A Prix Orbital Habitat, perhaps? Should I send back to Earth for some Marine Companies, and try to BOARD it?
First launch few missiles and if no response then board.
A Prix Orbital Habitat, perhaps? Should I send back to Earth for some Marine Companies, and try to BOARD it?
Pirate class Fast Attack Craft 500 tons 28 Crew 130.6 BP TCS 10 TH 64.4 EM 0
18400 km/s Armour 5-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 100% IFR: 1.4% Maint Capacity 0 MSP Max Repair 80 MSP Est Time: 0 Years
Drop Capacity: 1 Company
GB Magneto-plasma Drive E78 (1) Power 184 Fuel Use 780% Signature 64.4 Armour 0 Exp 36%
Fuel Capacity 10,000 Litres Range 4.6 billion km (69 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
You might as well try and capture it, although you'll never succeed in towing it. You'll just be able to dismantle it from intact rather than fro, smoking wreck.
Send in a fighter, then try the fleet just in case it's the sensor resolution that stops it getting the fighter. Then you can board.
If the planet that it circles can be colonized, I can start a colony there, tow in a Civilian Shipyard, and dismantle it for tech components.
... or just keep it, as a prize of war!
... can you dismantle it with a shipyard of way too little tonnage to actually BUILD a thing like that?
Capture it.
Send in a fighter
Humm, we closed that system for a reason, anyone know why? Don't think the explorers ran into a station.
I think you're right, and I think it should work. If they're unarmed, odds are that the guys onboard are civilian droids, not war droids, so no big risk here.Twenty-five million tons
A Prix Orbital Habitat, perhaps? Should I send back to Earth for some Marine Companies, and try to BOARD it?
Actually, it's capturing it then wrecking it that seemed to have made it unsalvageable. I found a 2nd massive habitat, but a wreck, in another system, and I could salvage it. Well, it would've taken me 5 years so I didn't actually salvaged it, but I didn't get any error message when I began the process - while the captured-then-wrecked one gave me error messages the minute I wanted to salvage it.One word of warning though - there was some discussion of a similar prix orbital habitat in the other thread. Turns out salvaging it can't be done because it's too big - aurora bugs out - and towing it is impossibly slow. So if it's actually an orbital we may want to keep it intact and use it, instead..
Our scout wasn't actually destroyed, just withdrew? If we're lucky, he might just have found this habitat. Thoug I'm wary, these things have no engines, so close to no thermal. You'd have to be able to see it with your own eyes to detect their thermal sig. Are we sure the scout didn't spot a thermal a bit more significant than that?![]()
I will be terraforming one of the other moons of the same gas giant... Dagmar, the fourteenth moon. It will become the civilian colony in the system, while Brigit remain a naval base. The "colonists" on-board the orbital habitat are workers, who will be used to assemble PDCs on the uninhabited eighteenth moon that Brigit orbits.
Hmm, is it possible to build armed space stations? PDCs probably make more sense, but it seems a bit strange in principle, using them to guard an orbital base.
No mobile shipyards / factory ships in the game?
Oh...that is a fair bit. I was hoping you could have some kind of Maintenance ship that could do a similar, if slower, job for orbital forts and the like.
Mechanic class Maintenance Vessel 96,850 tons 2363 Crew 4964.4 BP TCS 1937 TH 1232 EM 0
1817 km/s Armour 1-187 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 1032 MSP Max Repair 200 MSP
Maintenance Modules: 15 module(s) capable of supporting ships of 3000 tons
Magneto-plasma Drive E0.84 (16) Power 220 Fuel Use 8.4% Signature 77 Armour 0 Exp 2%
Fuel Capacity 275,000 Litres Range 60.8 billion km (387 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes