• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(71732)

Captain
Mar 14, 2007
399
0
I was thinking about one thing, in Hearts of Iron 2 Doomsday (Armageddon), i know it's not possible to recreate Stalingrad battle since it could be annoying to play" i conquer then you attack and you conquer then i do a counter-offensive..." or impossible to recreate the battles that marked WW2, the good thing about HOI2DDA, it to recreate history, but how can i make this if i can't event stay at Stalingrad and have a good action?

Well the idea is simple: What about lands on the province?
Okey i gona explain better, it's something like this:

exig8.jpg

Has you can see, it's the province of Stalingrad, the idea is to make little lands inside the province, so we can make some good fights, and make the game more interesting, in grey is what the Germans have conquered, and in red what belongs to Soviet Union, then Soviet Union could counter attack and start the road to Berlin, the blue points, are air bases, where the Germans keep they're planes, so to do this it's simple, we click in the province, and we have the option to zoom in, then we shall see all lands inside the province, it could be something good, and i think im not the only one with this opinion.
 
Last edited:
Upvote 0
You could try to make the battle of Stalingrad into a smaller battle scenario, like the Desert Fox, Barbarossa or single operation missions. However, a system like you described would a) require a complete engine overhaul (the game is completely built around the province system) and b) would be unplayable... After all, if you do this to one province you'd have to do this with all of them, which would effectively multiply the difficulty and management by eight or nine times, depending on the division of the provinces.
 
Road_to_Moscow said:
I was thinking about one thing, i know it's not possible to recreate Stalingrad battle since it could be annoying to play" i conquer then you attack and you conquer then i do a counter-offensive..." or impossible to recreate the battles that marked WW2, the good thing about HOI2DDA, it to recreate history, but how can i make this if i can't event stay at Stalingrad and have a good action?

Well the idea is simple: What about lands on the province?
Okey i gona explain better, it's something like this:

exig8.jpg

Has you can see, it's the province of Stalingrad, the idea is to make little lands inside the province, so we can make some good fights, and make the game more interesting, in grey is what the Germans have conquered, and in red what belongs to Soviet Union, then Soviet Union could counter attack and start the road to Berlin, the blue points, are air bases, where the Germans keep they're planes, so to do this it's simple, we click in the province, and we have the option to zoom in, then we shall see all lands inside the province, it could be something good, and i think im not the only one with this opinion.

I read something similar to this on the forums a while back. I think the idea was for a sort of hex based battleground within each province. I'll see if I can find the thread but no promises.

Tanesis,
 
Or you could do away with the province system altogether, Instead using a CIV type of border, but this belongs in a different sub-forum.
 
This will be superb thing of course.

This will require possibility of game engine to jump from world map to-province map.

We could have usual provinces(great majority) without province maps within,and special provinces with their maps.

It would be even easy to make simple criteria which will be those special provinces with province maps within-those provinces with victory points

Thus player will play on Grand Map ,and when capturing of province with victory points come to agenda ,than to have an option of:

option A-automatic resolving battle outcome(like all other provinces)on Grand Map
option B- shift to province map and fight "from house to house"on province map.

There could be even made another criteria.
For instance battle for provinces with low MP values could be resolved automaticaly on Grand Map or on Province Map,
but provinces with high MP(for instance 10 MP or higher) to must be captured only with battle on province map.

I mean,just our imagination, but definitely will ad enormous aditional deepnes to game.
 
Last edited:
yes liebgot, but you are almost talking about a game that no longer resembles HOI. I think I would instead add a special combat modifier to urban terrain that makes the battles last much longer.
 
Draigh said:
You could try to make the battle of Stalingrad into a smaller battle scenario, like the Desert Fox, Barbarossa or single operation missions. However, a system like you described would a) require a complete engine overhaul (the game is completely built around the province system) and b) would be unplayable... After all, if you do this to one province you'd have to do this with all of them, which would effectively multiply the difficulty and management by eight or nine times, depending on the division of the provinces.

Look, i think what the editor's want is to a) Make good games b) Sell games to make other games.

I could pay 100€ just for this, and i'm not joking, all i want is a game to play for hours, days, months, and i take at least 5 months to play other game than HOI2DDA, imagine with those provinces?

I could stay years and years for that!
 
liebgot said:
Thus player will play on Grand Map ,and when capturing of province vith victory points come to agenda ,than to have an option of:

option A-automatic resolving battle outcome(like all other provinces)on Grand Map
option B- shift to province map and fight "from house to house"on province map.

HoI - Total War.

Tanesis,
 
liebgot said:
This will be superb thing of course.

This will require possibility of game engine to jump from world map to-province map.

We could have usual provinces(great majority) without province maps within,and special provinces with their maps.

It would be even easy to make simple criteria which will be those special provinces with province maps within-those provinces with victory points

Thus player will play on Grand Map ,and when capturing of province vith victory points come to agenda ,than to have an option of:

option A-automatic resolving battle outcome(like all other provinces)on Grand Map
option B- shift to province map and fight "from house to house"on province map.

There could be even made another criteria.
For instance battle for provinces with low MP values could be resolved automaticaly on Grand Map or on Province Map,
but provinces with high MP(for instance 10 MP or higher) to must be captured only with battle on province map.

I mean,just our imagination, but definitely will ad enormous aditional deepnes to game.

That's right, give me the tools and i should make a map like what i sayed, even if it takes some years...
 
Edzako said:
But there already is one, -80% IIRC.
I mean a new modifier, one that effects both sides. The modifier itself may not make sense but the effect would be similar to combat in TRP (only in the urban province).
 
Bullfrog said:
yes liebgot, but you are almost talking about a game that no longer resembles HOI. I think I would instead add a special combat modifier to urban terrain that makes the battles last much longer.

But you will still have Grand (World)map.

And those provinces with Military points could have maps resembling maps in battle scenarios(fiew"provinces"-).On Grand Map you will not see those small maps.

Only when capturing MP valuable province is on agenda then an option to swich to small map.Time should stop for Grand Map of course.

I mean, I agree this will turn upside down this game,but it is achievable.Only the job of creating custom maps for all those strategic points will be considerable job .
 
Last edited:
Road_to_Moscow said:
Someone asked on paradox forum to create a booster pack with maps and all those things, then they created Armageddon, so if we ask could we have that? :D

My opinion-we will never see anything like this feature, if that will happen no faster than hoi3, also I see no point for having these "special provinces" divided into smaller ones, unless, of course, there isn't different combat system(something similar to TOAW maybe ? )
 
Edzako said:
My opinion-we will never see anything like this feature, if that will happen no faster than hoi3, also I see no point for having these "special provinces" divided into smaller ones, unless, of course, there isn't different combat system(something similar to TOAW maybe ? )

In fact, i'm just waiting to see if they could give us 1 or 2 tools to edit the map.
 
Bullfrog said:
Or you could do away with the province system altogether, Instead using a CIV type of border, but this belongs in a different sub-forum.

This would IMO be a better idea, a system more or less like that in the Airborne Assault games, no borders or hexes, but instead an open map with more complex terrain features...

However, having only a couple of provinces divided up like this would be a bad idea. Even if you do it only to major, important provinces, like, say, Paris, Berlin, Stalingrad, Leningrad, Moscow... What player would actually be dumb enough to risk his troops in battles that could be as bloody as they were IRL? Except for historical flavour, there's no reason to engage in that bloodshed instead of simply encircling the city and taking care of it that way.
 
Recreating battles like Stalingrad, battle of Kursk, Battle of Moscow, Leningrad, Berlin, Paris, Sicily, al alamein, Kiev, normandy, and hundreds of operations that you wanted to play more than simply conquer the province...
 
Besides, i don't want to be sarcastic, but Draigh, even if you don't like this, you 'ill not work in the provinces map work, so why to say that? if you don't want you don't download the "patch".

Has i sayed i dont want to be sarcastic.

Mais sinon tu pense pas que ça pourrai faire ce jeu 10 fois mieux?
 
I agree that we will almost certainly never see such thing as debated here.(though I retain tiny hope for HOI III)

Still as Road_to_Moscow observed,many hughe battles that were crutial to outcome of WW2 were waged on single one province if we look on our HOI 2 map.

For instance El-Alamein,where allmost 40 British and Axis divisions strugled in massive battle on a land strip that is in our World Map represented as only one small province.
 
Last edited:
This thread belong in the Enhancement Suggestions Forum...

Moved.
 
Last edited: