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I used to think that my 12500km/s recon FACs were pretty much invulnerable, since they would be able to outrun anything...

...until one ran into a patrol of Precursor FACs. :)

And this design wouldn't even see them coming till they were 20 m-km out, with a resolution of 140.
 
These are what I brought:

Missile Size: 2 MSP (0.1 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 16
Speed: 42800 km/s Endurance: 2 minutes Range: 4.3m km
Cost Per Missile: 2.5767
Chance to Hit: 1k km/s 684.8% 3k km/s 224% 5k km/s 137% 10k km/s 68.5%
Materials Required: 1x Tritanium 1.4527x Gallicite Fuel x83.25

Missile Size: 8 MSP (0.4 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 10000 km/s Endurance: 161 minutes Range: 96.4m km
Cost Per Missile: 5.6733
Second Stage: Size 2 Kiwi Warhead x2
Second Stage Separation Range: 3,500,000 km
Overall Endurance: 3 hours Overall Range: 100.3m km
Chance to Hit: 1k km/s 100% 3k km/s 30% 5k km/s 20% 10k km/s 10%
Materials Required: 2x Tritanium 2.9233x Gallicite Fuel x7500

Unfortunately, the bus is barely faster than the target... not very effective in a running battle.

EDIT:

Range now 250 m-km. Still hasn't spotted us.

EDIT:

200 m-km.
 
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We'll probably just have to close on this one and hope for the best. If we can get to within 100 m-km without it fleeing, we should be able to box it in with task force splitting and fighters just as easily as trying to hit it with those anyway. We might even be lucky enough for it to flee into the bombardment ship, if it's with the task force that's a bit further away.
 
We'll probably just have to close on this one and hope for the best. If we can get to within 100 m-km without it fleeing, we should be able to box it in with task force splitting and fighters just as easily as trying to hit it with those anyway. We might even be lucky enough for it to flee into the bombardment ship, if it's with the task force that's a bit further away.

I'm actually close enough to launch Fighters now... I was thinking of sending them out at angles to our course, one Fighter group (of 60 Fighters) on each flank, while the main fleet continues on directly towards him.
 
I'm actually close enough to launch Fighters now... I was thinking of sending them out at angles to our course, one Fighter group (of 60 Fighters) on each flank, while the main fleet continues on directly towards him.

Sounds like how I would do, try my damnest to box him in.
 
He's spotted us at 143 m-km! He seems to be heading directly for one of our two warship forces... curiously, it's the closest one, not the furthest one. Fighters have now been ordered to abandon the flanking manoever and close directly on the enemy.

G054_Hunt.jpg


Unfortunately... I'm out of smokes. I'm going to run down to the corner store. Back soon.
 
Interesting... looks like he's making a last stand. Out of interest, which task force is the Suspicious in? He shouldn't get through the fighter strike anyway, unless it's a PD ship.
 
Whatever you do gents, don't let him reach ramming speed! ;)
 
Whatever you do gents, don't let him reach ramming speed! ;)

Actually... by coincidence, the task force that he's closing in on is the one with both of the fast Rock-IIIs in it. 6500 kps instead of the usual 4000. I'm tempted to send them out ahead, and see if he wants to ram them. They've got twenty layers of armor... if he does ram them, his ship will probably fold up like a paper hat.

ESN Suspicious in also in the task force that he's headed for.
 
The two Fighter groups are now 65 and 155 m-km from target. The two fleet detachments are 103 and 198 m-km from him.

EDIT: He is now within range of our Monitor... but I can't target him without turning on our active sensors, which will tell him that these are warships. Since I've been approaching him with our sensors off, he may still think we are civvie ships. Before I disabuse him of that idea, I want to get him too close for him to escape our missiles by turning away and running down-range.
 
He's going down.
 
He has turned away and is now running almost directly away from our closest fleet... which takes him almost directly towards the other one. Thinking of turning on the sensors now... he's fleeing from us anyway. Maybe I'll hold off a while longer, though, and see how he reacts when the second detachment comes in sight.

Glad I didn't fire the monitor... he would have evaded the missiles for sure with this turn-away.

When you're dealing with an opponent as fast as the Prix, it's always a balancing-act deciding when to fire your missiles. Hold onto them too long, and you might miss your best shot, or even get knocked out of the battle with your missiles still in their racks. Fire too early, and he can evade them just by turning away and running them out of fuel, or by leaving your fire-control range, which causes your missiles to self-destruct or automatically miss.
 
Send out the fighters to a flanking course...just in case...
 
Send out the fighters to a flanking course...just in case...

Yeah, I'm doing that. The Prix ship can't seem to decide what it wants to do... it's changed course four times in the past five minutes or so, and now it's back on its original course... a lot of wasted time, while our detachments close in and/or spread out to the flanks. I hope he hasn't fired any missiles at me... I've still got my sensors off, to keep him confused.
 
Since it is trying to flee, at least according to my mind, we could guess that it has no offensive capabilities.
 
I think I've got part of his behavior figured out... every time my detachment gets closer than 96.8 m-km from him, he runs almost directly away from it to regain that distance. Meanwhile, my Fighters are boxing him in and my second detachment is coming up behind him. Unless he hits me with a storm of missiles while my sensors are off (no PD fire possible without sensors, remember), we've got him trapped.
 
I think it's time to turn on the active sensors, he really doesn't have anywhere else to go now.
 
Tactical:

G055_Hunt.jpg


I think it's time to turn on the active sensors, he really doesn't have anywhere else to go now.

I don't quite have him boxed yet. Remember that he's more than twice as fast as my ships... he can flee out of what looks, geometrically, like a trap. I want Fighters on both his flanks before I switch it on.