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Yeah, with a couple of dozen decoy salvos per ten seconds, a couple of dozen volleys in the train should ensure that he won't have time to kill the real volley when it arrives... assuming that he shoots at the closer ones first. Worth a try.

I make it as 22.222... volleys of 25 each, so 23 plus enough to cover for launch time inaccuracy would do the job. This cover has to be both sides of the big launch - you don't want them arriving before the 23rd, or after the final.

If the enemy doesn't fire at closest target first, the only way to get a hit with big missiles is to empty his magazines anyway. It would be interesting to see how the AI prioritises incoming - as a person I'd be prioritising closest first, but for any particularly scary targets I'd make sure to start firing at them in time to get them all.
 
I make it as 22.222... volleys of 25 each, so 23 plus enough to cover for launch time inaccuracy would do the job. This cover has to be both sides of the big launch - you don't want them arriving before the 23rd, or after the final.

If the enemy doesn't fire at closest target first, the only way to get a hit with big missiles is to empty his magazines anyway. It would be interesting to see how the AI prioritises incoming - as a person I'd be prioritising closest first, but for any particularly scary targets I'd make sure to start firing at them in time to get them all.

Since he's only firing three missiles at each incoming salvo, we don't even need to make sure that our boomer salvo is completely screened... there's FORTY missiles in it. Similarly, the Fleet Salvo is actually sixteen simultaneous salvos totalling 72 missiles.
 
Ahh, fire away already! :mad: :p
 
Ahh, fire away already! :mad: :p

I've already done so... I'm waiting for the chaff salvo to run out far enough down-range that I can fire the fleet salvo, synchronized to arrive while the chaff has him distracted.
 
Since he's only firing three missiles at each incoming salvo, we don't even need to make sure that our boomer salvo is completely screened... there's FORTY missiles in it. Similarly, the Fleet Salvo is actually sixteen simultaneous salvos totalling 72 missiles.

In that case, every salvo with 1-3 missiles counts as one salvo in the equation, 4-6 missiles as two, etc. It's also worth noting that more salvos is much more efficient than more volleys, it will suppress his PD much faster and waste less homing decoys.

None of this is particularly important now, but if we're planning to launch campaigns to clean up Prix-held systems it's good to know.
 
OK, heads up, you Prix... I got something for ya.

G026_Prix3.jpg


... those 40 size-8 missiles are near the front of the train at the moment, but they'll be dropping back into the middle by the time it arrives, since they're somewhat slower than the chaff rounds.
 
exciting... also those scout ships are quite the flying coffins :)

Yeah, I'm beginning to regret signing up for one. Still, at least it'll never be dull, and my wife can enjoy the benefits of a war widows pension while she's still young enough to enjoy it.
 
The last of the chaff salvos and the big boomer salvo are away... seven more minutes before it's time to fire the full fleet salvo.
 
The full fleet salvo is away... and only ten seconds off the intended time.

August 8th 2038.

12h:20m:46s : Firing order given for chaff and Monitor salvos
12h:21m:11s : Salvo fired
12h:32m:46s : Firing order given for full fleet salvo
12h:33m:01s : Salvo fired

... if my calculations were correct, then both the Monitor salvo and the full fleet salvo should arrive more-or-less in the middle of the chaff spread.

Fingers crossed...
 
Not long now... the bar in the top left corner gives the scale.

G027_Prix3.jpg


... going out for another cigarette :D Back soon.
 
Best of luck. If this works then I definitely support a campaign against other Prix systems as your wider strategy. The tech benefits will outstrip those of any other course of action.

In terms of upgrading/replacing your existing fleet, I'd suggest you do it slowly. If you can take the Prix down on current tech then there's no tearing hurry to get anything better. Maybe upgrade when your current engines, etc. are two generations behind state of the art.
 
Best of luck. If this works then I definitely support a campaign against other Prix systems as your wider strategy. The tech benefits will outstrip those of any other course of action.

In terms of upgrading/replacing your existing fleet, I'd suggest you do it slowly. If you can take the Prix down on current tech then there's no tearing hurry to get anything better. Maybe upgrade when your current engines, etc. are two generations behind state of the art.

We could look at maintaining two fleets, one latest tech, one a generation behind, going into refit when they get a couple of generations behind and the other fleet becomes one gen behind. We're getting to the stage where we could do with two forces, if we have the resources to back it.

That assumes that refit cost doesn't scale with tech too much, because it was marginally worth it the first time.
 
excellent *cackle*

let's see how well this works. Could be a good tactic in general, firing at extreme range with our fancy new sensor to detect prix far away.
 
They waited until 2.25 m-km before opening fire... and they seem to be shooting at the closest ones: the chaff. :D
 
Dang!... :mad: ... our salvos have pushed in to about half a million km from them, but now we're seeing "size-1 Nuclear Explosion x52 detected". Fifty-two PD launchers? And enough FCs to target them? These guys are hackers!
 
Did anyone take into account possible beam defence? Is there anything that could've been done in any case?
 
What would size 1 missiles do to the Rocks armour.

Are you thinking what I'm thinking, ie. driving the Rocks close enough to draw fire from their PD? That's just mean. :D