7115
name = TECH_CMP_SW_11_5_NAME
type = naval_artillery
difficulty = 7
}
required = { 7100 9850 } # Small Guided Missile AND Rudimentary Sea Patrol Procedures
or_required = { 4120 4220 4310 } # 1942 Medium Bomber OR 1943 Patrol Bomber OR 1940 Heavy Bomber
# Activated by: Rudimentary Sea Patrol Procedures (9850)
effects = {
[COLOR="#FFA500"] command = { type = naval_attack which = b_u13 value = 15.5 }
command = { type = supply_consumption which = b_u13 value = 0.07 }
command = { type = build_cost which = b_u13 value = 1 } [/COLOR]
}
}
# Developed Air-to-Ship Missile
application = {
id = 7120
name = TECH_APP_SW_12_NAME
desc = TECH_APP_SW_12_DESC
position = { x = 163 y = 90 }
year = 1948
component = { # 1948 Air-to-Ship Missile Development
id = 7121
name = TECH_CMP_SW_12_1_NAME
type = rocketry
difficulty = 8
}
component = { # Developed Air Launch Mechanism
id = 7122
name = TECH_CMP_SW_12_2_NAME
type = aeronautics
difficulty = 7
}
component = { # Automatic Command Line of Sight Guidance
id = 7123
name = TECH_CMP_SW_12_3_NAME
type = electronics
difficulty = 7
}
component = { # Developed AShM Prototype Testing
id = 7124
name = TECH_CMP_SW_12_4_NAME
type = technical_efficiency
difficulty = 14
}
component = { # Production Model Development
id = 7125
name = TECH_CMP_SW_12_5_NAME
type = naval_artillery
difficulty = 8
}
required = { 7110 7410 9860 } # Rudimentary Air-to-Ship Missile AND 1945 Electronics AND Developed Sea Patrol Procedures
or_required = { 4130 4230 4320 } # 1944 Medium Bomber OR 1946 Patrol Bomber OR 1943 Heavy Bomber
# Activated by: Developed Sea Patrol Procedures (9860)
effects = {
[COLOR="#FFA500"] command = { type = naval_attack which = b_u13 value = 6 }
command = { type = supply_consumption which = b_u13 value = 0.02 }
command = { type = build_cost which = b_u13 value = 0.3 } [/COLOR]
}
}
# Powerful Air-to-Ship Missile
application = {
id = 7980 # Out of Sequence
name = TECH_APP_SW_98_NAME
desc = TECH_APP_SW_98_DESC
position = { x = 168 y = 110 }
year = 1951
component = { # 1951 Air-to-Ship Missile Development
id = 7981
name = TECH_CMP_SW_98_1_NAME
type = rocketry
difficulty = 9
}
component = { # Refined Air Launch Mechanism
id = 7982
name = TECH_CMP_SW_98_2_NAME
type = aeronautics
difficulty = 8
}
component = { # Semi-Active Radar Guidance
id = 7983
name = TECH_CMP_SW_98_3_NAME
type = electronics
difficulty = 8
}
component = { # Powerful AShM Prototype Testing
id = 7984
name = TECH_CMP_SW_98_4_NAME
type = technical_efficiency
difficulty = 16
}
component = { # Production Model Development
id = 7985
name = TECH_CMP_SW_98_5_NAME
type = naval_artillery
difficulty = 9
}
required = { 7120 7420 9870 } # Developed Air-to-Ship Missile AND 1948 Electronics AND Sophisticated Sea Patrol Procedures
or_required = { 7670 7680 } # 1947 TJ Medium Bomber OR 1949 TJ Heavy Bomber
# Activated by: Sophisticated Sea Patrol Procedures (9870)
effects = {
[COLOR="#FFA500"] command = { type = naval_attack which = b_u13 value = 6 }
command = { type = supply_consumption which = b_u13 value = 0.02 }
command = { type = build_cost which = b_u13 value = 0.3 } [/COLOR]
}
}
Last edited: