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pionierecat

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Apr 26, 2008
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Why dont let NA brigade get some naval attack ability from air to ship missile tech
which replaced AShM-equipped Medium Bomber division?

AShM-equipped Medium bombers were just minor modified from original Naval attack bomber.


Code:
# Rudimentary Air-to-Ship Missile
application = { 
	id = 7110
	name = TECH_APP_SW_11_NAME
	desc = TECH_APP_SW_11_DESC

	position = { x = 158 y = 70 }
	year = 1943

	component = { # Hs 293 Type Missile Development
		id = 7111
		name = TECH_CMP_SW_11_1_NAME
		type = rocketry
		difficulty = 7
	}
	component = { # Rudimentary Air Launch Mechanism
		id = 7112
		name = TECH_CMP_SW_11_2_NAME
		type = aeronautics
		difficulty = 6
	}
	component = { # Manual Command Line of Sight Guidance
		id = 7113
		name = TECH_CMP_SW_11_3_NAME
		type = electronics
		difficulty = 6
	}
	component = { # Rudimentary AShM Prototype Testing
		id = 7114
		name = TECH_CMP_SW_11_4_NAME
		type = technical_efficiency
		difficulty = 12
	}
	component = { # Production Model Development
		id = 7115
		name = TECH_CMP_SW_11_5_NAME
		type = naval_artillery
		difficulty = 7
	}

	required = { 7100 9850 } # Small Guided Missile AND Rudimentary Sea Patrol Procedures
	or_required = { 4120 4220 4310 } # 1942 Medium Bomber OR 1943 Patrol Bomber OR 1940 Heavy Bomber  
	# Activated by: Rudimentary Sea Patrol Procedures (9850)

	effects = {
[COLOR="#FFA500"]		command = { type = naval_attack which = b_u13 value = 15.5 } 
		command = { type = supply_consumption which = b_u13 value = 0.07 } 
		command = { type = build_cost which = b_u13 value = 1 } [/COLOR]
	}
}

# Developed Air-to-Ship Missile
application = { 
	id = 7120
	name = TECH_APP_SW_12_NAME
	desc = TECH_APP_SW_12_DESC

	position = { x = 163 y = 90 }
	year = 1948

	component = { # 1948 Air-to-Ship Missile Development
		id = 7121
		name = TECH_CMP_SW_12_1_NAME
		type = rocketry
		difficulty = 8
	}
	component = { # Developed Air Launch Mechanism
		id = 7122
		name = TECH_CMP_SW_12_2_NAME
		type = aeronautics
		difficulty = 7
	}
	component = { # Automatic Command Line of Sight Guidance
		id = 7123
		name = TECH_CMP_SW_12_3_NAME
		type = electronics
		difficulty = 7
	}
	component = { # Developed AShM Prototype Testing
		id = 7124
		name = TECH_CMP_SW_12_4_NAME
		type = technical_efficiency
		difficulty = 14
	}
	component = { # Production Model Development
		id = 7125
		name = TECH_CMP_SW_12_5_NAME
		type = naval_artillery
		difficulty = 8
	}

	required = { 7110 7410 9860 } # Rudimentary Air-to-Ship Missile AND 1945 Electronics AND Developed Sea Patrol Procedures
	or_required = { 4130 4230 4320 } # 1944 Medium Bomber OR 1946 Patrol Bomber OR 1943 Heavy Bomber  
	# Activated by: Developed Sea Patrol Procedures (9860)

	effects = {
[COLOR="#FFA500"]		command = { type = naval_attack which = b_u13 value = 6 } 
		command = { type = supply_consumption which = b_u13 value = 0.02 } 
		command = { type = build_cost which = b_u13 value = 0.3 } [/COLOR]
	}
}

# Powerful Air-to-Ship Missile
application = { 
	id = 7980 # Out of Sequence
	name = TECH_APP_SW_98_NAME
	desc = TECH_APP_SW_98_DESC

	position = { x = 168 y = 110 }
	year = 1951

	component = { # 1951 Air-to-Ship Missile Development
		id = 7981
		name = TECH_CMP_SW_98_1_NAME
		type = rocketry
		difficulty = 9
	}
	component = { # Refined Air Launch Mechanism
		id = 7982
		name = TECH_CMP_SW_98_2_NAME
		type = aeronautics
		difficulty = 8
	}
	component = { # Semi-Active Radar Guidance
		id = 7983
		name = TECH_CMP_SW_98_3_NAME
		type = electronics
		difficulty = 8
	}
	component = { # Powerful AShM Prototype Testing
		id = 7984
		name = TECH_CMP_SW_98_4_NAME
		type = technical_efficiency
		difficulty = 16
	}
	component = { # Production Model Development
		id = 7985
		name = TECH_CMP_SW_98_5_NAME
		type = naval_artillery
		difficulty = 9
	}

	required = { 7120 7420 9870 } # Developed Air-to-Ship Missile AND 1948 Electronics AND Sophisticated Sea Patrol Procedures
	or_required = { 7670 7680 } # 1947 TJ Medium Bomber OR 1949 TJ Heavy Bomber  
	# Activated by: Sophisticated Sea Patrol Procedures (9870)

	effects = {
[COLOR="#FFA500"]		command = { type = naval_attack which = b_u13 value = 6 } 
		command = { type = supply_consumption which = b_u13 value = 0.02 } 
		command = { type = build_cost which = b_u13 value = 0.3 } [/COLOR]
	}
}
 
Last edited: