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Amiths

Captain
Jan 18, 2015
320
0
So guys today we had 1h stream with Quill18 (his head is huge XD) and for me it wasnt so long but i notice 2 things.

First i want to ask, that guy in the middle was Moo?

But well i saw 2 things that i hope its a bug and it will be fixed.

1 - A car got stuck in a roundabout for some reason causing a huge traffic jam, after sometimes everthing returns to normal but again after 2 or 3 min another car gets stucks (for some seconds).

2 - I saw a bus dissapear when they were following Charles Maxson (wtf). Again i saw the samething on the roundabout bug, there was a LOT of cars then suddently when Marina go again there they are all gone.

If every car is a real CIM they cant just disappear like we had in SC4. Idk if someone else saw that or if im going crazy but well.
 
Upvote 0
Did you play Cities in Motion 2 ?
The same bug is there also. I dont get CO's logic... did they took the engine from CIM 2 and remade the textures look like Toys 'R Us and forgot to look into that bug that a car blocks all traffic? Or did they redid the engine and tried really hard to replicate this bug?
Also, in CIM2 this bug is irrelevant because it is just a transport simulation, well as long as your buses don't get stuck and cause your company to go bankrupt, but in Cities Skylines, it is a total different thing since there is actually an agent based simulation like in Sim City 5. So expect this to be a GAME BREAKING BUG! since a stuck car will make fire trucks get stuck.... actually it will create the same situation like in Sim City 5 when the traffic got stuck, people who played it at launch remember the nightmares

They stated if they get stuck they teleport them. Pretty much speed through their next step but it sounded like the car that gets stuck is what gets teleported to its next spot. Their engine for CIM is good... The issue here is that this is a nasty bug they been trying to smoothen out. Rewriting it all would only add new bugs and more issues and years of delay.
 
Our entire focus to launch lies on optimizing and fixing bugs, so expect critical ones like cars getting stuck (very rare) to be fixed or at least very rare and far apart.

Major LOL on the Charles Maxson thing, I had no idea such a person existed.
 
If they don't fix the stuck car bug, this is a shitty piece of game. That bug totally destroyed Cities in Motion 2 for me.

vehicles disappearing from far i dont care much but vehicles disappearing in front of your eyes is a little sad. :(

But i think the worst problem i saw is the car getting stuck, that made a nasty traffic jam.

But they're just simulating a car which had some kind of mechanical issue while on the road!!! This kind of problem do happen in a real city, doesn't it?!?! :D
 
Question - when playing the game and you see a traffic jam that eventually clears out (assume no bugs causing it like a stuck car), does that indicate you have a traffic problem or that by chance a lot of people decided to take that path at the same time and you wont have that issue again unless everyone decides to take that path again at the same time? I guess if you keep getting jams in a spot that would be an indication a solution may be needed (ie public transportation, wider road, etc). I'm thinking its going to be difficult to identify where to spend your money on the real traffic issues vs the ones from chance issues. Thoughts?
 
Question - when playing the game and you see a traffic jam that eventually clears out (assume no bugs causing it like a stuck car), does that indicate you have a traffic problem or that by chance a lot of people decided to take that path at the same time and you wont have that issue again unless everyone decides to take that path again at the same time? I guess if you keep getting jams in a spot that would be an indication a solution may be needed (ie public transportation, wider road, etc). I'm thinking its going to be difficult to identify where to spend your money on the real traffic issues vs the ones from chance issues. Thoughts?
Not really. It either is congested all the time or it clears soon enough. If it does clear then it's obviously not a problem. If you can't identify the problem at one specific moment, look elsewhere and come back.
You can also make it into a small district where you enable specific policies etc. to try to fix specific problems.

But you should see things happening in several overlays. For example if you take a look at some sims and check out where their home and job is. Then few more and if there's a jam between those points it's probably overcrowded due to people coming and going to their jobs. It could be displayed for example in some sort of happiness overlay.

It's going to be fun to experiment around these kind of problems.