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I vote for sending in the scientists, strike the earth!
 
The Logistic Department says, that we should wait. The ruins have been there for x centuries, so they will still be there in a few years. We have better things to do.
 
No risk, no reward.

He who dares, wins.

Send in a team of scientists...most would happily die for an opportunity like this!

:nods:
 
Send in the scientists!
 
As amusing as sending unarmed Scientists into a potentially hostile environment might be I am inclined to suggest that waiting for the Marines would be a good idea. Both to cut down on risk and to actually ensure we have the capacity to do so again in the future should we find more sites of Xeno-Archaeology.
 
try to find some relatively useless (at least for other purposes) scientists and send them in. If they are lost, well, we still have a chance that we'll get new ones in the time until we could actually send marines. That might be half a generation in the future from the looks of it.

Plus, the stuff is a ruin for a reason: it's not likely to be well-defended, only dangerous for careless people, I would think.
 
As amusing as sending unarmed Scientists into a potentially hostile environment might be I am inclined to suggest that waiting for the Marines would be a good idea. Both to cut down on risk and to actually ensure we have the capacity to do so again in the future should we find more sites of Xeno-Archaeology.
But think about the prestige and the casus belli we get against the planet if it kills our scientists!
 
Well Im in the process of developing some amazing new engines... we could get our scientists there FASTER if we strapped them on these prototype missiles and....

Well of course mortality rate would exceed 99%.. but thats why we only use volunteers yes?

.....hmmm maybe painting the missiles RED will make them go FASTER?

*starts muttering gibberish while scribbling notes*
 
But think about the prestige and the casus belli we get against the planet if it kills our scientists!

Casus belli are always nice... although this one would only be against a moon.

One thing I hadn't taken into account was that if we send these guys:
colonialmarines.jpg

in first then anything we get back is likely, if not certain, to be covered in bullet holes.
 
As amusing as sending unarmed Scientists into a potentially hostile environment might be I am inclined to suggest that waiting for the Marines would be a good idea. Both to cut down on risk and to actually ensure we have the capacity to do so again in the future should we find more sites of Xeno-Archaeology.

It's a high-risk, high-reward option. The NPRs start way ahead of us in Tech, so gaining an early advantage would be a major factor. Suffering an early loss would be painful, of course.

Perhaps I should explain to the other players just how Teams work.

You can assemble any five individuals into a Team. Normally, you would pick people with decent-to-excellent scores in the required attribute... in this case, Xenology Skill. The Team uses the total bonus (the collective sum of the bonus of each Team member) as a DRM on its chances of producing results. If you made up a power-hitting team of five +20% dudes, you would get a +100% modifier on your attempt. The better the Team, the less likely that they will give up after failing an attempt. Success gives you some reward... in the case of Xenology, it might be just a hidden stash of minerals, or possibly some advanced ship components that you cannot make with your current tech level, or an instantly researched new technology one or two levels more advanced than your current level, or it might even be an Alien technology that is totally outside your tech-tree and is not normally researchable, regardless of your own research progress. Success will also usually improve the Xenology skill of the Team members.

Attempts often take a year or so, sometimes longer. Failure might just mean wasted time... or it might mean death.

In order to join a Team, the character must be currently un-assigned. Ship captains who wanted to go along on the "away team" would have to turn over their field commands to a replacement officer. Research scientists who wanted to take part in the investigation... Bo Mosberg has a Xenology skill of +20, for example... would either have to cancel their current research project, or else schedule the away mission to take place AFTER they complete their current research.

Should I provide a list of all the Paradox characters who have high Xenology scores?

EDIT: First off, the highest-scoring team that we could possibly assemble... by using mostly NPC research scientists and by stripping everyone with high Xeno scores out of their current job... would have no members with a score lower than +20%. Out of our player characters, only Bo Mosberg could go on that team while still giving us the maximum possible modifier.

Of course, that would mean sending our best research scientists into danger, and possibly crippling our research efforts for years to come.

If we were willing to settle for a less powerful away team (in order to preserve our non-player research specialists for actually doing research), then we could send some of our own guys along. These Paradox characters have decent-to-good Xeno scores:

Bo Mosberg +20%
Avernite +15%
Polar Mongoose +10%
Coinneach +10%
Stamasd +10%
 
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Ok. This game is INCREDIBLE!
Your creating a wonderful AAR here, and the game looks incredible.

I would like to be scientisted, and sent to the far away planet, probably to be eaten by space whales.
Name My character: Julius Strange
 
18th March, 2025. Only hours after sending us his report on the massive but low-grade ore deposits on the habitable extra-Solar planet of Procyon VII, Commander Rackham has sent us a second, almost unbelievable report. He claims that as he was leaving Procyon VII, he spotted the crumbled remains of some ancient ruins, visible on the surface.

G_016_RackReport.jpg
http://www.youtube.com/watch?v=Z7Oc-pstqpc